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Different dialogue wheel options can result in the same dialogue? Really?


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#1
TheDFO

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I just found this out, so excuse this rant if it's common knowledge (I'm only on my 4th playthrough, and the first one that is within less than a year of the previous one).

But, really? The first time you meet the council, when they ask you if you have anything to add to your report, it looks like you have some decnt choices. They're similiar, but "What's the point" and "You'll ignore it" and "No" aren't the same thing.

The stupid thing is, all of those choices have you say the same thing, with the same inflection, namely "No, it wouldn't change your mind."

I mean, really? Why even give us a choice?

#2
Dsurian

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The illusion of a choice system. A few convo's (not all) are like that; just deal, man.

#3
Schroing

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Not worth making a big deal over. Just a few conversations; out of the hundreds that there are, I can only remember maybe 2 or 3.



That they still present it as being multiple choices is strange but I didn't and don't really care.

#4
cpip

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Yup. Started noticing it on my third playthrough, give or take. Dunno, I think sometimes it allows you to feel like you've got the choice, and maybe you'll have a bit of a perception change in hearing it.

#5
rayvioletta

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it was much, much worse in ME1. I've only noticed a very few conversations where it hasn't made a difference in ME2

#6
Masseffectftwyaboi

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at it this way, a paragon would say "sir I real don't think will change you mind" a Rene had would say "it won't change your d**n mind idiot"

#7
TheDFO

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rayvioletta wrote...

it was much, much worse in ME1. I've only noticed a very few conversations where it hasn't made a difference in ME2


uhhh, I'm talking about ME1.

And I know it's not "that bad," but I mean, why bother with options? I fail to see how it was easier to give us three options that all link to the same sound file.

It's just the first time I saw it for sure, and I felt like whining about it. It gave me something to do while I waited for the elevator.

#8
Zaxares

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I spotted this a while ago thanks to my obsessive habit of saving before important conversations and then reloading multiple times to see all possible paths through it. It's a bit annoying, but I just see it as an opportunity to pick whichever written option you like the best.

#9
Syrdax

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Well, one way you get paragon, the other you get renegade. At the end, there are other situations where a paragon or renegade answer are required to achieve certain things. For example, I started a new character last night; I forgot to use the points I had so when I reached the place where you found the guys hidden in the cabin, I didn't have the option to "ask" them the "hidden" stuff. So I missed completely that option when you find the lazy guy.

Also, whenever you are balancing paragon and renegade, there are parts where there are not enough of any of them to get the required dialog and there you miss another thing.

So, IMO, that's what the "choices" are for, not to just discover a different outcome. No matter how you respond to the council, you get to be specter...

#10
The Grey Ranger

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This is pretty much a same complaint different day thread. Not saying its not true, but people have been complaining about this since '07.

#11
rayvioletta

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uhhh, I'm talking about ME1.


sorry, forgot which forum I was in. yeah, it's pretty bad. my guess would be that they'd originally planned more variations but had to cut down due to time or budget limitations

#12
farhansdisplayname

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TheDFO wrote...

I just found this out, so excuse this rant if it's common knowledge (I'm only on my 4th playthrough, and the first one that is within less than a year of the previous one).

But, really? The first time you meet the council, when they ask you if you have anything to add to your report, it looks like you have some decnt choices. They're similiar, but "What's the point" and "You'll ignore it" and "No" aren't the same thing.

The stupid thing is, all of those choices have you say the same thing, with the same inflection, namely "No, it wouldn't change your mind."

I mean, really? Why even give us a choice?


Ya. I noticed that too, a little annoying, but tolerable. ME has too many good things that can overshadow this little problem. But this kind of reminds me of voting for a democrat vs. republican............ Just kidding. :P

Modifié par farhansdisplayname, 23 février 2010 - 12:21 .


#13
leesiulung

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Yeah, I noticed that too. Like a poster above noted, I tend to save before every conversation and try different paths.

An odd thing that happens sometime is, the option swaps place back and forth so if you are going by location you might pick the same option multiple times!

The things I wish Bioware would fix:

a) Don't give us multiple options if it isn't necessary i.e. no Renegade/Paragon points, but still give you the evil or good option yet have the exact same statement made (like noted above)

B) Shorten down on unnecessary chatting about nothing.

c) Options moving around.

d) Chat paths taken should be clearly marked as such (so you don't repeat it, but still give you the option to re-listen to what they just said)

e) Clearly identify when you get paragon or renegade points in the conversation.

Modifié par leesiulung, 23 février 2010 - 03:40 .


#14
Misterza

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Yeah, I noticed the same thing. Thing is, with so much dialogue there is bound to be some of this stuff happening. What irks me is when I think a Renegage option is more of a Paragon thing to say...

#15
Mnemnosyne

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I have always found this irritating. It's not so much the fact that you only have one thing you can actually say - it's the trying to trick you into thinking there's more than one option when there really is only one. It can be extra disappointing on subsequent playthroughs when you realize that no matter what you pick in a number of conversations, you'll say the same thing. Just give me one option there, don't try to make me think there's a difference.