Mantis vs. Viper
#1
Posté 23 février 2010 - 03:10
First play through I got the Revenant, but after long range sniping with the Vindicator, I couldn't get into that. Playing through again on Insanity now with an ME 1 soldier import, so am going to get the Widow this time. Hoping that will be more fun (more ammo capacity, more or same power, not a scoped assault rifle).
What are other peoples opinions on the Mantis vs the Viper?
#2
Posté 23 février 2010 - 03:14
Modifié par Athenau, 23 février 2010 - 03:14 .
#3
Posté 23 février 2010 - 03:14
I prefer the Mantis as a sniper rifle but I see the value of the Viper, you can use the Viper as a main weapon and you'll rarely run into trouble, but you won't be really "sniping" like you would be with the Mantis.
#4
Posté 23 février 2010 - 03:17
Personally, I'd still take the Revenant over the Widow on a soldier.
#5
Posté 23 février 2010 - 03:19
#6
Posté 23 février 2010 - 03:21
Still, I'd call it efficiently boring. Probably made worse by my lack of skill.
#7
Posté 23 février 2010 - 03:33
#8
Posté 23 février 2010 - 03:34
For most situations I prefer the Mantis for the sheer killing power it presents. A well aimed head shot against a foe with Barriers, Armour, and/or health will usually take it out in one hit. If it doesn't then the foe will have just a sliver of health left that a random pot shot from a pistol will finish things off. The time slow of the infiltrator makes it even easier.
The only situations where I find the Viper to be better is against enemies that have Shields, against durable enemies that are easily knocked back after consecutive hits, or in a squad members hand. Shields will take two to three hits to take out with a Viper (with or without Disruptor) and it takes two hits with the Mantis. The Viper wins easily with its rapid fire ability in that instance. Scions and Krogan seem to be vulnerable to being knocked off balance with multiple head shots in rapid succession so the Viper wins out here as well.
For a class without access to a time slow type ability I would think the Viper would overall be a better weapon since going full auto is acceptable and ammo for it is more plentiful.
#9
Posté 23 février 2010 - 03:42
With soldiers having their AR and infiltrators having scoped time dilation, you might as well go for the heavier hitters. pistol/smg for weak enemies, mantis/widow for protected/stronger guys.
#10
Posté 23 février 2010 - 03:51
Squad mates are also stupid and like to stand around taking fire so they can keep shooting. The Mantis' one shot per thermal clip helps Squad Mates to retake cover after every devastating shot they fire. The Mantis keeps them alive longer, in my experience.
I use both sniper rifles on Shepard depending on my mood. They have different strengths, so I go with however I feel like playing at the moment.
#11
Posté 23 février 2010 - 03:55
Yeah, but AR has a cooldown/limited duration while scope dilation is whenever you are aiming the sniper rifle. So infiltrators can easily take their time for the headshot with the oneshot sniper rifles while soldiers will want to do as much damage as possible before AR expires and they have to hide in cover again. Hence why soldiers go with the Viper most of the time, they can get off alot more shots than they would with the 1 shot sniper rifles.awpdevil wrote...
Personally, I used the mantis, then the widow, when I was leveling my infiltrator. I prefer that one shot, one kill mentality. If a person is terrible at aiming though, which shouldn't be a problem on an infiltrator, then I would say go viper.
With soldiers having their AR and infiltrators having scoped time dilation, you might as well go for the heavier hitters. pistol/smg for weak enemies, mantis/widow for protected/stronger guys.
#12
Posté 23 février 2010 - 03:56
#13
Posté 23 février 2010 - 04:18
#14
Posté 23 février 2010 - 12:43
#15
Posté 23 février 2010 - 12:55
#16
Posté 23 février 2010 - 01:17
#17
Posté 23 février 2010 - 01:40
#18
Posté 23 février 2010 - 03:28
I will use the Viper from time to time however.
And to above poster refering to DPS vs Consistency I agree except for the fact that some enemies need to be taken down as fast as possible (derelict Reaper) i.e. Harbringer. (I've only played insanity)
Harbringer -> Widow w/ Heavy Warp Ammo + Barrier/Armor Squad Power + Armor Squad Power + Your own Squad Power = Harby Dead in 3 seconds.
Collector Drones- Widow Headshot done (W/ warp, Headshot visor)
Other Collectors- Minimal Health.
Quick Killing is essential in parts, this is where DPS plays a huge factor.
#19
Posté 23 février 2010 - 04:06
Modifié par Azath79, 23 février 2010 - 04:16 .
#20
Posté 23 février 2010 - 05:07
sepir wrote...
To be honest, I really don't like the Viper. It doesn't feel like a sniper rifle to me. Even on Insanity it is possible to one hit kill things with the Mantis, but the Viper feels more like an assault rifle with a scope to me.
