EternalWolfe wrote...
Question - would you have found it better if, instead of 'Weapon Damage' Upgrades, you found 'upgrades' that were weapon-based, and would replace your gun with a new name(and upgraded stats)? Example: You find the Avenger Upgrade, which turns the Avenger into the Avenger II. Or you could change part of the name, like the numbers, to denote progression. Either way.
Also, on another note, I would prefer a modular weapon system, like the armor(although I'd like more peices in both of them). I like the feel of building my own weapon/armor. On that idea, would you prefer one weapon(of each type) with multiple mods that have strong effects(you could, with the right mods, build both the Predator and the Hand Cannon from the same basic pistol) or multiple pistols with mods with smaller effects(so that you can't break the system by building a gun with huge power and a large clip, ect, ect)?
What I'd prefer is basically the ME1 system, but with the guns themselves designed in a better fashion. Less crap and redundant stuff and less overpowered to the exclusion of everything else like the Master Spectre Gear. Give us about half a dozen of each weapon, with visible statistical factors and features that can allow us to determine which weapon we want (higher damage or higher rate of fire, higher shield bypass or more thermal clips, etc.) and then allow us to mod the weapons in a similar fashion to ME1 to gives bonuses to certain factors or additional abilities the gun wouldn't normally have. Keep the ME2-style generic research upgrades as well so one can gradually improve their weapon more in general. You don't even need to go back to the inventory screens ME1 had since this could all be done in your Weapons Loadout ala ME2.




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