lukandroll wrote...
newcomplex wrote...
TornadoADV wrote...
One cannot argue that the dumbed down systems are more "immersive", just as much as waist high boxes lined up in neat rows are. Party members have NO armor, NONE. Don't fark up my RPG just because you're too lazy to play one, go play Modern Warfare 2 if all you care about are weapon choice and abilities.
Please, tell me what was the distinction between party armor in the first game?
Heavy Titan Armor-
Damage Protection 66
Sheilds 300
Tech/Biotic Protection 18
Heavy Collosus armor-
Damage protection 66
Sheilds 450
Tech Biotic Protection 18
LUL DID IS SO HARD AND STRATEGIC WICH DO I PIK LUL
Also, How's ME2 better on that regard??
Armor 1
Damage Protection: Unknown
Shields: Unknown
Tech/Biotic: Unknown
Gives 1% more shields
Armor 2
Damage Protection: Unknown
Shields: Unknown
Tech/Biotic: Unknown
Gives 1% more health
LUL DID IS SO HARD AND STRATEGIC WICH DO I PIK LUL
LUL I GOING TO MAEK STUFF UP TO PRUF A POINT LUL.
My post was valid because it uses actual in game numbers, not the numbers your anus secretes.
In case your genuinely retarded and not trolling, I'll be kind and provide a response. Their is literally not a single scenario in the entire game you will be choosing between 1% health and 1% sheilds. The majority armor slots do not ask for you to make the disctinction between identical amounts of sheilds, or heatlh, because the two values are somewhat similar. Only helmets and chestpieces Then, theirs the fact that most commonly, you'll be asked to choose between, say "25% more melee damage, 3% more weapons damage, 5% more powers damage, or 5% more health", or 10% more health, 10% faster runspeed, 10% ammo capacity (heavy weapons) or 3% more sheilds (very low value in comparison to health)
Second, ME1 allowd a single piece of armor that determined your defensive stats. Their was no strategic distinction between them. ME2 allows five. So its not asking you to choose between 5% more health, but totally, gearing for health allows you to have 30% more health. In other words, nearly 200 more health on a solide a 130% increase. On classes with inherent health boosts, you would get over 100 health. Alternatively, you could get pure damage, and get almost 15% more weapons damage. With a standard, upgraded revenant or a sniper rifle, that creates a whopping 60 dps difference. On weaker weapons like SMG's, the difference is still over 30 dps, rather signficant. Or else, you could tech for powers, getting 20% to powers damage. That is equivilent to investing two levels in a level 4 spell.
So...
100-200 health
vs.
30-60 more dps, or two additional weapon upgrades. Against vulnerable enemies, this equals over 120 more dps.
vs
two additional ranks in all your nukes, or 60-180 (on enemies its critically effective on) more damage on a level 4 spell.
LUL DERES NO DIFFERENCE
Modifié par newcomplex, 03 mars 2010 - 12:45 .