Memo to Game Designer
#1
Posté 22 février 2010 - 08:28
Accuracy does decrease over the bolt version... at about 500 yards. At 300 yards, both clock in about 2355fps / 1909ft/lbs with a .308 155gr match bullet.
The big gotcha is rate of fire. If I'm blowing through magazine after magazine at a fast pace, the barrel on the semi-auto will need to be replaced or accuracy further degrades, the former match-grade barrel turns into an annoying tube of frustration because I was being Cowboy Bob.
kkthx
#2
Posté 22 février 2010 - 08:31
Accelerator design was revolutionized by element zero. A slug lightened by a mass effect field can be accelerated to greater speeds, permitting projectile velocities that were previously unattainable. If accelerated to a high enough velocity, a simple paint chip can impact with the same destructive force as a nuclear weapon. However, mass accelerators produce recoil equal to their impact energy. This is mitigated somewhat by the mass effect fields that rounds are suspended within, but weapon recoil is still the prime limiting factor on slug velocity. " -The codex on mass-accelerator weapons.
Beyond that...they aren't ment to be realistic. Technically, there's no reason to use a sniper rifle in this game because an assault rifle should be able to handle every range the game has you fight at. They had to balance the weapons so one wouldn't be overpowered, and make the game maintain challenge.
Modifié par aaniadyen, 22 février 2010 - 08:32 .
#3
Posté 22 février 2010 - 08:33
It only holds the mass effect field and accelerator assembly. Heat is generated by these field generators.
There is no friction involved or high pressure gas.
Modifié par PingoBlack, 22 février 2010 - 08:34 .
#4
Guest_Guest12345_*
Posté 22 février 2010 - 08:34
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Modifié par scyphozoa, 22 février 2010 - 08:48 .
#5
Posté 22 février 2010 - 08:35
in what game have you ever had to do that?
#6
Posté 22 février 2010 - 08:35
Guns in Mass Effect do not work that way. The slugs are never the same size as the necessary mass is calculated by the guns computer and shaved off an ammo block. "Caliber" doesn't mean a lot to the slugs themselves. Possibly the barrels could have measured caliber, with a bigger barrel allowing bigger maximum slug diameter, but it doesn't function like real weapons.
Then this little slug is accelerated to very high velocity and sent to its target.
So it's perfectly reasonable to think that a semi automatic sniper rifle would do less damage per shot than a bolt action rifle. Additionally, you must factor in the heat sink system.
"semi auto" and "bolt action" don't have the same connotations that they do with real weapons.
All guns in ME are self loading, however in ME2 the "bolt action" rifles have one shot to a heat sink.
While the semi auto has many shots to one heat sink.
It makes sense that if the "bolt action" rifles have more kinetic energy, they require more energy to fire and generate more heat, so one gets more shots in a weaker, rapid fire sniper rifle then a strong, one shot one kill weapon, like say, the widow.
#7
Posté 22 février 2010 - 08:47
Modifié par Trishann, 22 février 2010 - 08:53 .
#8
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Posté 22 février 2010 - 08:48
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#9
Posté 22 février 2010 - 08:50
Trishann wrote...
What I am saying is the decrease is base damage for the Viper made me giggle. It was too much. There are modern day penalties for a semi-auto sniper rifle (like barrel life), but a dramatic drop-off in damage ain't it.
Again, you can't compare apples and oranges.
A poster above clearly explained how relationship between heat and projectile power work for Mass Effect universe weapons.
It makes sense that if the "bolt action" rifles have more kinetic
energy, they require more energy to fire and generate more heat, so one
gets more shots in a weaker, rapid fire sniper rifle then a strong, one
shot one kill weapon, like say, the widow.
Widow is extremely potent. I still prefer it to Viper on my Infiltrator. However, Soldiers get much more out of repeat fire ... so it makes sense that way as well.
Modifié par PingoBlack, 22 février 2010 - 08:57 .
#10
Posté 22 février 2010 - 08:52
Avissel wrote...
wait wait...are you honestly trying to say that you should have to replace the barrel of the sniper rifle due to wear and tear?
in what game have you ever had to do that?
That was an example of the modern-day difference between the two platforms (semi-auto, bolt-action).
I have not encountered that in a game.
There has to be some type of game difference other than base-damage drop off that doesn't make me giggle.





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