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Bioware has finally created the perfect RPG


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#151
ZennExile

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Mikazukinoyaiba2 wrote...

Razor124 wrote...

This game is about 1/10 RPG... There's no way in he-"double hockey-sticks" as an RPG it compares to FFX or FFXII...

Hell, or even Pokemon Silver for that matter!

The fact that those games define RPG to you is quite telling.


Define RPG for me in your own words.  Not the wiki definition.  But what you believe it takes to consider something an RPG.  Just roll with whatever comes to mind.  Don't bother with formatting or spelling I'm not a retard so I can infer meaning if you use there instead of their and know instead of no or vice versa just explode your idea on the forum all raw and without regard to anything but your own opinion.

#152
KotOREffecT

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In all actuality BioWares perfect RPG is really Knights of the Old Republic.. Simply because it was a combination of the cRPG combat style, items/looting system like Dragon Age, had lots of action, great exploration, a very deep dialogue system with tons of convos, stunning music, deep story that had perfect building and timing. It felt like a long adventure, had an all star cast of characters (ME 2 might come close but not close enough), brilliant romance plot, the best humor ever, I mean Jolee and HK? Hello?... And it also captured the spirit of Star Wars perfectly.



It was the combination of all things good in an RPG, action wise and RPG wise. And it's what put them on the map further out there and made them known on the consoles and a new generation.



To me, that is what a perfect RPG is I think.

#153
ZennExile

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KotOREffecT wrote...

In all actuality BioWares perfect RPG is really Knights of the Old Republic.. Simply because it was a combination of the cRPG combat style, items/looting system like Dragon Age, had lots of action, great exploration, a very deep dialogue system with tons of convos, stunning music, deep story that had perfect building and timing. It felt like a long adventure, had an all star cast of characters (ME 2 might come close but not close enough), brilliant romance plot, the best humor ever, I mean Jolee and HK? Hello?... And it also captured the spirit of Star Wars perfectly.

It was the combination of all things good in an RPG, action wise and RPG wise. And it's what put them on the map further out there and made them known on the consoles and a new generation.

To me, that is what a perfect RPG is I think.

KotoR was a shining example of RPG greatness that is for sure.  I think the main reason that whole game seemed to come together and ME2 doesn't was a single vision in story telling.  In ME2 is seems like 20 different people trying to write their own version of the story at the same time then just mixing it together to imitate cohesion.  If someone like Drew was keeping the story Arc tangeble ME2 would have been a much better game all around.  And more than likely a real RPG rather than this half assed shooter pretending to be an RPG.

#154
Hejhej1234

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KotOREffecT wrote...

In all actuality BioWares perfect RPG is really Knights of the Old Republic.. Simply because it was a combination of the cRPG combat style, items/looting system like Dragon Age, had lots of action, great exploration, a very deep dialogue system with tons of convos, stunning music, deep story that had perfect building and timing. It felt like a long adventure, had an all star cast of characters (ME 2 might come close but not close enough), brilliant romance plot, the best humor ever, I mean Jolee and HK? Hello?... And it also captured the spirit of Star Wars perfectly.

It was the combination of all things good in an RPG, action wise and RPG wise. And it's what put them on the map further out there and made them known on the consoles and a new generation.

To me, that is what a perfect RPG is I think.


It's good from a RPG point of view.
What I *didn't* like about that game was the SW universe. To me, SW really has missed the whole point of scifi in space. Why focus on some weird "force" and simple things like "spectacular" melee weapons when you have the biggest and most interesting character of all: SPACE.

I love that space is the main character in ME. The whole universe with it's possibiliteis and fears, just mind-blowingly amazing and deep.

To me, SW is a universe for less intelligent ppl (no offense to anyone) Image IPB

Modifié par Hejhej1234, 24 février 2010 - 01:31 .


#155
Daeion

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imemoria wrote...

ME2 is NOT an RPG.


I would have to say that at it's core it is still an RPG.

#156
Daeion

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Mikazukinoyaiba2 wrote...

Razor124 wrote...

This game is about 1/10 RPG... There's no way in he-"double hockey-sticks" as an RPG it compares to FFX or FFXII...

Hell, or even Pokemon Silver for that matter!

