Does Insanity Sentinel play the same as Adept?
#1
Posté 23 février 2010 - 12:04
Adept plays like this:
Step 1: Singularity or Warp
Step 2: Singularity or Warp
Step 3: Singularity or Warp
Step 4: Singularity or Warp
I see Sentinel has Overload and Warp. I don't really understand what Tech Armor does except give you an excuse to run out of cover and die. Does the knockdown effect work through armor/barriers? How do people play it, or is it just Adept with Overload instead of Singularity?
#2
Posté 23 février 2010 - 12:17
Combo wise, the Sentinel is more limited due to the lack of singularity, so he has to rely a bit more on squadmates for warp detonation (usually via Pull/Dominate).
#3
Posté 23 février 2010 - 12:18
Every enemy has either barrier or shields...
Sentinal is by far the best class!!!!!
#4
Posté 23 février 2010 - 12:18
Step 2: Tech Armor (only stuns when enemy has A/S/B, so yeah, no knockdown until enemy is at just health)
Hold Warp & Overload in reserve for stripping shields & barriers.
It plays like a slightly less insane Vanguard. Or you can just be a caster if you want. It is insanely easy since you are the toughest class + the best caster. You can hide and nuke everything down while not having the slightest chance of dying yourself. At least that is what it feels like most of the time if you go that direction.
I'm also going to be the jerk that say you could probably have found your answer in one of the other Sentinel threads round here, or was this just a subtle way to complain about how boring adepts are?
#5
Posté 23 février 2010 - 12:26
Razor124 wrote...
Adept is garbage on insanity!
Every enemy has either barrier or shields...
Sentinal is by far the best class!!!!!
I disagree. Adept is quite powerful but is often overlooked mainly because they depend highly on their squad mates to remove armor. Sentinels, however, have all the necessities to take away every kind of armor, yet has no abilities to execute a kill once they are vulnerable. Technically the two classes are polar opposites as one excels in areas where the other is weak against.
In my opinion, each class is equal to one another on Insanity. It all depends on the player and the style they prefer. For example, I, personally, think that the Engineer is by far one of the best classes on insanity. This comes with the experience of manipulating the battlefield via crowd control, having the powers to remove shield and armor (IE Overload / Incinerate) and having some incredible damage dealers such as Incinerate on organics and Overload on synthetics. In addition, the Drone makes fights easy as they distract bosses and stronger enemies.
I guess each opinion is their own.
#6
Posté 23 février 2010 - 12:31
Warp removes armor very quickly.For shields,i have energy drain that also boost may shields.All defenses are covered.Jaekahn wrote...
I disagree. Adept is quite powerful but is often overlooked mainly because they depend highly on their squad mates to remove armor.
And singularity stasis harbringers and scions.Make them something to laugh about.
The sentinel is not even close as good as the adept.
#7
Posté 23 février 2010 - 12:32
Jaekahn wrote...
Razor124 wrote...
Adept is garbage on insanity!
Every enemy has either barrier or shields...
Sentinal is by far the best class!!!!!
I disagree. Adept is quite powerful but is often overlooked mainly because they depend highly on their squad mates to remove armor. Sentinels, however, have all the necessities to take away every kind of armor, yet has no abilities to execute a kill once they are vulnerable. Technically the two classes are polar opposites as one excels in areas where the other is weak against.
In my opinion, each class is equal to one another on Insanity. It all depends on the player and the style they prefer. For example, I, personally, think that the Engineer is by far one of the best classes on insanity. This comes with the experience of manipulating the battlefield via crowd control, having the powers to remove shield and armor (IE Overload / Incinerate) and having some incredible damage dealers such as Incinerate on organics and Overload on synthetics. In addition, the Drone makes fights easy as they distract bosses and stronger enemies.
I guess each opinion is their own.
Thank yu for being civil... That's rare on the extranet nowadays...
#8
Posté 23 février 2010 - 12:34
Razor124 wrote...
Jaekahn wrote...
Razor124 wrote...
Adept is garbage on insanity!
Every enemy has either barrier or shields...
Sentinal is by far the best class!!!!!
I disagree. Adept is quite powerful but is often overlooked mainly because they depend highly on their squad mates to remove armor. Sentinels, however, have all the necessities to take away every kind of armor, yet has no abilities to execute a kill once they are vulnerable. Technically the two classes are polar opposites as one excels in areas where the other is weak against.
In my opinion, each class is equal to one another on Insanity. It all depends on the player and the style they prefer. For example, I, personally, think that the Engineer is by far one of the best classes on insanity. This comes with the experience of manipulating the battlefield via crowd control, having the powers to remove shield and armor (IE Overload / Incinerate) and having some incredible damage dealers such as Incinerate on organics and Overload on synthetics. In addition, the Drone makes fights easy as they distract bosses and stronger enemies.
