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Does Insanity Sentinel play the same as Adept?


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#26
tvai

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turtlecrunch wrote...

Grand_Commander13 wrote...

Blazingly incorrect.


I have never seen an enemy get pulled up by a Singularity while it still had defenses on.  Most enemies are happy to charge right through it.  Can you explain what you mean?


Enemies with defenses are staggared by Singularity.  It essentially stuns them for a short duration.  Although, I have noticed vanguards still popping off shotgun rounds while affected by singularity.  Unless I'm mistaken, it also knocks enemies from cover, since they go into a sort of knock-back, standing animation.

#27
SmilingMirror

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turtlecrunch wrote...

Grand_Commander13 wrote...

Blazingly incorrect.


I have never seen an enemy get pulled up by a Singularity while it still had defenses on.  Most enemies are happy to charge right through it.  Can you explain what you mean?

They get stunned like they're being hit by something when you throw warp. aside from that its a very damaging power  so it doesn't take long to fling them into the air.

#28
tvai

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Grand_Commander13 wrote...

Oh you tell me any class that isn't a two-ability class without their bonus talent. Adept? Pull and Singularity, Warp for extra credit if you're feeling kinky. Soldier? Adrenaline Rush and maybe Concussive Shot, don't forget to turn on an ammo skill! Sentinel? Overload and Warp, keep Tech Armor refreshed. Vanguard? Charge and Charge, and maybe Charge once your ammo skill is up. Engineer? Combat Drone and Incinerate and... What's this? A third skill they spam? Overload. Infiltrator? Tactical Cloak and Incinerate, don't forget the ammo.

Don't even talk about enemy Barriers: it's faster to shoot them away and then Pull them. Once they're in the air they take +100% base damage, and are ripe for a Warp explosion if anybody else is near them.

turtlecrunch wrote...

I have never seen an enemy get pulled up by a Singularity while it still had defenses on.  Most enemies are happy to charge right through it.  Can you explain what you mean?

AverageGatsby has lots of videos where he shows this as his core crowd control method on Insanity and I can vouch for Singularity working as he advertises.  I use Wide Singularity myself, so I don't know how effective Heavy Singularity is as a barrier.


Ding, Ding, Ding!  There you have it OP.  Finally an answer to your question.  Yes, the sentinel plays like the adept on insanity.  Enjoy!

#29
turtlecrunch

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tvai wrote...

Ding, Ding, Ding!  There you have it OP.  Finally an answer to your question.  Yes, the sentinel plays like the adept on insanity.  Enjoy!


lol I feel like I kicked somebody's baby.

#30
tvai

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lol

#31
Roxlimn

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tvai:



Actually, Adepts are NOT a 2-ability class, possibly the only non-2 ability class I've played. I haven't played an Assault Sentinel yet, obviously. A Sentinel usually employs either one of Warp or Overload, then uses Throw for finishing. Handy, but limited. Defense is tougher - knockdown on Tech Armor can get you out of tight situations.



An Adept has either of Pull or Singularity for control and for priming for Warp Explosion. Both abilities help. Pull is especially helpful for shutting down enemy fire away from Singularity. In comparison with Sentinel, Adept usually has between 3 or 4 powers on tap at any time, but requires aid or some investment in bonus powers and gun focus when handling Shields.



When you're using Sentinel, you usually DON'T use Warp and Overload together, since both of them are really only good for taking down defenses (both are crap finishers on mercs), so you spam the one that's useful, Throw, and fire your gun a lot - in fact, your gun is probably your best option for finishing targets off, whereas it is the other way with Adept.

#32
Grand_Commander13

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tvai wrote...

Ding, Ding, Ding!  There you have it OP.  Finally an answer to your question.  Yes, the sentinel plays like the adept on insanity.  Enjoy!

Though to be fair, by that definition they also "play like" Infiltrators and Engineers.  That is to say "not really because each class's unique ability colors their gameplay so much" but whatever... :mellow:

#33
Darnalak

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Just tossing in my 2 cents worth... the "assumed" way to play sentinel on insanity is much like adept... that's how i did it the first time... but after Vanguarding my way through insanity I decided the sentinel could play baseball with Collector heads too, so I'll be posting all my assault sentinel videos this week.

#34
tonnactus

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turtlecrunch wrote...


Singularity doesn't stall anyone if they have defenses up. 

Complete bu.l.ls.h.it.Singularity works on nearly all enemies,with defenses or not.Only heavy mechs and dogs are not affected.Harbringers cannot move and throw powers when in singularity.That makes them harmless,a complete joke.
No other class could do that.

#35
sonsonthebia07

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Grand_Commander13 wrote...

