MassEffect762 wrote...
CatatonicMan wrote...
A Fhaol Bhig wrote...
Mhmm, again now that you mention it, I do have to state again that it comes down simply to preference.
Many people here critique the game more forcefully than elsewhere because this is devoted to the game. Elsewhere it's hard to not see adoration, so we have the people who love the game, those who don't, and the people who see lots of both.
I didn't really see any major changes to anything besides the combat, leveling, and amount of items (weapons, armour) while I'd have like to have seen more, it didn't break the game for me, but for some it did.
And I agree their is a gap between the two games, but how would the series advance if it didn't have those changes? How do you refine something if you don't try it? I suppose Mass Effect 2 was something of a Full game obviously, but also as a testing ground to refine ME3.
People hated the mako in the first game, and invetory also. its gone in the second. Now people complain about the lack of vehicles, and weapons.
The listened to the feedback and because of all the negativity, they removed it from the game, and made weapons more unique if not various.
With ME3 they will of course see what was hated the most and refine that.
So the problem is nostalgia as mentioned, but also because what the fans wanted, they got. Now they miss what they had because it went to far, or whatever reason.
See what I'm saying?
You just pointed out part of the problem (though it is certainly a matter of perspective and magnitude).
It's good for a series to advance, and trying new and different things can produce excellent results (not always, but often you won't know until you try). Refining what came before is as expected as it is necessary.
The main problem with ME2, though, is that Bioware did not try to refine the mechanics that people complained about - they removed them completely.
Mako too long and boring? Burn it for its insolence!
Inventory too cluttered? Decapitate it!
Squad inventory take too much effort? Send in the clearcutters!
Guns too spammy? Screw the canon, add in (illogical and badly done) thermal clips!
Helmets too removable? Weld them in place! (Yeah, I'm being a bit vindictive with this one.)
Combat awkward? Import Gears of War!
You see? Instead of taking what they had before and making it better, they leveled everything negative and started from scratch. In the process, they managed to take one step forward and two back (and then maybe several to the left, and one up) - something that generally doesn't happen when refining tested mechanics.
Still, even clearcutting isn't necessarily bad. ME2 is a good game in its own right - not necessarily any better than the original, but probably no worse it its own way. But even though it maintains a level of quality, too much was changed; it is a sequel to ME in name/story only.
Anyone who bought ME2 thinking it would be ME1 += 1 (as I did) was bound to be disappointed on these grounds. Some may like ME2 more, of course; but that will be because of the differences between the two rather than the similarities.
Shao kahn: OUTSTANDING!! MUAWHAHAHA
I'm loving this debate, wish I had more popcorn.
Agreed, this reminds me of the old "Diablo isn't an RPG" debate.




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