The fact that those games define RPG to you is quite telling.


I use Final Fantasy and KOTOR to define RPGs, what does that tell you about me?

#157
Daeion

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KotOREffecT wrote...

In all actuality BioWares perfect RPG is really Knights of the Old Republic.. Simply because it was a combination of the cRPG combat style, items/looting system like Dragon Age, had lots of action, great exploration, a very deep dialogue system with tons of convos, stunning music, deep story that had perfect building and timing. It felt like a long adventure, had an all star cast of characters (ME 2 might come close but not close enough), brilliant romance plot, the best humor ever, I mean Jolee and HK? Hello?... And it also captured the spirit of Star Wars perfectly.

It was the combination of all things good in an RPG, action wise and RPG wise. And it's what put them on the map further out there and made them known on the consoles and a new generation.

To me, that is what a perfect RPG is I think.


Meatbag

#158
Daeion

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Hejhej1234 wrote...

KotOREffecT wrote...

In all actuality BioWares perfect RPG is really Knights of the Old Republic.. Simply because it was a combination of the cRPG combat style, items/looting system like Dragon Age, had lots of action, great exploration, a very deep dialogue system with tons of convos, stunning music, deep story that had perfect building and timing. It felt like a long adventure, had an all star cast of characters (ME 2 might come close but not close enough), brilliant romance plot, the best humor ever, I mean Jolee and HK? Hello?... And it also captured the spirit of Star Wars perfectly.

It was the combination of all things good in an RPG, action wise and RPG wise. And it's what put them on the map further out there and made them known on the consoles and a new generation.

To me, that is what a perfect RPG is I think.


It's good from a RPG point of view.
What I *didn't* like about that game was the SW universe. To me, SW really has missed the whole point of scifi in space. Why focus on some weird "force" and simple things like "spectacular" melee weapons when you have the biggest and most interesting character of all: SPACE.

I love that space is the main character in ME. The whole universe with it's possibiliteis and fears, just mind-blowingly amazing and deep.

To me, SW is a universe for less intelligent ppl (no offense to anyone) Image IPB


What's the line Ash uses about when people say they mean no offense they really mean screw you?

#159
Lord Atlia

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What is interesting is that most of the argumentation directed for and against Mass Effect is the game mechanics as opposed to the role playing mechanics. It is true Shepard is partially defined as a space marine named Shepard but in DA:O you were a Warden there was no changing this, in Baldur's Gate you were a Child of Bhaal. All video game RPGs have to have some set boundaries because of the limits of the technology they were created with.

#160
Seraphael

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Jean de Valette wrote...

Seraphael wrote...
This Canadian "Neville Chamberlain" is a powerhouse and have with this series evolved the genre in a new and exciting direction. Dinosaurs should step aside or me overrun by progress.

True. ME2 is a good game and I'm not denying that.

But I didn't realize there were so many people here who a) either never played the BG series or Interplay and Troika games or B) really hated the aforementioned.

Played them all. Loved them all. Still consider ME3 equal to or better than all.

The OP claims this is the best RPG he's ever played. Either he hasn't played a cRPG (in all variants) in his life or he's a family member of someone in Bioware's staff.

...or more likely, he is more concerned about what makes a game good rather than what makes a game an RPG.

Bioware is indeed the Chamberlain of our time. They've sacrificed Silesia (the PC RPG gamer) so that Great Britain (console gamer) can rest easy. Why? Because Britain is where the interest (read money) lies. Do I blame Bioware? No, they're just another company looking to make a buck. But I reacted to the OP's rediculous claims. Bioware isn't interested in making RPGs, they're interested in making money. And these days that means appeasing console players.

Obviously you are blaming Bioware when you liken them to the, with hindsight, rather spineless but at the time popular British prime minister at the onset of WW2. If Bioware is Neville Chamberlain, what are McDonald's? The Adolf Hitler of fastfood, ever conquering with aggressive pricing and marketing? Bioware is indeed a company out to make a buck. Their way of achieving that is to make extremely solid roleplaying games. Their reputation for thus is stellar and well deserved.

