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I disagree with the Lack of RPG elements.


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#76
Varenus Luckmann

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Well I disagree with your mom. How does that make you feel?

Modifié par Varenus Luckmann, 28 février 2010 - 03:38 .


#77
javierabegazo

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newcomplex wrote...

TornadoADV wrote...

One cannot argue that the dumbed down systems are more "immersive", just as much as waist high boxes lined up in neat rows are. Party members have NO armor, NONE. Don't fark up my RPG just because you're too lazy to play one, go play Modern Warfare 2 if all you care about are weapon choice and abilities.


Please, tell me what was the distinction between party armor in the first game?  

Heavy Titan Armor-
Damage Protection 66
Sheilds 300
Tech/Biotic Protection 18

Heavy Collosus armor-
Damage protection 66
Sheilds 450
Tech Biotic Protection 18


LUL DID IS SO HARD AND STRATEGIC WICH DO I PIK LUL

This is exactly why I love the armor mechanics in ME2. I simply want MORE MOAAAR of them :)  :lol:

#78
javierabegazo

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Varenus Luckmann wrote...

Well I disagree with your mom. How does that make you feel?


lol

oops, I mean

Hey, keep the insults to PM please :)

#79
Varenus Luckmann

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javierabegazo wrote...

newcomplex wrote...

TornadoADV wrote...

One cannot argue that the dumbed down systems are more "immersive", just as much as waist high boxes lined up in neat rows are. Party members have NO armor, NONE. Don't fark up my RPG just because you're too lazy to play one, go play Modern Warfare 2 if all you care about are weapon choice and abilities.


Please, tell me what was the distinction between party armor in the first game?  

Heavy Titan Armor-
Damage Protection 66
Sheilds 300
Tech/Biotic Protection 18

Heavy Collosus armor-
Damage protection 66
Sheilds 450
Tech Biotic Protection 18


LUL DID IS SO HARD AND STRATEGIC WICH DO I PIK LUL

This is exactly why I love the armor mechanics in ME2. I simply want MORE MOAAAR of them :)  :lol:

After actually trying out the ME2 armor system, I can say that I agree on this. I just liked the original customization system in ME1 TOO (Medical Exoskeleton!) and whilst the system in ME2 is somewhat superior, it suffers from an extreme lack of pieces, customization options (somewhat remidied(sp?) by mods) and most importantly; My squaddies look silly in skimpy outfits that have no customization besides a simple reskin.

They don't even fix the holes in two of the squaddies armors (that doesn't count as a spoiler, does it?).

#80
A Fhaol Bhig

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Varenus Luckmann wrote...

Well I disagree with your mom. How does that make you feel?

FIrst real immature post of this discussion, good job, congrats?

Modifié par A Fhaol Bhig, 28 février 2010 - 03:50 .


#81
Varenus Luckmann

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A Fhaol Bhig wrote...

Varenus Luckmann wrote...
Well I disagree with your mom. How does that make you feel?

FIrst real immature post of this discussion, good job, congrats...now please leave.

Kind lady, I will most certainly not! :mellow:

#82
A Fhaol Bhig

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Varenus Luckmann wrote...
After actually trying out the ME2 armor system, I can say that I agree on this. I just liked the original customization system in ME1 TOO (Medical Exoskeleton!) and whilst the system in ME2 is somewhat superior, it suffers from an extreme lack of pieces, customization options (somewhat remidied(sp?) by mods) and most importantly; My squaddies look silly in skimpy outfits that have no customization besides a simple reskin.

They don't even fix the holes in two of the squaddies armors (that doesn't count as a spoiler, does it?).

What I want in ME3 is a fusion of both ME and ME2. Pick the armour I want, but also specialize it to my need also.

Modifié par A Fhaol Bhig, 28 février 2010 - 03:54 .


#83
A Fhaol Bhig

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Varenus Luckmann wrote...

A Fhaol Bhig wrote...

