Bioware has finally created the perfect RPG
#1
Posté 22 février 2010 - 11:34
Out of every squad based RPG, this is the first one that actually accounts for each member of the crew at the end of game. And who you select for what actually has a bearing on the outcome. Now all of you obviosuly already knew that, but the reason why Im bringing it up is that this is the first game to do it and do it successfully. Take KOTOR for example, you take a team into the last mission and the rest just basically disappear and not brought up again.
This is the easily the best written game I have ever played. The dialouge is perfect, I mean PERFECT. Everything from the Illium bachelor party, to the conversations between the Illusive man, once again every game has to compare itself to ME2. The emotions showed on the faces were spot on, and especially like all of the little grins Shepard sneaks in convos. All consersations with squad mates follow a flow as you gradually get to know them better. My only beef is the one romance I played, Miranda, doesn't have a "debriefing" like convo after they do the deed after the last mission.
All of your decisions have a consequence. ALL RPGS made over the last 10 years have told us that, but this is the first RPG to actually deliver that promise. Every quest in ME1 have an after effect. Even as small as an "email" from people you dealt with in Me1 show that they really paid attention to detail. The CEO of Bioware has priomised that ME3 will have widely different endings based on your decisions have got me excited, and I know they should be able to pull it off.
Finnally, ever since BG2, I thought that they only way to have a perfect RPG is to have something that could last 100-200 hours and all of these quests make it a btter RPG. I never believed in the short 30-40 hour RPG experience. Bioware since NWN have been working on this type of RPG and has perfected it. 30 hours of KOTOR or JADE Empire are boring compared ME2. The trick to me changing my opinion after ME2 was the fact that in 30 hours that took me to beat the game, not ONE quest was like the other. They really packed in a very diverse set of fun and quick, entertaining quests. Even a quest like turning back on the magnetoshpere for a colony was a good change of pace.
Just a couple of points.
#2
Posté 22 février 2010 - 11:35
#3
Posté 22 février 2010 - 11:39
#4
Posté 22 février 2010 - 11:43
#5
Posté 22 février 2010 - 11:44
#6
Posté 22 février 2010 - 11:45
Modifié par DarthCaine, 22 février 2010 - 11:45 .
#7
Posté 22 février 2010 - 11:46
#8
Posté 22 février 2010 - 11:47
#9
Posté 22 février 2010 - 11:47
#10
Posté 22 février 2010 - 11:48
#11
Posté 22 février 2010 - 11:50
I just wish they would have utilised the Team split up thing and such on more missions.
That would be perfect for an expansion.
#12
Posté 22 février 2010 - 11:54
We need more open minded and humble people like you OP, less of these self-centered know-it-all´s.
#13
Posté 22 février 2010 - 11:56
But maybe being eleven years old when playing that game has effected my judgement of it.
Modifié par newcomplex, 22 février 2010 - 11:57 .
#14
Posté 22 février 2010 - 11:58
#15
Posté 23 février 2010 - 12:02
Hell, or even Pokemon Silver for that matter!
#16
Posté 23 février 2010 - 12:04
Good story backed by sequences of dramatic dialogue.
Somewhat non-linear storyline.
In-depth NPC's.
Tons of sidequests
Alternate endings.
Some level of customization in appearance and skills.
Optional areas of exploration such as dead-end hallways where you can pick up extra loot.
ME2 has all these things. To label it a pure RPG is being too specific, but it IS an RPG. I agree with the OP, this game already has 150+ hours on it for me, and there's always new content being explored each playthrough.
#17
Posté 23 février 2010 - 12:05
#18
Posté 23 février 2010 - 12:05
But ya its a very very good game.
#19
Posté 23 février 2010 - 12:05
wollert wrote...
Nice to see someone who doesnt attribute his opinion of what is what on everyone else, good for you.
We need more open minded and humble people like you OP, less of these self-centered know-it-all´s.
Yep, definitely.
#20
Posté 23 février 2010 - 12:06
KPnuts123 wrote...
I agree with you OP on everything bar one point. Not all RPG's will be compared to ME2 only the western ones will be, as JRPG's are a completely different kettle of fish.
A kettle that should be purged from the surface of the Earth, but a kettle nonetheless.
#21
Posté 23 février 2010 - 12:07
Razor124 wrote...
This game is about 1/10 RPG... There's no way in he-"double hockey-sticks" as an RPG it compares to FFX or FFXII...
Hell, or even Pokemon Silver for that matter!
I like you! You make funny
#22
Posté 23 février 2010 - 12:08
Goat_Shepard wrote...
ME2 has all these things. To label it a pure RPG is being too specific, but it IS an RPG. I agree with the OP, this game already has 150+ hours on it for me, and there's always new content being explored each playthrough.
150 hours?!?! What have you been doing, leaving your game on when you sleep?!?
I've beaten the game twice on easy, thrice on normal, once on hardcore, and once on insane... and even combined i'm not at that time! I did MOST of the optional quests and side-quests every playthrough!
What are you doing that's taken so long?!?!?
#23
Posté 23 février 2010 - 12:09
tell me why is 85% of the game spent recruiting your team and doing their loyalty missions. not to mention a human-reaper that looks exactly like the T1 terminator? I could see maybe they would use the human-reaper to attack the citadel again and attempt to release the rest of the reaper fleet from dark space, but why a human reaper? its just plain out retarded.
#24
Posté 23 février 2010 - 12:12
RPG=Plot
RPG=/=Looting orcz, exping on wolfz
OP is right.
Modifié par Michoss, 23 février 2010 - 12:12 .
#25
Posté 23 février 2010 - 12:13
Now see, when you capitalized TRUE RPG, I was thinking you would do something like:Goat_Shepard wrote...
And just what makes a TRUE RPG? Here's a list of things it must have in no particular order:
Good story backed by sequences of dramatic dialogue.
Somewhat non-linear storyline.
In-depth NPC's.
Tons of sidequests
Alternate endings.
Some level of customization in appearance and skills.
Optional areas of exploration such as dead-end hallways where you can pick up extra loot.
ME2 has all these things. To label it a pure RPG is being too specific, but it IS an RPG. I agree with the OP, this game already has 150+ hours on it for me, and there's always new content being explored each playthrough.
Turn-based Combat
Romantic Angst
Unisex Teenage Lead Character
End of the World Evil that Must Be Stopped!!
Something like that. Guess I was wrong.





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