I resented Bioware for initially going console with the Mass Effect. Once I finally got over my preconceptions and bought the game, I found that I was only partially right in my negative onlook. I felt much of ME1 felt extremely generic and the actual roleplaying value questionable. The RPG elements such as inventory/loot and experience/levels I found outright annoying. I felt such elements were implemented at the expense of actual roleplaying, some of them even counterproductive to roleplaying. When these element also diminished gameplay, it became apparent to me that Bioware should continue the evolution with the next installment.

In my view, and I have experience with old time greats such as the original Fallout, Planescape Torment and Baldur's Gate, Bioware succeeded superbly with ME2. Certainly there are room for improvement in areas like exploration, the abstracted micromanagement through mining isn't fun at all (but still much preferrable to the non-abstracted endless mako rides in ME1). A little more variety in weaponry (with vital statistics included) would also be good. Rewarding neutral answers and not only Paragon/Renegade options is another improvement that can be made (the reward system as is enforces stereotypical gameplay).

How? Making sure "action" is fast passed and as few buttons are involved. That's means dumbing down folks, which you appologize as "streamlining" and "getting with the programe".

Fast paced combat is realistic, immersive and fun. You had more buttons in ME1, but used just as few and the combat was much more straight forward. "Dumbing down" is a rather dumb stereotype of shooter elements, succeeding in the new shooter environment requires more tactical awareness and thinking on your feet than the slow paced combat of yesteryear. How is that dumbing things down?

But I've done enough "whining" for tonight. I count my blessings that I've played real cRPG games back in the day made by Bioware. Ignorence is bliss, as Alistair would say citing the Chantry. And yes I'll keep enjoying ME2 for what it is: a 3rd person shooter with adventure elements.

Well, consider this then: ME2 has much, much, much better story, interesting characters, interaction and roleplaying than games that goes for RPGs without anyone lifting an eyebrow. Call it a shooter with actual roleplaying better than the vast majority of RPGs if you like. I don't care what you or anyone else wants to pigeonhole it as; it is still a great game with great roleplaying.

#161
EDarkness

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This game is barely an RPG in the normal sense.

#162
varel1

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ME2 is undoubtedly the best FPS/RPG that I have played, but to class it as a "perfect RPG" is, in my opinion, wrong.



Why? Because:



1 - there is nowhere near enough character dialogue, either with npcs, or between npcs



2 - the romances are far too short/easy



3 - Shepard has some tough decisions to make, but the consequences of his choices will presumably not become apparent until ME3



4 - the weapons/armour lack variety and statistics



For me, BG2 still ranks as the best RPG I have played, which possibly shows I prefer adventure RPGs to FPS/RPGs.


#163
Onyx Jaguar

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Please ME 2 is not an FPS!!!!!



Its a third person shooter!



"SADFACE"


#164
Alorint

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I like lamp.

#165
Daeion

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Alorint wrote...

I like lamp.


Cake or Pie?

#166
aaniadyen

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They have? What's it called?

#167
Klijpoplayxbox

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Bioware are just trying to redefine the rpg using modern technology and interactive storytelling techniques that are still being invented.



To say that they've ditched the tiresome, old-skool crpg mechanics of loot and xp/monster killed so that they can dumb down to make oodles of cash out of console gamers, well, I find that to be an odd thought. Bioware would have to be insane to do what they do just for the money. Me, DA:O, etc, are so logistically terrifying they could pump out easier stuff and rake in the cash. So it must be love. Notice no one else out there is offering games with 30,000+ lines of dialogue and everyone fully voiced by decent VAs.



JRPGs barely deserve the name, as they are so linear and predefined as to remove all player choice apart from which spell to use in combat. Fallout/Oblivion are the other route taken - these work as they're sandbox areas, allowing the player to craft they're own narrative depending on which bit they do next, but the quests don't really join up, and there's little of the characterisation as seen in ME.



Bioware are just trying to evolve the rpg. Could ME2 have been better; of course it could, but it is still the best example of emotive interactive gameplay out there (IMO of course), but the Mass Effect trilogy is a work in progress.



Rpgs shouldn't be all about levelling up and collecting, moving around, and selling loot; they should be about the storytelling, and consequences to actions taken. Anyhow, that my two penneth... :)

#168
Gabey5

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I wouldnt call this perfect by any means.

