It's a lot of fun, seeing how Sehpard does the new paragon- and renegade-interupts.
Also the cut-scenes are epic, seeing Shepard pulsing the fire of his/her rifle in perfect accuracy.
But...
That's pretty much the soldier.
In most Sequences non-soldiers hold a Assault-Rifle, when meeting Garrus we use his Sniper-Rifle Shepard actually lands a perfect headshot with(renegade-interrupt) and sometimes the Soldier even will pull an SMG he doesn't have.
I know, I'm certainly not the first who is aware of this.
Not only the guns. In ME1 we at least had Kaidan to recognize when Shepard was a biotic(discussion about upgrading from L2 to L3).
Also the Mission with Kyle, leading the biotic cult. They welcomed you in direct contact("Biotics can feel save here").
ME2 lacks that.
It would be awesome, if a Shepard with biotic abilities actually would use some biotics instead of always shooting in the cutscenes.
Wouldn't even be much work for bioware in some cases: Example: Collector Base
When Tali hacks the door to open it, while Shepard and the two Squad-mates supress the upcoming waves of Collectors, Shepard could actually use throw.
Of course it would be even more awesome, if Shepard would make a show like Samara did with the Eclipse-Merc.
I don't know if others feel the same, but special dialouge, cutscenes and interrupts for different classes would definitely rock in my oppinion.
I'm totally aware of the extra-work BioWare would have with that, but wouldn't it be worth it to finish a legendary triology of computer-games?
Also I was a great fan of the feature, that skills where required to open things...not specifically that it was about skills, but that Tech-classes had a gameplay-impact.
That would rock for all classes: Negotiation-Bonus for Biotics, Tech-Options like using the environmet better to kill enemies(use a hacking-skill on a machine other than a mech to fight for us) and soldiers could have things like winning in a drinking-contest for being tough.
And lesser Boni in that Gameplay-mechanics for the hybrid-classes, but containing both.
These are just examples I came up with, imagine what BioWare could do in this aspect.
One of the points where I came up with the idea was when negotiating as Paragon for a discount at Saronis-Aplications...that sounded like it was written for a tech-expert...when playing a soldier.
What ya mean?
Could ME3 finally adapt to the class we play?
Débuté par
TekFanX
, févr. 23 2010 02:15
#1
Posté 23 février 2010 - 02:15
#2
Posté 23 février 2010 - 02:17
I agree that playing with a biotic class you should not even have a gun it makes the biotic classes pointless when you have a gun as well
#3
Posté 23 février 2010 - 02:22
It really would be cool, but they probably won't do it, because then they'd have to do specific animations for each class, rather than just doing one single animation (even if it doesn't fit the character).
#4
Posté 23 février 2010 - 02:24
I doubt they'd change it to specific classes.
It's like Dragon Age:Origins where my mage pulled out a gigantic sword to lop off the final boss' head.
It's like Dragon Age:Origins where my mage pulled out a gigantic sword to lop off the final boss' head.
#5
Posté 23 février 2010 - 02:33
It seems just to me, they don't bother about the other classes anymore.
Or the weapons at all:
When the soldier pulls a SMG, I somehow think the scenes where made by another studio that didn't know which weapon would be a SMG and which a heavy Pistol.
When you take down the bloodpack-krogan who are after Patriarch, your Squadmates actually use a Shuriken like a Carnifax or the other heavy Pistol.
That somehow reminds me of C&C3 Kanes Wrath, where the whole game was outsourced to another studio that didn't know about the coding and crapped down the multiplayer.
Or the weapons at all:
When the soldier pulls a SMG, I somehow think the scenes where made by another studio that didn't know which weapon would be a SMG and which a heavy Pistol.
When you take down the bloodpack-krogan who are after Patriarch, your Squadmates actually use a Shuriken like a Carnifax or the other heavy Pistol.
That somehow reminds me of C&C3 Kanes Wrath, where the whole game was outsourced to another studio that didn't know about the coding and crapped down the multiplayer.





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