ian528 wrote...
The fact that I can pick a simple direct choice for dialog and then have the character speak is a real win for me. It pulls me further into the game and makes me realize how much I missed hearing a voice for my character and how odd it was that rpgs really did not include a PC voice.
Absolutely! I cannot agree more.
ian528 wrote...
Restricted role-playing has been the Bioware style for a while. It is
actually why I prefer them to Bethesda. In Fallout and Elder Scrolls,
you can do anything you want in any order you want. It is very, very
open. It has an overarching story but it is not as tightly woven
together as even Baldurs Gate. Bioware has a very definitive narrative
voice reflected in the gameplay and it makes the single player game
much more approachable to me.
But all that being said
that is the same thing you face with any gaming group. You have a
tightly plotted game that is a railroad, one that is still tightly
plotted but allows for deviations, and then a wide open everything is
possible place. I tend to go for the second. I did find that ME 2 is a
little to tightly woven to that path per each mission but I think the
possibility exists to have more possible deviations. They are not going
to become a completely open world kind of place.
For those two points (caracter speaking & restricted RPG), I say ME trilogy is a new kind of RPG game : a movie-like game in which you are the hero.
It is the first, and i hope it is not the last.
Xandurpein wrote...
There is basically two different views of what constitutes a
roleplaying game, and everyone who discuss this ought to recognize it.
To
some people a roleplaying game is in the game mechanics. You have a
character that gains levels and distributes talents, skills and
attributes to 'build' your character. To them the degree a game can be
called roleplaying is the degree you are able to customize your own
character.
To some people, the essence of a roleplaying game
is that you are playing a role. The protagonist is an empty vessel into
which you pour your thoughts and decisions. The degree a game can be
called roleplaying, with this definition, is the degree it lets you
express yourself in the game, through conversations, choices and so on
with your Avatar.
Neither view is necessarily wrong and I
don't think there is any point in spending a lot of time arguing over
what is the 'true' definition of an RPG. But it is important that we
recognize from which of the two standpoints we argue to understand each
other.
There are many roleplaying games out there by the first
definition, but Bioware so far seems to be almost alone in how far they
have taken roleplaying games, as defined by the second definition.
Personally I tend to go by the second definition, so I guess that for
me it would be an roleplaying experience if they slapped as much
conversations as there is in ME on a shooter with no character building
at all. But others feel the differently, and I don't begrudge them that
opinion if they justify this by saying that roleplaying to them is
character building.
I agree, mostly with last part.
At this time, I think Open RPG (Bethesda style) with magnificent
realization as ME is impossible to make without unlimited work and
unlimited money, and i'm not talking about technical stuff like memory
storage and so....
We have to do a choice.
Modifié par Cornelian, 10 mars 2010 - 12:10 .