#169
thul

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Loved the game overall and once I came to grips that the squad mates were the story for ME2, the weaknesses of the main arc were less disappointing. The structure of the end mission was great and left me wanting more (always good).

Only real disappointment was in the whole ME1 consequences marketing spiel. Yes, some of the major (and a few minor) choices had visual consequences, but the emails were a complete cop out. I hope they axe the whole email "feature" for ME3.

Come see how you've changed the universe...in 100 words or less!

Still, great game and I can't wait to see the conclusion in ME3. Mainly I just want Jack to shockwave Ashley off a cliff, though.

Modifié par thul, 24 février 2010 - 06:22 .


#170
Black Bizart

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Right on dude! Yes, a bit more complexity would be great. But between ME2 zero choices and ME1 "well, let me just consult my spreadsheet here" I will take ME2 and focus on the story, thanks very much.

Klijpoplayxbox wrote...

Bioware are just trying to redefine the rpg using modern technology and interactive storytelling techniques that are still being invented.

To say that they've ditched the tiresome, old-skool crpg mechanics of loot and xp/monster killed so that they can dumb down to make oodles of cash out of console gamers, well, I find that to be an odd thought. Bioware would have to be insane to do what they do just for the money. Me, DA:O, etc, are so logistically terrifying they could pump out easier stuff and rake in the cash. So it must be love. Notice no one else out there is offering games with 30,000+ lines of dialogue and everyone fully voiced by decent VAs.

JRPGs barely deserve the name, as they are so linear and predefined as to remove all player choice apart from which spell to use in combat. Fallout/Oblivion are the other route taken - these work as they're sandbox areas, allowing the player to craft they're own narrative depending on which bit they do next, but the quests don't really join up, and there's little of the characterisation as seen in ME.

Bioware are just trying to evolve the rpg. Could ME2 have been better; of course it could, but it is still the best example of emotive interactive gameplay out there (IMO of course), but the Mass Effect trilogy is a work in progress.

Rpgs shouldn't be all about levelling up and collecting, moving around, and selling loot; they should be about the storytelling, and consequences to actions taken. Anyhow, that my two penneth... :)



#171
Oawa

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Klijpoplayxbox wrote...

Bioware are just trying to redefine the rpg using modern technology and interactive storytelling techniques that are still being invented.

To say that they've ditched the tiresome, old-skool crpg mechanics of loot and xp/monster killed so that they can dumb down to make oodles of cash out of console gamers, well, I find that to be an odd thought. Bioware would have to be insane to do what they do just for the money. Me, DA:O, etc, are so logistically terrifying they could pump out easier stuff and rake in the cash. So it must be love. Notice no one else out there is offering games with 30,000+ lines of dialogue and everyone fully voiced by decent VAs.

JRPGs barely deserve the name, as they are so linear and predefined as to remove all player choice apart from which spell to use in combat. Fallout/Oblivion are the other route taken - these work as they're sandbox areas, allowing the player to craft they're own narrative depending on which bit they do next, but the quests don't really join up, and there's little of the characterisation as seen in ME.

Bioware are just trying to evolve the rpg. Could ME2 have been better; of course it could, but it is still the best example of emotive interactive gameplay out there (IMO of course), but the Mass Effect trilogy is a work in progress.

Rpgs shouldn't be all about levelling up and collecting, moving around, and selling loot; they should be about the storytelling, and consequences to actions taken. Anyhow, that my two penneth... :)


Kudos for a well thought out and great post.

#172
Shockwave81

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I don't hate ME2, but I'm not going to pre-order ME3, and will likely hire it or wait for player feedback before purchasing.



First time I'd ever consider doing that for a series that I count among my favourites.


#173
KPnuts123

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Klijpoplayxbox wrote...

Bioware are just trying to redefine the rpg using modern technology and interactive storytelling techniques that are still being invented.

To say that they've ditched the tiresome, old-skool crpg mechanics of loot and xp/monster killed so that they can dumb down to make oodles of cash out of console gamers, well, I find that to be an odd thought. Bioware would have to be insane to do what they do just for the money. Me, DA:O, etc, are so logistically terrifying they could pump out easier stuff and rake in the cash. So it must be love. Notice no one else out there is offering games with 30,000+ lines of dialogue and everyone fully voiced by decent VAs.