Oh you tell me any class that isn't a two-ability class without their bonus talent. Adept? Pull and Singularity, Warp for extra credit if you're feeling kinky. Soldier? Adrenaline Rush and maybe Concussive Shot, don't forget to turn on an ammo skill! Sentinel? Overload and Warp, keep Tech Armor refreshed. Vanguard? Charge and Charge, and maybe Charge once your ammo skill is up. Engineer? Combat Drone and Incinerate and... What's this? A third skill they spam? Overload. Infiltrator? Tactical Cloak and Incinerate, don't forget the ammo.

Don't even talk about enemy Barriers: it's faster to shoot them away and then Pull them. Once they're in the air they take +100% base damage, and are ripe for a Warp explosion if anybody else is near them.

turtlecrunch wrote...

I have never seen an enemy get pulled up by a Singularity while it still had defenses on.  Most enemies are happy to charge right through it.  Can you explain what you mean?

AverageGatsby has lots of videos where he shows this as his core crowd control method on Insanity and I can vouch for Singularity working as he advertises.  I use Wide Singularity myself, so I don't know how effective Heavy Singularity is as a barrier.


No vids or anything myself but I can vouch for Heavy Singularity being immensely effective, especially against husks. Not only are they slightly stalled by the initial cast, they die as soon as the armor is stripped from the pull. One singularity can easily kill an entire group of husks if you follow it up with rapid-fire like the Tempest.

Granted it isn't the "OH ****" button that it was in Mass Effect 1, but it is still an awesome CC.

Being able to use Singularity on robo-Saren was so ridiculous...:lol:

Modifié par sonsonthebia07, 23 février 2010 - 06:34 .


#36
Gaidren

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tonnactus wrote...

turtlecrunch wrote...


Singularity doesn't stall anyone if they have defenses up. 

Complete bu.l.ls.h.it.Singularity works on nearly all enemies,with defenses or not.Only heavy mechs and dogs are not affected.Harbringers cannot move and throw powers when in singularity.That makes them harmless,a complete joke.
No other class could do that.


An Engineer can do it with drone just as easily. Image IPB  Drones also work on heavy mechs!

On a side note, I've definately seen Krogans sneak off shotgun blasts while being staggered by Singularity, so it isn't a perfect lockdown against Krogans.  Don't know about Scions, haven't tested it yet...

On another side note, taking Energy Drain as a bonus power makes Adepts not miss Overload at all.

On a third side note, I realllllly have a hard time believing that Sentinels have Tech Armor last for any length of time
on Insanity if something has you flanked.  Singularity and Drone can both save your life from a flanker, and I doubt Tech Armor can. 

#37
EverteMax

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In the right hands, a sentinel can be even more offensive than a vanguard. That's what become of me. I was killing enemies EVEN faster than a vanguard. I'm in love with the sentinel now. The assault armor is not a passive skill.

For an adept, using only singularity and warp is so limiting. Combo your powers for some instant kills...throwing trapped enemies. Or area effect, like warp detonate, which is by far the largest area of effect compared to singularity.

#38
Frostknight187

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I loved my sentinel play through with assault armor. It was Great. I was very aggressive and used shotguns a lot. Assault armor has a ridiculous Aoe range that does knockdown enemies without S/B/A and stuns ones that do. With overload and warp it just complemented my play style as it helped stripe defenses even faster as I would charge an enemy. And I cant even begin to tell you how useful Cryoblast is. Its awesome and saved my butt many times. Trying to say that Sentinel is just a caster is a bad assumption if you have never played the class as a rushing assault armor ***kicker. I would almost even say that they are more effective at charging with assault armor than a vanguard is with biotic charge. But that is just my opinion based off my many play throughs with that class on insanity.

#39
Frostknight187

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Also the Adept plays very differently from my sentinel play through. With Adept I pretty much only use throw, warp, and singularity. I have thane and samara and use them in accordance with my own powers to set up warp bombs to take out enemies. Singularity is awesome. A lot of people say that adepts cant take down shields but that is what ur smg is for. Throw out a Sing and use smg to take out shields then warp bomb them. Works great. And if its only one enemy I usually just use throw because it has a much faster cooldown than warp. So If you try to play a sentinel as and adept I think you are just limiting the abilities of the sentinel. Obviously sentinel doesnt have the powers on tap that an adept has. The powers that the sentinel has greatly compliments an aggresive play style. You could try to play sentinel as an adept but as I tried to do that on my first play throughs I always found myself asking for other powers to use against enemies as a means of control like the adept has. And always found myself leaning towards rushing my opponents and taking them out with assault armor/shotgun combo and if I got in trouble cryoblast for the win. But thats just my 2 cents about it

#40
Gaidren

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Maybe I'm underestimating the AoE effect when the armor gets removed. You guys make it sound like the second coming of Jesus. :)

#41
Frostknight187

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It prolly is. You should try it and see for yourself. The Aoe on assault armor is crazy big and isnt impeded by small walls and such. Its awesome.