First play through I got the Revenant, but after long range sniping with the Vindicator, I couldn't get into that. Playing through again on Insanity now with an ME 1 soldier import, so am going to get the Widow this time. Hoping that will be more fun (more ammo capacity, more or same power, not a scoped assault rifle).
What are other peoples opinions on the Mantis vs the Viper?
I would agree that the Viper isn't a pure sniper rifle, but in terms of effectiveness, it's streets ahead of the Mantis. So it doesn't one shot enemies. So what? On a rifle that can only handle 10 shots and takes 6 months to reload, I'm sure one shotting everything is important (which the mantis can't do, only one-shotting little guys). On a rifle that can keep firing it means precisely dick.
Ultimately the Viper is significantly more flexible and possesses higher DPS. It's much more forgiving of mistakes and is useful in situations where a sniper rifle isn't a great idea, but still too far away for other guns to be truly effective.
Hell, I prefer the Viper to the Widow. In the end, flexibility is thing to have. Enemies don't obediently line up and behave for some 19th century relic that is effectively bolt action.
#21
Posté 23 février 2010 - 05:18
infinite bias wrote...
Burst dps is overrated. This is a single player game, consistency > speed. One thing about ME2 that bothers me is this influx of shooter fans that drool over big damage regardless of other factors. The viper is alot more versatile and efficient than the single shot SRs. And of course having a massive ammo capacity means you get to KEEP SHOOTING long after users of the other rifles are forced to scrounge for thermals or rely on inferior weapons.
Wow! Finally someone who understands!
But seriously pretty much all the regular weapons are balanced so that no weapon is better than another really, take the viper and widow for example one fires a single highly damaging shot but has to reload after every shot and only has 14 ammo, the viper can fire 12 less damaging shots at a faster rate before it has to reload and has roughly 4 times more ammo than the widow. In the end if you'd use every shot you had for the widow and the viper they'd both do around the same amount of total damage. So it comes down to personal choice, do you like burst or consistant damage?
The only guns that I think are totally outgunned and useless are the mantis and katana. Mantis does only slightly more damage than the viper and only has 10 shots compared to the vipers 64, and the widow does 2x more damage than the mantis and even it still has more ammo. Same thing applies to the katana basically.
#22
Posté 23 février 2010 - 05:18
JaegerBane wrote...
Hell, I prefer the Viper to the Widow. In the end, flexibility is thing to have. Enemies don't obediently line up and behave for some 19th century relic that is effectively bolt action.
Actually, other than gas powered sniper rifles many of the best sniper rifles today are much like this. The current armed forces record for long distance kill was acheived in Afganistan by a canadian working with the US marine detachment there, using a similar single shot rifle.
Large versions capible of penetrating the armour of tanks/APC's are also very similar to this. Not everything is like you see in Smoking Aces or other rediculous movies.
#23
Posté 23 février 2010 - 05:23
McBeath wrote...
JaegerBane wrote...
Hell, I prefer the Viper to the Widow. In the end, flexibility is thing to have. Enemies don't obediently line up and behave for some 19th century relic that is effectively bolt action.
Actually, other than gas powered sniper rifles many of the best sniper rifles today are much like this. The current armed forces record for long distance kill was acheived in Afganistan by a canadian working with the US marine detachment there, using a similar single shot rifle.
Large versions capible of penetrating the armour of tanks/APC's are also very similar to this. Not everything is like you see in Smoking Aces or other rediculous movies.
I would appreciate it if you stuck to what I actually wrote rather than assume I'm some sort of action movie freak. I'm well aware of how the current sniper rifles function. The bolt action ones function in the same way they did in the 19th century. That's fine when we're still using ballistics, but ME2 is set in 2185 and guns fire rounds the size of sand grains. That's a tad further along the timeline.
Modifié par JaegerBane, 23 février 2010 - 05:24 .
#24
Posté 23 février 2010 - 05:27
bbslayer_07 wrote...
...the viper can fire 12 less damaging shots at a faster rate before it has to reload and has roughly 4 times more ammo than the widow. In the end if you'd use every shot you had for the widow and the viper they'd both do around the same amount of total damage. So it comes down to personal choice, do you like burst or consistant damage?
One shot from the widow does more damage than 4 shots from the Viper. Hardly the same amount of damage.
The only redeeming quality about the viper is that it is slightly more flexible against other types of defenses. Other than that, you're simply exposing yourself for longer periods because you need more shots to take down a target. In a game where the enemy has Shepard-Radar and each enemy has a personal vendetta against you, keeping yourself out of cover because you need more shots to down a target means you're simply going through the game at a very inefficient rate.
Modifié par Atmosfear3, 23 février 2010 - 05:27 .
#25
Posté 23 février 2010 - 05:28




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