JRPGs barely deserve the name, as they are so linear and predefined as to remove all player choice apart from which spell to use in combat. Fallout/Oblivion are the other route taken - these work as they're sandbox areas, allowing the player to craft they're own narrative depending on which bit they do next, but the quests don't really join up, and there's little of the characterisation as seen in ME.

Bioware are just trying to evolve the rpg. Could ME2 have been better; of course it could, but it is still the best example of emotive interactive gameplay out there (IMO of course), but the Mass Effect trilogy is a work in progress.

Rpgs shouldn't be all about levelling up and collecting, moving around, and selling loot; they should be about the storytelling, and consequences to actions taken. Anyhow, that my two penneth... :)


Kudos on a well thought out post.

Anyway the bolded parts of the post are what I believe to be the best thing said about the game in this whole thread and several others that I've read.  I just think that some people no matter what don't want a company to evolve the style of their games and just make a game exactly like every other one that has come before them.  If a company did that they would go bankrupt very quickly as customers would go elsewhere for the games that they want to play.

Also there seems to be a touch of PC elitism around in this thread.  I know it works both ways but it really is stupid that people are still going "well PC gaming is better, no Console gaming is better".  What people have to realise is that console gaming is the dominant force in gaming today and that games developers are going to make a game that is going to appeal to console gamers.

In my own RPG playing career I started out by playing Final Fantasy 7 on the original playstation.  Now one of the main complaints I've read about ME2 has been the Inventory system was stripped out and replaced by something that isn't RPG.  Well go back to ME1 and compare it's inventory system to that of Final Fantasy 7 and then tell me which one you would prefer.  I know where i'd head for and it's the 13 year old games inventory system as it was so much easier to use.

Okay all this is my opinion and I get the feeling I'll be shot down in flames at some point but we all rally need to learn that an opinion is just that.  You have yours and I have mine.  I respect your opinion even if I don't agree with you, all I ask for is that you respect my opinion even if you don't agree with me.

#174
Daeion

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Black Bizart wrote...

Klijpoplayxbox wrote...

Bioware are just trying to redefine the rpg using modern technology and interactive storytelling techniques that are still being invented.

To say that they've ditched the tiresome, old-skool crpg mechanics of loot and xp/monster killed so that they can dumb down to make oodles of cash out of console gamers, well, I find that to be an odd thought. Bioware would have to be insane to do what they do just for the money. Me, DA:O, etc, are so logistically terrifying they could pump out easier stuff and rake in the cash. So it must be love. Notice no one else out there is offering games with 30,000+ lines of dialogue and everyone fully voiced by decent VAs.

JRPGs barely deserve the name, as they are so linear and predefined as to remove all player choice apart from which spell to use in combat. Fallout/Oblivion are the other route taken - these work as they're sandbox areas, allowing the player to craft they're own narrative depending on which bit they do next, but the quests don't really join up, and there's little of the characterisation as seen in ME.

Bioware are just trying to evolve the rpg. Could ME2 have been better; of course it could, but it is still the best example of emotive interactive gameplay out there (IMO of course), but the Mass Effect trilogy is a work in progress.

Rpgs shouldn't be all about levelling up and collecting, moving around, and selling loot; they should be about the storytelling, and consequences to actions taken. Anyhow, that my two penneth... :)


Right on dude! Yes, a bit more complexity would be great. But between
ME2 zero choices and ME1 "well, let me just consult my spreadsheet
here" I will take ME2 and focus on the story, thanks very much.


WTF did you need a spreadsheet for?

Why can't we have a middle ground between the two systems?  You know, an actual streamlined system?

Modifié par Daeion, 24 février 2010 - 09:31 .


#175
Daeion

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Klijpoplayxbox wrote...
Rpgs shouldn't be all about levelling up and collecting, moving around, and selling loot; they should be about the storytelling, and consequences to actions taken. Anyhow, that my two penneth... :)


Every game should be about the story telling, not just a RPG.  There's no reason you couldn't take Halo and actualy give it a BioWare story.  To say that just RPGs should be about the story is a copout for the entire industry.

Modifié par Daeion, 24 février 2010 - 09:36 .