Varenus Luckmann wrote...
Well I disagree with your mom. How does that make you feel?

FIrst real immature post of this discussion, good job, congrats...now please leave.

Kind lady, I will most certainly not! :mellow:

I changed it, it is now a question mark!
I shall now make it my crusade to eliminate all evidence of my before post Image IPB

#84
Minister of Sound

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A Fhaol Bhig wrote...

Minister of Sound wrote...

You know why Mass Effect 2 is not an RPG? There are a lot more places where Commander Shepard speaks without any input from the player.

*BOL*
That's your reason why its not an RPG? all the Things we've listed, and thats your reason?

Listen, most RPG's don't even let you pick your dialoge, Final Fantasy doesn't let you pick dialoge, you going to say that isn't an RPG? No, so your point is null and void.


Listen, I'm actually agreeing with the OP that the alleged dumbing down of RPG elements (like inventory and stats) does not detract from the "RPGness" of Mass Effect 2. That its the story and character elements that make it an RPG, because you can still roleplay Shepard. However, the fact that you are able to speak without input on a lot of occasions while still being able to speak with direction most of the time impede that sense of that you are Cmdr. Shepard, which hampers roleplaying, which RPGs are supposed to be about. Lastly, Final Fantasy is a JRPG, which is a different style of RPG. This is about a Western RPG, and most recent Western RPGs let you choose conversation choices. So your counterpoint is null and void.

#85
miltos33

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I also disagree with the purists who say that this game is not an RPG but I thought we were done with this kind of threads.

#86
yoomazir

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javierabegazo wrote...

This is exactly why I love the armor mechanics in ME2. I simply want MORE MOAAAR of them :)  :lol:


meh, in the end your character looks like a patchwork of differents design pieces, for ME I'd rather stick a  cool ENTIRE armor ...with the possibility of toggling of the helmet.

#87
A Fhaol Bhig

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Minister of Sound wrote...

A Fhaol Bhig wrote...

Minister of Sound wrote...

You know why Mass Effect 2 is not an RPG? There are a lot more places where Commander Shepard speaks without any input from the player.

*BOL*
That's your reason why its not an RPG? all the Things we've listed, and thats your reason?

Listen, most RPG's don't even let you pick your dialoge, Final Fantasy doesn't let you pick dialoge, you going to say that isn't an RPG? No, so your point is null and void.


Listen, I'm actually agreeing with the OP that the alleged dumbing down of RPG elements (like inventory and stats) does not detract from the "RPGness" of Mass Effect 2. That its the story and character elements that make it an RPG, because you can still roleplay Shepard. However, the fact that you are able to speak without input on a lot of occasions while still being able to speak with direction most of the time impede that sense of that you are Cmdr. Shepard, which hampers roleplaying, which RPGs are supposed to be about. Lastly, Final Fantasy is a JRPG, which is a different style of RPG. This is about a Western RPG, and most recent Western RPGs let you choose conversation choices. So your counterpoint is null and void.

I know its JRPG, I was talking about the elements that made up the game, not who made it. FF is stil lan RPG, just made in japan, ME is still an RPG, made in America. so your point is void because I'm talking about them in general, not what country made it.

Yeah, they let you choose conversation options, but not to the extent of ME, and I didn't notice my character talking less in ME2. I think your either being nitpicky/and or making a big deal out of nothing. I didn't feel any less like C.Shepard, matter of fact I felt more attached than ever and more like him than before.

And don't get so hostile, I don't mean to be offensive, and I didn't mean to sound jerkish when I said null and void.

#88
A Fhaol Bhig

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yoomazir wrote...

javierabegazo wrote...

This is exactly why I love the armor mechanics in ME2. I simply want MORE MOAAAR of them :)  :lol:


meh, in the end your character looks like a patchwork of differents design pieces, for ME I'd rather stick a  cool ENTIRE armor ...with the possibility of toggling of the helmet.

