Look, it's all a matter of degrees. I'll agree with you that there is too little choice in ME2. However, it's not correct to view it as fundamentally different from a game like BG2. In truth, they are simply at the ends of the same spectrum of what makes a rpg/adventure game.
What's the basic structure of Mass Effect 2?
1. Limited weapons and powers.
2. run around recruiting members.
3. leveling up, gaining new powers.
4. find new weapons.
5. explore mazes.
Also: here's the plot/freedom element--you MUST assemble a crew to face down the collectors and figure out a way to go where no one has gone before. And you have to rescue Subject Zero, I mean Imoen from Spellhold, er whatever that place is called.
What do you get in BG2?
1. Huge selection of armor and weapons, but pretty much everyone figures out that the best weapons are the Holy Avenger sword, Crom Faeyr , and Celestial Fury. The armor goes the same way.
2. Huge variety of classes and abilities--though remember that everyone at the time complained that you couldn't use the 3rd gen AD&D rules.
3. You gotta collect 20, 000 gold pieces to get the help of the Shadow Thieves or the Vampires. So you run around, do a bunch of mini-quests, recruit party members, and get that gold.
4. Before being thrust into a linear set of non-choices that lead you to Spellhold to rescue your party member, then you have to go through the Underdark.
5. Now you get out of the Underdark. You can do whatever you want, but pretty soon you're gonna have to confront the vampire and go through the Omega 4 relay, I mean take the Lanthorn out and find Sedellesnar. (Oh did I mention that your crew member, I mean party member gets captured by the collectors, I mean vampires and you have to rescue them?)
6. Whew, we finally beat Irenicus, now I guess we just chill on the Normandy until the DLC.
Don't get me wrong. I LOVE Baldur's Gate 2. I have played it through to the end a dozen times. I could recite the whole game for you right now, all sub quests included. But let's not pretend it has that much more complexity than ME2.
Now, with that said: sometimes the veil matters. For example, Neverwinter Nights tells you very bluntly "collect 4 gems to activate the doohickey." Well, that left me cold. It was just too lame and generic. Never played the game. Bought the additional add-ons and played them, they were ok. Compare to KOTOR. KOTOR has a great storyline. But what must you do? COLLECT THE FOUR GEMS. Except they aren't gems. They are planets. So instead of four dungeons with four gems, you have four planets before you activate the final quest. So there's something to be said for narration and artifice. Yet ME2 is not that far different from these earlier, more beloved rpgs.
Dinkamus_Littlelog wrote...
JrayM16 wrote...
How does ME1 not have forced shooter elements? Most of ME1 involved shooting as well, including the few character side quests that there were( which were pretty shallow compared to ME2 character quests)
Also, how can you use a phrase like "forced shooter segemts" when the primary gameplay mechanic of both games was shooting? How does ME1 not ahve these "forced shooter segemnts"?
I knew some idiot would try and bring this up, and it happened to be you. Heres how: an effective power system that worked alongside the existing shooter mechanics better, and in general areas where shooting was left completely unneccessary for extended periods of time. In ME2 its only a short time before somehow it becomes necessary to start combat. Its usually on either Omega, Illium or the Citadel, and there is barely anything to do in each before a recruitment/loyalty mission must be done, which normally amounts to 90% combat.
JrayM16 wrote...
Your arguments are really starting to fall flat, and it looks really pathetic when you start criticizing things in ME2 that were the same or even worse in ME1. You used to be able to provide some substance and reasonsin behind your arguments Dink, now, you're jsut making stuff up and being condescending towards those who disagree. It's kind of sad, I used to really enjoy the interesting debates we had, but now you've basically become the negative equivalent of the "this game roxx" fanboys you always hated on the old forums.
Youd love to be able to dismiss so easily as simply being condescending to everyone, but the truth is, I am only that way towards posters who bring it upon themselves. Also, "being condescending towards those who disagree" is the standard procedure on these forums most of the time when someone has something to criticise about ME2. Like you for instance, so desperate to try and dismiss any perceived blemish on ME2. Listen, ME2 is a dumbed down TPS above all else. Try and deny it all you want, but if you pay attention when you play the game youll see its perfectly clear that ME2 is far less of an RPG than ME1. Its more than just the inventory system. Its how combat, no matter the class, its weapon/cover based, especially on insanity to the point of crippling powers like biotics. Im not the negative equivalent of "this game roxx" fanboys, I just tend to annoy said fanboys by actually being able to criticise ME2. If you have a problem with this, maybe its because you unknowingly are one of said "this game roxx" fanboys.
Edit: Jray, your pathetic polls prove nothing by the way, so stop acting like they do. Even if the result is "its no longer an RPG at all" coming out on top, it still proves nothing even though that would be the opposite of what you intended.
Modifié par Black Bizart, 24 février 2010 - 12:15 .