I guess each opinion is their own.
Thank yu for being civil... That's rare on the extranet nowadays...
Hey, no problem Broski.
#9
Posté 23 février 2010 - 12:39
As to the question at hand, Sentinel can be played caster-like, but it's more fun to advance like a krogan thanks to Tech Armor, especially if you have the Eviscerator.
#10
Posté 23 février 2010 - 12:43
CC all the enemies, and relax. I found barrier a useful bonus skill as it meant I could ignore most enemy damage too.
#11
Posté 23 février 2010 - 12:47
Modifié par padaE, 23 février 2010 - 12:48 .
#12
Posté 23 février 2010 - 01:06
#13
Posté 23 février 2010 - 01:12
turtlecrunch wrote...
Thanks for the info guys. Maybe I'll try a difficulty a notch or two lower and go crazy offensive.
If you want a pure offense class, go with the Vanguard or Soldier. If you want a moderately aggressive class, choose Infiltrator or Engineer. Sad to say, Sentinel is probably the most defensive class in the game and though having that extra edge in survivability is fun, I prefer something more offensive, personally. Also, you should aim for Insanity since the experience is truly incredible.
#14
Posté 23 février 2010 - 01:19
Schneidend wrote...
Adept the worst? Allow me to introduce you to my good friends Singularity, Warp, and Warp Ammo. They're pretty cool guys. eyth lockdown enemies and strip armor and barriers and doesnt afraid of anything.
As to the question at hand, Sentinel can be played caster-like, but it's more fun to advance like a krogan thanks to Tech Armor, especially if you have the Eviscerator.
I would still argue that either they or Engineer are the worst class. Lack to the specialized guns is a huge drawback.
#15
Posté 23 février 2010 - 01:31
AlphaJarmel wrote...
I would still argue that either they or Engineer are the worst class. Lack to the specialized guns is a huge drawback.
That's garbage. Adepts control the battlefield effortlessly and deal huge damage with Warp. Engineers strip away two of the three defenses with ease, which allows them to burn or freeze for CC, and they have their drone handy to lockdown a single enemy very reliably.
#16
Posté 23 février 2010 - 01:34
#17
Posté 23 février 2010 - 01:45
Jaekahn wrote...
If you want a pure offense class, go with the Vanguard or Soldier. If you want a moderately aggressive class, choose Infiltrator or Engineer. Sad to say, Sentinel is probably the most defensive class in the game and though having that extra edge in survivability is fun, I prefer something more offensive, personally. Also, you should aim for Insanity since the experience is truly incredible.
I have played Engineer, Infiltrator, Soldier, and half-a-run of Adept on Insanity (I played Vanguard on Normal because I wanted to take Jack through the game). So I do play Insanity usually, but having to sit there plinking off barriers, shields and armor before I actually get to do anything is very tiresome.
Maybe I'll just try Vanguard on insanity.
#18
Posté 23 février 2010 - 01:48
turtlecrunch wrote...
Jaekahn wrote...
If you want a pure offense class, go with the Vanguard or Soldier. If you want a moderately aggressive class, choose Infiltrator or Engineer. Sad to say, Sentinel is probably the most defensive class in the game and though having that extra edge in survivability is fun, I prefer something more offensive, personally. Also, you should aim for Insanity since the experience is truly incredible.
I have played Engineer, Infiltrator, Soldier, and half-a-run of Adept on Insanity (I played Vanguard on Normal because I wanted to take Jack through the game). So I do play Insanity usually, but having to sit there plinking off barriers, shields and armor before I actually get to do anything is very tiresome.
Maybe I'll just try Vanguard on insanity.
Ah, I was unaware. Sorry if that sounded rude. Vanguard's quite challenging on Insanity but as Thisisme8 says "High Risk - High Reward." I recommend looking at his Vanguard guide before you give it a try. It's truly a masterpiece.
#19
Posté 23 février 2010 - 03:10
Knockdown stuns people with armor ect. Without armor it makes them drop to the ground. I'm truly invincible on insanity late game as a Sentinel, people always complain about shields going so fast on insanity, but having your shields recover quickly allows you to fight in combat alot more. Sentinel also has the highest shields in the game.turtlecrunch wrote...
Sentinel is the only class I have left to play after I finish my Adept run.
Adept plays like this:
Step 1: Singularity or Warp
Step 2: Singularity or Warp
Step 3: Singularity or Warp
Step 4: Singularity or Warp
I see Sentinel has Overload and Warp. I don't really understand what Tech Armor does except give you an excuse to run out of cover and die. Does the knockdown effect work through armor/barriers? How do people play it, or is it just Adept with Overload instead of Singularity?