I liked the patchwork look Image IPB



But I would rather pick up some armor, and be able to customize parts of it. Like say one armor piece Has really high Shields, I'd like to be able to add componets that add more armor.

#89
Schneidend

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javierabegazo wrote...

This is exactly why I love the armor mechanics in ME2. I simply want MORE MOAAAR of them :)  :lol:


Agreed, the next item pack DLC needs to include more N7 pieces, not another full body set.

yoomazir wrote...
meh, in the end your character looks like a patchwork of differents design pieces, for ME I'd rather stick a  cool ENTIRE armor ...with the possibility of toggling of the helmet.


Some armor pieces look a little odd together, but most combinations create a really nice aesthetic.

#90
A Fhaol Bhig

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Schneidend wrote...

javierabegazo wrote...

This is exactly why I love the armor mechanics in ME2. I simply want MORE MOAAAR of them :)  :lol:


Agreed, the next item pack DLC needs to include more N7 pieces, not another full body set.

yoomazir wrote...
meh, in the end your character looks like a patchwork of differents design pieces, for ME I'd rather stick a  cool ENTIRE armor ...with the possibility of toggling of the helmet.


Some armor pieces look a little odd together, but most combinations create a really nice aesthetic.

The death mask, plus jet black colour armour looks awesome XD

#91
thepimpto

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Mass Effect was a fork in the road for Bioware. A way for them to branch out from doing what they have always been doing. Realize ME1 was a bastard child that had two bastard children DAO and ME2.

#92
Agamemnon2589

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A Fhaol Bhig wrote...

Minister of Sound wrote...

A Fhaol Bhig wrote...

Minister of Sound wrote...

You know why Mass Effect 2 is not an RPG? There are a lot more places where Commander Shepard speaks without any input from the player.

*BOL*
That's your reason why its not an RPG? all the Things we've listed, and thats your reason?

Listen, most RPG's don't even let you pick your dialoge, Final Fantasy doesn't let you pick dialoge, you going to say that isn't an RPG? No, so your point is null and void.


Listen, I'm actually agreeing with the OP that the alleged dumbing down of RPG elements (like inventory and stats) does not detract from the "RPGness" of Mass Effect 2. That its the story and character elements that make it an RPG, because you can still roleplay Shepard. However, the fact that you are able to speak without input on a lot of occasions while still being able to speak with direction most of the time impede that sense of that you are Cmdr. Shepard, which hampers roleplaying, which RPGs are supposed to be about. Lastly, Final Fantasy is a JRPG, which is a different style of RPG. This is about a Western RPG, and most recent Western RPGs let you choose conversation choices. So your counterpoint is null and void.

I know its JRPG, I was talking about the elements that made up the game, not who made it. FF is stil lan RPG, just made in japan, ME is still an RPG, made in America. so your point is void because I'm talking about them in general, not what country made it.

Yeah, they let you choose conversation options, but not to the extent of ME, and I didn't notice my character talking less in ME2. I think your either being nitpicky/and or making a big deal out of nothing. I didn't feel any less like C.Shepard, matter of fact I felt more attached than ever and more like him than before.

And don't get so hostile, I don't mean to be offensive, and I didn't mean to sound jerkish when I said null and void.

Whenever Shepard spoke without you choosing something off the conversation wheel, it was always something that immediately followed the conversation option that you chose, and it always related to what you chose from the wheel. I really don't see how that detracts from the role playing experience. I mean, how many other responses are there to this?

Shepard: You watch me, or you watch organics?
Legion: Yes.
Shepard: Which?

The only part you don't chose is the "which". I mean, seriously, how many other options are there in that instance? Wait, I got it: the convo wheel for that option could have "Which" as the middle choice, "Please clarify your answer" as the paragon choice, and "Tell me now, mutha f*cka!" as the renegade choice! Ah, I see where you're coming from now. My bad. Sheesh.

#93
TornadoADV

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newcomplex wrote...

TornadoADV wrote...

