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Return to Ostagar PS3 Release Date Confirmed! March 11, 2010


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#301
Stabward

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Gulthuk wrote...

To everyone whom is complaining that Bioware is so terrible and such for realeasing RTO so late should really take into account that the coding for the PS3 system is extensive and very hard to work worth even for a company who has had somewhat limited expierence with the system programming. They were realeased quicker for 360 and PC because Bioware is very familiar with the coding process for both as the coding is pretty similar for both. What probably happened and is most likely is that they sent it in after coding it got it approved but before it hit PSN they had become aware of the problems it posed to the 360 and pc thier native platforms and had to recall the PS3 release and spend countless hours recoding it to get rid of the bugs in it.

SO I am going to be getting RTO because I am not mad at the delay but very happy with it because sure it took them a while to fix it on a platform they are not completely familiar with and now it will be much better off than if they said screw it and pushed the realese. Anyone who says that my statement about coding is not true is wrong.

They have been realeasing PC games long before the PS3 and 360. But most of their Pc games use a microsoft OS coding system same as the 360 which has been out longer than PS3 to begin with. And yes the 360 does use a very similar coding to the microsoft. It is true and with a little bit of research and tech savvy glaringly obvious. So it is completely understandable and reasonable for them to need to put in a lot of extra man hours to re write out as many bgs as they can in order to realease a good product.

So to end there is no reason to be mad at Bioware. If  they were only after the money they would have pushed it through day 1 and we would have been scratching our heads and saying, "really wtf is this broken **** that I just payed 5 bucks for?" instead they re did it and delayed it even though it would undoubtedly end with a loss of revenue from their PS3 fanbase. Now I agree a little bit more communication would have been great.


You are indeed correct. My boyfriend is a .NET developer, and his brother is a video game developer. Developing for the PS3 is much more difficult, and they tend to have higher standards. I'm used to the delays for games on the PS3. I waited ages for the expansions for Fallout3 to come out on PS3 while watching all of them come out on 360 lol.

And P.S. look at what happened to the people that downloaded it for 360 when it was very first released before they recalled it. I would have been P***ED if all of my data was erased. Bad things happen when games and expansions are released too early :D

Modifié par Stabward, 03 mars 2010 - 11:31 .


#302
ziggurcat

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Gulthuk wrote...

To everyone whom is complaining that Bioware is so terrible and such for realeasing RTO so late should really take into account that the coding for the PS3 system is extensive and very hard to work worth even for a company who has had somewhat limited expierence with the system programming. They were realeased quicker for 360 and PC because Bioware is very familiar with the coding process for both as the coding is pretty similar for both. What probably happened and is most likely is that they sent it in after coding it got it approved but before it hit PSN they had become aware of the problems it posed to the 360 and pc thier native platforms and had to recall the PS3 release and spend countless hours recoding it to get rid of the bugs in it.

SO I am going to be getting RTO because I am not mad at the delay but very happy with it because sure it took them a while to fix it on a platform they are not completely familiar with and now it will be much better off than if they said screw it and pushed the realese. Anyone who says that my statement about coding is not true is wrong.

They have been realeasing PC games long before the PS3 and 360. But most of their Pc games use a microsoft OS coding system same as the 360 which has been out longer than PS3 to begin with. And yes the 360 does use a very similar coding to the microsoft. It is true and with a little bit of research and tech savvy glaringly obvious. So it is completely understandable and reasonable for them to need to put in a lot of extra man hours to re write out as many bgs as they can in order to realease a good product.

So to end there is no reason to be mad at Bioware. If  they were only after the money they would have pushed it through day 1 and we would have been scratching our heads and saying, "really wtf is this broken **** that I just payed 5 bucks for?" instead they re did it and delayed it even though it would undoubtedly end with a loss of revenue from their PS3 fanbase. Now I agree a little bit more communication would have been great.


all of that would be true if the PS3 content wasn't submitted for certification at the same time.  i'm pretty sure it was, therefore all of the work had technically been done.  they simply can't pull it from submission once it's in - or at least not while it's well into the process.   

bioware flat out pinned the blame on the length of sony's process, which is only partially true.  sony's does take longer than MS's on average, but it's a difference of a handful days (give or take one or two), not weeks.  let's not even get into the fact that they could have put the content out the week this announcement was made... delaying it for 3 more weeks is inexcusable.  case in point - i know people who worked on beta testing LBP's water expansion pack.  within a little more than 2 WEEKS from when Mm announced to their beta testers that the content had been submitted for (not passed) certification, it was out on the PSN available to purchase. 

also, the argument that the PS3 is so much more difficult to program for doesn't really hold water anymore.

