I don't understand why we're trying to decide whether ME2 is an RPG or not, and what the definition of an RPG should be. I can understand that if some people went in expecting an extensive inventory and corpse-looting, they would be disappointed. But looting was never a big part of ME1; you got stuff randomly dropped in your inventory after killing enemies once in awhile, but that was it.
Frankly, looting always seemed out of place in Mass Effect; for a game that tries as hard as this one to make sense, it can't explain how Shepard can carry twenty guns and three sets of armour, or why a varren would have a weapon upgrade on its corpse. Or why you have to buy all of your equipment (would a poor Spectre just go save the galaxy naked and unarmed?) Or who keeps giving you credits for killing people. But if that's your thing, hey, good for you.
If that's what defines an RPG to you, then ME2 is not an RPG. If character interaction and development (you know,
playing a role) is what defines an RPG to you, then ME2 is an RPG. Regardless of what you call it, it's still the same game. To say that it 'fails as an RPG' is like saying it 'fails as a turn-based strategy game'; that is, it fails to be something it never intended to be.
Play the game for what it is, and if you don't or can't enjoy it, well, that's unfortunate, but it doesn't mean that the game is somehow 'wrong'.
Edit: Also, a number of people have brought up the Mako. I'm a bit unclear about when a poorly-controlled, floating, bouncing tank became a requirement for an RPG.
To be fair, I think people are bemoaning the lack of exploration of open environments in ME2. That's a fair point, though it's not related to whether the game is an RPG or not. But as much as I like open areas to explore, the ones in ME1 were so poorly designed and implemented that I would rather they be excluded than retained in that form. You got dropped on a planet, searched around for a little while for the one mountain that you could actually drive up to get to your objective, killed the three guards outside, and then you were in a bunker. Again. Sure, there was a big open world out there; but there was nothing to actually
do in it except look for rocks and get stuck in the level geometry.
Modifié par Bob5312, 10 mars 2010 - 01:07 .