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Bioware has finally created the perfect RPG


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#176
Black Bizart

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Errr.... http://www.gamespot....1584&pid=930279

Oh man, do I want the arkanis IX or the katana X....accuracy.....ok......damage......ok....i mean, get real. Sure when the Spectre gear comes along, it's largely mooted but so why do we need this whole system again? Not to mention that it's ridiculous to be opening countless random little boxes (a) and (B) to have an item that four levels ago was the pinnicle of awesome now be in "broken locker." P.S. this exact same thing happened in Baldur's Gate 2: Throne of Bhaal. Remember?  Awwww, man, not another +3 composite longbow.

I refer you to my previous post. The old days weren't that much better:

http://social.biowar...77239/6#1397143

It's all a skin over math and in the age of the internet, our min/maxing friends strip away the skin completely so you know that you are a complete idiot for choosing a two handed weapon over duel wielding in dragon age, but the dex mod is nerfed so don't bother with a rogue. And if you aren't a blood mage/arcane warrior, I have no idea how you expect to beat the game on insanity, noob.

That said, the pendulum can swing back in the other direction a little bit as far as I'm concerned. A few more choices in character builds and get rid of that tedious scanner game. MOAR code and matching mini games, though, those are boss.

Daeion wrote...

Black Bizart wrote...

Klijpoplayxbox wrote...

Bioware are just trying to redefine the rpg using modern technology and interactive storytelling techniques that are still being invented.

To say that they've ditched the tiresome, old-skool crpg mechanics of loot and xp/monster killed so that they can dumb down to make oodles of cash out of console gamers, well, I find that to be an odd thought. Bioware would have to be insane to do what they do just for the money. Me, DA:O, etc, are so logistically terrifying they could pump out easier stuff and rake in the cash. So it must be love. Notice no one else out there is offering games with 30,000+ lines of dialogue and everyone fully voiced by decent VAs.

JRPGs barely deserve the name, as they are so linear and predefined as to remove all player choice apart from which spell to use in combat. Fallout/Oblivion are the other route taken - these work as they're sandbox areas, allowing the player to craft they're own narrative depending on which bit they do next, but the quests don't really join up, and there's little of the characterisation as seen in ME.

Bioware are just trying to evolve the rpg. Could ME2 have been better; of course it could, but it is still the best example of emotive interactive gameplay out there (IMO of course), but the Mass Effect trilogy is a work in progress.

Rpgs shouldn't be all about levelling up and collecting, moving around, and selling loot; they should be about the storytelling, and consequences to actions taken. Anyhow, that my two penneth... :)


Right on dude! Yes, a bit more complexity would be great. But between
ME2 zero choices and ME1 "well, let me just consult my spreadsheet
here" I will take ME2 and focus on the story, thanks very much.


WTF did you need a spreadsheet for?

Why can't we have a middle ground between the two systems?  You know, an actual streamlined system?



#177
Nozybidaj

Nozybidaj
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"Bioware has finally created the perfect RPG "

Really?  When is it coming out? :P

#178
Black Bizart

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Tired joke already made in this thread.

Nozybidaj wrote...

"Bioware has finally created the perfect RPG "

Really?  When is it coming out? :P