Different dialogue wheel options can result in the same dialogue? Really?
#1
Posté 22 février 2010 - 11:50
But, really? The first time you meet the council, when they ask you if you have anything to add to your report, it looks like you have some decnt choices. They're similiar, but "What's the point" and "You'll ignore it" and "No" aren't the same thing.
The stupid thing is, all of those choices have you say the same thing, with the same inflection, namely "No, it wouldn't change your mind."
I mean, really? Why even give us a choice?
#2
Posté 23 février 2010 - 12:11
#3
Posté 23 février 2010 - 12:59
That they still present it as being multiple choices is strange but I didn't and don't really care.
#4
Posté 23 février 2010 - 01:47
#5
Posté 23 février 2010 - 02:19
#6
Posté 23 février 2010 - 02:20
#7
Posté 23 février 2010 - 03:11
rayvioletta wrote...
it was much, much worse in ME1. I've only noticed a very few conversations where it hasn't made a difference in ME2
uhhh, I'm talking about ME1.
And I know it's not "that bad," but I mean, why bother with options? I fail to see how it was easier to give us three options that all link to the same sound file.
It's just the first time I saw it for sure, and I felt like whining about it. It gave me something to do while I waited for the elevator.
#8
Posté 23 février 2010 - 03:57
#9
Posté 23 février 2010 - 06:43
Also, whenever you are balancing paragon and renegade, there are parts where there are not enough of any of them to get the required dialog and there you miss another thing.
So, IMO, that's what the "choices" are for, not to just discover a different outcome. No matter how you respond to the council, you get to be specter...
#10
Posté 23 février 2010 - 07:10
#11
Posté 23 février 2010 - 12:12
uhhh, I'm talking about ME1.
sorry, forgot which forum I was in. yeah, it's pretty bad. my guess would be that they'd originally planned more variations but had to cut down due to time or budget limitations
#12
Posté 23 février 2010 - 12:20
TheDFO wrote...
I just found this out, so excuse this rant if it's common knowledge (I'm only on my 4th playthrough, and the first one that is within less than a year of the previous one).
But, really? The first time you meet the council, when they ask you if you have anything to add to your report, it looks like you have some decnt choices. They're similiar, but "What's the point" and "You'll ignore it" and "No" aren't the same thing.
The stupid thing is, all of those choices have you say the same thing, with the same inflection, namely "No, it wouldn't change your mind."
I mean, really? Why even give us a choice?
Ya. I noticed that too, a little annoying, but tolerable. ME has too many good things that can overshadow this little problem. But this kind of reminds me of voting for a democrat vs. republican............ Just kidding.
Modifié par farhansdisplayname, 23 février 2010 - 12:21 .
#13
Posté 23 février 2010 - 03:13
An odd thing that happens sometime is, the option swaps place back and forth so if you are going by location you might pick the same option multiple times!
The things I wish Bioware would fix:
a) Don't give us multiple options if it isn't necessary i.e. no Renegade/Paragon points, but still give you the evil or good option yet have the exact same statement made (like noted above)
c) Options moving around.
d) Chat paths taken should be clearly marked as such (so you don't repeat it, but still give you the option to re-listen to what they just said)
e) Clearly identify when you get paragon or renegade points in the conversation.
Modifié par leesiulung, 23 février 2010 - 03:40 .
#14
Posté 23 février 2010 - 03:32
#15
Posté 24 février 2010 - 11:39




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