FredegarKadere wrote...
..stating that the reason the game flows the way it does because of having to be broken into two discs on the XBOX 360 is a silly idea. Both discs have all data pertaining to Squad members, Powers, Abilities, the underlying combat/physics mechanics, etc. The differences between the discs are the level/mission layouts, the textures for those areas, and that is probably about it..
The fact that recruitment is the way it is isn't a technical limitation imposed by being for a console, but because of a story design decision.
But the mission levels are not on both discs if I understand correctly. That's why they've divided the recruitment missions the way they have. So I think it actually is the two disc on console problem, at least part of it. However it is of course possible that they made that design choice as well.





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