One cannot argue that the dumbed down systems are more "immersive", just as much as waist high boxes lined up in neat rows are. Party members have NO armor, NONE. Don't fark up my RPG just because you're too lazy to play one, go play Modern Warfare 2 if all you care about are weapon choice and abilities.


Please, tell me what was the distinction between party armor in the first game?  

Heavy Titan Armor-
Damage Protection 66
Sheilds 300
Tech/Biotic Protection 18

Heavy Collosus armor-
Damage protection 66
Sheilds 450
Tech Biotic Protection 18


LUL DID IS SO HARD AND STRATEGIC WICH DO I PIK LUL


I pick Predator L, I prefer superior shields and Tech/Biotic protection to Health Damage Reduction. Not to mention that you had a ton of extra armor lines in ME PC (Cerberus Skunkworks comes to mind.) and other species had different choices over Pred/Col such as Berzerker, Warlord, Ghost, etc.

I also disagree with the purists who say that this game is not an RPG but I thought we were done with this kind of threads.


If I was just playing a game for story, I'd play Uncharted 2, because then I don't have to frakkin scan planets or play "my first train set" with the Normany to get around the Galaxy. It's like they knew the main meat of their game wasen't there and padded it out with such horrible game travel and resource gathering.

Modifié par TornadoADV, 01 mars 2010 - 08:34 .


#94
Chuvvy

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newcomplex wrote...

TornadoADV wrote...

One cannot argue that the dumbed down systems are more "immersive", just as much as waist high boxes lined up in neat rows are. Party members have NO armor, NONE. Don't fark up my RPG just because you're too lazy to play one, go play Modern Warfare 2 if all you care about are weapon choice and abilities.


Please, tell me what was the distinction between party armor in the first game?  

Heavy Titan Armor-
Damage Protection 66
Sheilds 300
Tech/Biotic Protection 18

Heavy Collosus armor-
Damage protection 66
Sheilds 450
Tech Biotic Protection 18


LUL DID IS SO HARD AND STRATEGIC WICH DO I PIK LUL


Well atleast in ME2 you don't have to.

#95
Balerion84

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The problem as I see it:



People who complain about lack of RPG in ME2 thinks that Dungeons & Dragons is the alpha and the omega of RPG. Close-minded people in other words. They are stuck in DnD way too much.



In fact DnD is only one of many forms of RPG genre. ME2=/=DnD.



As for armors, they are so much better than in ME1. That's why I want more of them.

Loot was ridiculous in ME1, way, way WAY too much junk that you'd never use.

#96
Wildfire Darkstar

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SkullandBonesmember wrote...

Now, modern RPGs, because all video games evolve over time, live and die by characters and plot. Good day.


As a caveat, I want to be clear that I while I find ME2 to be less identifiable as an RPG than ME1, I wouldn't argue that it isn't an RPG, or even that it has an objective dearth of RPG elements. I've played plenty of games commonly recognized as RPGs that have considerably fewer traditional RPG elements than ME2.

That said, I get really frustrated by this whole "modern RPGs are about characters/plot" nonsense, because it effectively waters down the meaning of "RPG" to the point where it loses any descriptive power. There are dozens, if not hundreds, of games that no one would ever describe as RPGs that come out every year with a well-developed plot and intricate characterization. I just finished playing Silent Hill: Shattered Memories, and it featured a psychological profiling system that altered the story and characters in major ways based on the actions of the player. It did so, in point of fact, to a much greater degree than any BioWare game I've ever played. But it's not an RPG, and no one seriously defines it as such. If merely having "characters and plot" is enough to define a game as an RPG, then anywhere from 60% to 80% of every major game released since 1990 could be considered an RPG.

