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Mages, so many spells!


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#26
Ken555

Ken555
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Primal, Spirit, Entropy, Creation, mage and mage specializations.

#27
AlgolagniaVolcae

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Spell Wisp, and Spell Might are two I always take. Reduces the amount of resists that pop up over an enemies head.



At creation I typically take Spell Wisp, Glyph of Paralysis, and Arcane Bolt.



I use Bloodmage(but very rarely use blood magic)/Spirit Healer for the +4 spellpower.

#28
Anonymouswizard

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My current mage: blood mage/spirit healer

strength 0 (-28 or something, apparently)
Dex 0
Willpower 0
Magic: around 70
Cunning: 16 (for skills)
Constitution: around 70.

I use the +12 constitution amulet, and normally have spell wisp, rock armour, arcane shield, and fire weapons up at any point in time. I only use mana for sustained abilities.

Fire: all
Rock: all
Frost: all
Lightning: 2/4 (going to be getting the other 2 when I can)

Healing: 1
Glyphs: 1

Force: 1?

Blood mage: all
Spirit healer: 2/4

I use the archon robe as I do not need willpower.
Lifedrinker has a nice spellpower boost, but As spells are cheaper to cast from health than mana I am getting my health as high a possible.

That is at level 17.

Modifié par Anonymouswizard, 01 mars 2010 - 08:05 .