Who choose to keep the *you know what* at the end?
#51
Posté 23 février 2010 - 11:47
#52
Posté 23 février 2010 - 11:50
#53
Posté 23 février 2010 - 11:54
Best thing is to blast it to hell.
#54
Posté 23 février 2010 - 11:59
I have a second playthrough with 100% paragon and destroyed the base.
I'm really curious to see what happens when i import these two savegames in ME3.
#55
Posté 23 février 2010 - 12:42
Modifié par Vanaer, 23 février 2010 - 12:42 .
#56
Posté 23 février 2010 - 12:43
Vanaer wrote...
I kept it. Humanity will rule the Galaxy and all will be crushed under the Duumvirate of Shepard and TIM.
You. I like. We don't use words like Duumvirate enough.
#57
Posté 23 février 2010 - 12:44
#58
Posté 23 février 2010 - 12:49
I plan on keeping it on my Renegade playthroughs. I'm having a hard time justifying keeping it on my Paragon playthroughs just because the odds are so extremely high that Cerberus will end up using the base to create a Reaper or Reaper-ish thing.
#59
Posté 23 février 2010 - 12:49
Vaenier wrote...
I am Paragon and I always save the base. It is just the right thing to do; you can always just blow it up later after the Reapers are dead.
I dont think that will happen >_>
#60
Posté 23 février 2010 - 12:54
My squad of 10 took out the base and Reaper fetus with no trouble. A few Cerberus goons would be a cakewalk. Most of Cerberus died on the Laserus Project and the Derelict Reaper. I dont think he even has any goons left.Bigdoser wrote...
Vaenier wrote...
I am Paragon and I always save the base. It is just the right thing to do; you can always just blow it up later after the Reapers are dead.
I dont think that will happen >_>
#61
Posté 23 février 2010 - 01:08
#62
Posté 23 février 2010 - 01:27
Realistically I don't expect saving the base will have any more effect than saving/not saving the council.
Modifié par GenericPlayer2, 23 février 2010 - 01:31 .
#63
Posté 23 février 2010 - 01:30
Its interesting how nobody mentions that TIM didnt just save your life, he gave it back to you. You think people would be a little more grateful for a second chance.GenericPlayer2 wrote...
I saved it only 2 times, once as a paragon, and once as a renegade. I was curious, but in all my other playthroughs I destroyed it. I have a laundry list of issues with TIM and I don't trust him in any shape, way or form. It was the most satisfying way to give him the finger and tell him I will not be his pawn any more.
#64
Posté 23 février 2010 - 01:39
#65
Posté 23 février 2010 - 01:43
crapmonster13 wrote...
The choice to keep it is definitely tempting although I never chose to personally. The rational side of me and easily the stronger, could rationalize that keeping the base is in the best interests given all we could learn.
But this is completely disregarding the very real possibility that TIM/Cerberus and hell, even the Council would misuse it. Also, the dangerousness of simply being in a reaper makes me question whether or not we could even fully study it without sacrificing a good number of lives in the process.
In a real life context and morality aside, I honestly dont think it matters. Its like the idea of uninventing the atomic bomb. The technology exists so the best we can hope for, is for it to be used/regulated in an ethical manner. Id say simply blowing it up and "ignoring" it, is as bad as seemingly selfishly keeping it.
haha Ethical manner? You mean like dropping them on two civilian cities?
#66
Posté 23 février 2010 - 02:11
Modifié par Peavio, 23 février 2010 - 02:13 .
#67
Posté 23 février 2010 - 02:35
The whole renegade/paragon system simply sucks. I honestly think that if BioWare had put the option of keeping the base at the top of the conversation wheel most people here would have kept it because it is the paragon way.
#68
Posté 23 février 2010 - 04:19
#69
Guest_poisonoustea_*
Posté 23 février 2010 - 04:24
Guest_poisonoustea_*
That's enough to blow the base up.
#70
Posté 23 février 2010 - 04:35
Vagula wrote...
I kept it with my paragon. Without metagaming there is no way any sane person would destroy it and give up the only advantage againts the Reapers who have been killing off the galaxy for millions of years.
The whole renegade/paragon system simply sucks. I honestly think that if BioWare had put the option of keeping the base at the top of the conversation wheel most people here would have kept it because it is the paragon way.
I wouldn't.
I though that destroy the Reaper Reproduction Facility was even more important than creating your own reapers against them. In my playthrough, even if Reapers win the war, they'll be screwed because they won't be able to create more of them anymore.
That said, no matter how difficult the was with the reapers will be (Maybe it doesn't happen in ME3, who knows, ME1 and 2 is based on stopping them, not destroying them), every Reaper you kill will be one less reaper to Kill.
#71
Posté 23 février 2010 - 04:47





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