#42
Darnalak

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The AOE is marvelous, and the instant shield boost is no joke either.

#43
sonsonthebia07

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Sounds like too much survivability for my liking, but I plan on making one eventually. The only classes I haven't gone through insanity yet are sentinel and engineer.

#44
tonnactus

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Gaidren wrote...



An Engineer can do it with drone just as easily. Image IPB  Drones also work on heavy mechs!
 

No.Harbringer/collectors destroys drones so fast that they didnt really help.Singularity stasis him permanently until dead.But yes,i played as an engineer and the drone is very good in other situations.

Modifié par tonnactus, 23 février 2010 - 07:12 .


#45
SmilingMirror

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Gaidren wrote...

Maybe I'm underestimating the AoE effect when the armor gets removed. You guys make it sound like the second coming of Jesus. :)

Assault Armor basically hits anything touching the planet your on.

Also note that it does 100 points of base damage. Warp does 200.
Since its a tech ability it gets 50 points of extra damage against shields.
To compare, my Sentinels heavy warp takes off 60% of the average enemies blue shields.

Tech Armor also is measured in newtons, I gather thats how the stun effect is so handy. 200 newtons still drops an enemy to his feet for a good a good two seconds, or it'll knock enemies off their feet giving you time to go grab cover.

Modifié par SmilingMirror, 23 février 2010 - 09:40 .


#46
Gaidren

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tonnactus wrote...

Gaidren wrote...



An Engineer can do it with drone just as easily. Image IPB  Drones also work on heavy mechs!
 

No.Harbringer/collectors destroys drones so fast that they didnt really help.Singularity stasis him permanently until dead.But yes,i played as an engineer and the drone is very good in other situations.

Image IPBImage IPB

Drones help plenty against Harbringer.  Exploding drone = 100 damage for free each time he eats one, and the cooldown is like 3 seconds.  You spam it, and fire shots in between.  It works just fine.

I've only got 2 ranks in Singularity at the moment, but thus far in my Adept Insanity run I've found Singularity less useful than drone for CCing tough enemies (as I said, Krogan can still shoot while locked down).

Not that Singularity isn't still a great ability, but for my money I prefer drone so far.

#47
CmonCmon

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Sentinel plays like this on Insanity:

1. Get behind cover. Make sure your armor was put on at the begining of the mission.
2. Watch your squadmates somehow die by running out into the middle of the battle or manage to die even though they're behind cover.
3. Use Warp/Overload on everything until there's one person left.
4. Use Cryroblast/Throw on the remaining person,laugh and wish you had the Mortal Kombat guy to say "Commander Sheppard wins. Fatality!"

Of course I used the max points thing so you'll probably want to skip #4 and just stick with #3 if you're not doing that.

Modifié par CmonCmon, 23 février 2010 - 11:29 .


#48
TekFanX

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Well, I'm honest enough to state, that I can't speak for Insanity.

I've tried Hardcore once, but that's not my style of play. I prefer chilling, not thrilling in games with a deep story.

In pure shooters, heck yeah, high difficulties ftw.

On Veteran, you have to miss a cover-box while running, to be stopped by it to lose your shields.



So...I can give my impression for the sentinel, compared to the adept on Veteran...if that helps too, I'm happy to help, if not, just skip this ;-)



The adept is purely biotic. If it has barriers and armor, singularity+warp-Combos hit hard on enemies arround your target.



But in my oppinion, the Sentinel changes the "one-person-combo" lift+warp for it's ability to pull down shields like a tech-class.

I took down full groups of eclipse, just be melting their shields, used the throw-field to pile them up and let a Squadmate use lift-field on the middle-enemy.

The explosion followed by warp was verrrry potent.



Also, when you play on difficulties higher than Normal, the Cryo-Ability helps you to freeze enemies like YMIR, Geth Prime or merc-bosses to have the fun of punching them to ice-cubes.

#49
t32owoc

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Even though Assault Armor doesn't knock down protected enemies, it's still so good defensively that you can out-Vanguard a Vanguard. Spec shotguns or assault rifles along with heavy warp ammo or tungsten ammo, get the upgrades for +75% melee damage, and rock.

Modifié par t32owoc, 24 février 2010 - 07:01 .


#50
Darnalak

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assault armor still stuns armored/shielded opponents, which (alot of the time) lets you get it back up so you can continue fighting. (and the shield boost helps with that too). If you prefer to just launch powers and stay behind cover, then the assault armor isn't for you. That's the way I went through insanity the very first time, and it was relatively easy, and safe. The Assault playthrough isn't quite as cut and dry.  I'm also making my play through more difficult by using Christina's rules, No weapon upgrade, and no bonus power.

Modifié par Darnalak, 24 février 2010 - 06:58 .