#303
DarthJake88

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In regards to the PS3 being harder to program for....that is both correct and incorrect at the same time. Its relative. Companies that have made games for the PS3 have a far easier/smoother time programming for it than companies that are new to the coding due to experience. Bioware mainly works with PC and Xbox and has had (prior to DA:O to the best of my knowledge) zero experience working on a title for the PS3. Their programmers had to 'learn as they went' as it were. Was the situation handled very well? Everyone can agree that mistakes were made. Will Bioware get better at creating products for the PS3 as they gain more experience with it? Most definitely.

#304
Cuthlan

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leeboi2 wrote...

If you didnt have such a fail console then it mightve been out earlier, whats this im hearing about all the online breaking too? You have to pay for quality, ergo xbox live.


Yeah, let's switch to the console with a 25-50% hardware failure rate. Sure sounds like quality to me!

#305
Cuthlan

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Fangirl17 wrote...

So I guess we'll just find out whats on the patch tomorow? Rawr.


Let's all cross our fingers for fixes of the dex bug and the Vaughan snoring thing! Image IPB

#306
cvaj12

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is it true that we can't port over items from DA Origins to Awakening?

#307
Calum_M

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cvaj12 wrote...

is it true that we can't port over items from DA Origins to Awakening?


You can't port DLC items. Apart from Return to Ostagar items, that's been recently announced to carry over.

#308
Asurablade

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Ahh so that makes us feel the slightest inclination to buy that DLC? i think not..(imo anyway) Dam money grubbers

#309
denissalimov

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КАКИЕ комбинации прохода к праху

#310
LoneFullmetal

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I'm getting the RtO DLC, but only because I have just recently bought the game for PS3, and have enjoyed the game & DLC so far. =]

Modifié par LoneFullmetal, 04 mars 2010 - 08:41 .


#311
Maferath

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still no info on the new patch? =O

#312
Ken555

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I found this awesome boss fight vid.

#313
Serenade

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I wonder what the patch will fix, and if it will also come to the 360.

Anyways, good to hear that the PS3 owners will get their hands on the DLC. Better late than never, right?

#314
Cuthlan

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Pretty sure the patch is the one xbox already has.



Just downloaded it, doesn't look like the dex bug is fixed.

#315
Paul143

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were can i download the new patch for ps3?


#316
Cuthlan

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It downloaded automatically for me when I started the game.

#317
J-Reyno

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Master Bandit wrote...

I wonder what the patch will fix, and if it will also come to the 360.

Anyways, good to hear that the PS3 owners will get their hands on the DLC. Better late than never, right?


And better late than bugged, too.

#318
MarkyBoy147

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the patch, it does nothing.

#319
higg1077

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Wonder if the bug with Alister talking like he is the king when you actually put Anora on as queen is fixed?

#320
magowiz

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Perhaps the main purpose of the patch is to make DA:O compatible with RtO and Awakening so we won't be able to see any evident fix. Anyway, where are the patch release notes ?

#321
Arlaen

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Finally RTO for us ps3 users... I mean, thanks for the information obviously, but a more then 2 months-waiting still got on my nerves.

I don't pretend to know whose fault is, but sure it *is* a mistake, a big one considering the release of FF XIII: gdr players (like me) may be too busy for a dlc which has been nearly forgotten for our console. Feels like being some kind of second class citizens...

#322
ziggurcat

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so... where are those patch notes we were promised?

#323
MarkyBoy147

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the patch includes.....



well when i started the game it said there was new downloadable content

available, feastday pranks and feastday gifts. So i downloaded both,

free from the psn store and it gives you new gifts that you can buy

from Bodahn in camp. Each party member has a prank and a gift tailored

to them. the pranks give -50 disapproval and the gifts give +50

approval. And some of them are hilarious. Its pretty useful for follow

up playthroughs as you dont have to bother lugging round dozens of gifts



#324
xxSylphxx

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MarkyBoy147 wrote...

the patch includes.....

well when i started the game it said there was new downloadable content
available, feastday pranks and feastday gifts. So i downloaded both,
free from the psn store and it gives you new gifts that you can buy
from Bodahn in camp. Each party member has a prank and a gift tailored
to them. the pranks give -50 disapproval and the gifts give +50
approval. And some of them are hilarious. Its pretty useful for follow
up playthroughs as you dont have to bother lugging round dozens of gifts


If this is true then Thank You BioWare for the gift!
If this is true it is not true YET in my region, thus making it false for now in my region if not false entirely.
I guess I will patiently wait and see if this is a foolish prank or something better.

Modifié par xxSylphxx, 04 mars 2010 - 05:13 .


#325
MarkyBoy147

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i would tell you what they are but wont ruin it for everyone, but Shales are the best.