You will need to buff yourself whenever you go into combat. That is how a Sentinel plays.
Also, if your a caster with Tech Armor, try to keep your armor on at all times. The cooldown is Loooooonnnnnnnnnggggg.
Sentinel can be played in many different ways.
what!? we can combo off ourselves with dominate and warp, or cryo freeze and tech armor. Heck i once comboed throw with tech armor!Combo wise, the Sentinel is more limited due to the lack of
singularity, so he has to rely a bit more on squadmates for warp
detonation (usually via Pull/Dominate).
Modifié par SmilingMirror, 23 février 2010 - 03:20 .
#20
Posté 23 février 2010 - 03:17
You have absolutely no idea how to play Adept then. Why aren't you using Pull to finish off targets before they duck into cover? Are you using Singularity to keep enemies at a distance or to stall them while you advance? Does your bonus talent augment your offense or defense?turtlecrunch wrote...
Adept plays like this:
Step 1: Singularity or Warp
Step 2: Singularity or Warp
Step 3: Singularity or Warp
Step 4: Singularity or Warp
And then if you're going to be that cynical then Sentinel is "Overload or Warp" for all four steps.
#21
Posté 23 février 2010 - 03:45
Grand_Commander13 wrote...
You have absolutely no idea how to play Adept then. Why aren't you using Pull to finish off targets before they duck into cover? Are you using Singularity to keep enemies at a distance or to stall them while you advance? Does your bonus talent augment your offense or defense?
And then if you're going to be that cynical then Sentinel is "Overload or Warp" for all four steps.
Singularity doesn't stall anyone if they have defenses up. Pull doesn't work if they have defenses up. Enemies with defenses down are killed by squaddies in a couple of seconds (using warp bomb or pushing out of the picture with concussive shot or w/e, just shooting them dead sometimes). My bonus talent is Energy Drain, but I don't use it often since at least one of my squaddies typically has Overload.
Pull/Throw is okay for husks but I haven't done the Reaper IFF mission yet on this run.
#22
Posté 23 février 2010 - 04:05
Blazingly incorrect. And as for the Pull, it's pretty much an instant kill on any enemy you get down to Health if you have at least one NPC still alive.turtlecrunch wrote...
Singularity doesn't stall anyone if they have defenses up.
#23
Posté 23 février 2010 - 04:06
Grand_Commander13 wrote...
You have absolutely no idea how to play Adept then. Why aren't you using Pull to finish off targets before they duck into cover? Are you using Singularity to keep enemies at a distance or to stall them while you advance? Does your bonus talent augment your offense or defense?turtlecrunch wrote...
Adept plays like this:
Step 1: Singularity or Warp
Step 2: Singularity or Warp
Step 3: Singularity or Warp
Step 4: Singularity or Warp
And then if you're going to be that cynical then Sentinel is "Overload or Warp" for all four steps.
I don't think he literally means those are the only skills, just the ones most often used. On insanity, shields, barriers, and armor are the issue. Enemies with just health are seconds from death anyways, whether from weapon fire, pull, singularity/warp combo...you name it.
As for bonus talents, they are a moot point since they aren't even class abilities.
Don't pull that L2P crap. He's just asking if sentinels are a 2-ability class like adepts. Yes, having to use either warp or singularity most of the time constitutes a "2-ability class".
I'm not saying the adept isn't fun--so far, it's my fav class. I'm not saying the adept isn't viable. Any class can get through insanity. It's just the nature of biotics in ME2.
As for the OP's question, can't help you there. I've yet to play the sentinel.
#24
Posté 23 février 2010 - 04:19
Grand_Commander13 wrote...
Blazingly incorrect.
I have never seen an enemy get pulled up by a Singularity while it still had defenses on. Most enemies are happy to charge right through it. Can you explain what you mean?
Modifié par turtlecrunch, 23 février 2010 - 04:19 .
#25
Posté 23 février 2010 - 04:21
Don't even talk about enemy Barriers: it's faster to shoot them away and then Pull them. Once they're in the air they take +100% base damage, and are ripe for a Warp explosion if anybody else is near them.
AverageGatsby has lots of videos where he shows this as his core crowd control method on Insanity and I can vouch for Singularity working as he advertises. I use Wide Singularity myself, so I don't know how effective Heavy Singularity is as a barrier.turtlecrunch wrote...
I have never seen an enemy get pulled up by a Singularity while it still had defenses on. Most enemies are happy to charge right through it. Can you explain what you mean?
Modifié par Grand_Commander13, 23 février 2010 - 04:24 .




Ce sujet est fermé
Retour en haut