If that's true, then the description tells us practically nothing. If I'm a fan of FPSes, I can broadly identify the games that would likely interest me. True, it's not a guarantee that I'll like any game described as an FPS, but it provides a broad framework for me to research and refine. If I'm looking for an FPS, BioShock might be worth a look. But Tetris probably isn't. But if I can describe anything from Ninja Gaiden to Baldur's Gate as an RPG, what use does the description provide? If the games that belong to a genre don't look, feel, or play the same except in the broadest of broad strokes, then what's the benefit of grouping them together? Or are we seriously suggesting that "hop on turtles; save the princess" is still the standard story for modern (non-RPG) games?

#97
TornadoADV

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Balerion84 wrote...

The problem as I see it:

People who complain about lack of RPG in ME2 thinks that Dungeons & Dragons is the alpha and the omega of RPG. Close-minded people in other words. They are stuck in DnD way too much.

In fact DnD is only one of many forms of RPG genre. ME2=/=DnD.

As for armors, they are so much better than in ME1. That's why I want more of them.
Loot was ridiculous in ME1, way, way WAY too much junk that you'd never use.


Actually,  I prefer Dark Heresy, it has space ships and guns. But yes, Loot provides a story all it's own to games, though sadly, in ME1, it was little more then a Manufacturer Blurb. But it's better then nothing at all like it is in ME2.

#98
A Fhaol Bhig

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Wildfire Darkstar wrote...

SkullandBonesmember wrote...

Now, modern RPGs, because all video games evolve over time, live and die by characters and plot. Good day.


As a caveat, I want to be clear that I while I find ME2 to be less identifiable as an RPG than ME1, I wouldn't argue that it isn't an RPG, or even that it has an objective dearth of RPG elements. I've played plenty of games commonly recognized as RPGs that have considerably fewer traditional RPG elements than ME2.

That said, I get really frustrated by this whole "modern RPGs are about characters/plot" nonsense, because it effectively waters down the meaning of "RPG" to the point where it loses any descriptive power. There are dozens, if not hundreds, of games that no one would ever describe as RPGs that come out every year with a well-developed plot and intricate characterization. I just finished playing Silent Hill: Shattered Memories, and it featured a psychological profiling system that altered the story and characters in major ways based on the actions of the player. It did so, in point of fact, to a much greater degree than any BioWare game I've ever played. But it's not an RPG, and no one seriously defines it as such. If merely having "characters and plot" is enough to define a game as an RPG, then anywhere from 60% to 80% of every major game released since 1990 could be considered an RPG.

If that's true, then the description tells us practically nothing. If I'm a fan of FPSes, I can broadly identify the games that would likely interest me. True, it's not a guarantee that I'll like any game described as an FPS, but it provides a broad framework for me to research and refine. If I'm looking for an FPS, BioShock might be worth a look. But Tetris probably isn't. But if I can describe anything from Ninja Gaiden to Baldur's Gate as an RPG, what use does the description provide? If the games that belong to a genre don't look, feel, or play the same except in the broadest of broad strokes, then what's the benefit of grouping them together? Or are we seriously suggesting that "hop on turtles; save the princess" is still the standard story for modern (non-RPG) games?

I see where you are coming from, but again, I didn't just say characters and plot, I listed like seven other major elements...

#99
A Fhaol Bhig

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TornadoADV wrote...

Balerion84 wrote...

The problem as I see it:

People who complain about lack of RPG in ME2 thinks that Dungeons & Dragons is the alpha and the omega of RPG. Close-minded people in other words. They are stuck in DnD way too much.

In fact DnD is only one of many forms of RPG genre. ME2=/=DnD.

As for armors, they are so much better than in ME1. That's why I want more of them.
Loot was ridiculous in ME1, way, way WAY too much junk that you'd never use.


Actually,  I prefer Dark Heresy, it has space ships and guns. But yes, Loot provides a story all it's own to games, though sadly, in ME1, it was little more then a Manufacturer Blurb. But it's better then nothing at all like it is in ME2.

I can not believe your arguing so passionatly about loot...

#100
TJSolo

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"I can not believe your arguing so passionatly about loot..."

Loot is fun swag. Hence the popularity of all the DLC loot that was offered to pre-orders.