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Who choose to keep the *you know what* at the end?


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#51
Malastrail

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Destroyed it. TIM might be upfront about a lot of things but Cerberus organization has shown itself to be highly unethical in the past. I don't trust them to use the technology wisely.

#52
phisen

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I blew it up, I really don't trust TIM. I wouldn't be surprised if he started liquifying left and right and made reaper larvae just for the heck of it if the base was kept intact. On my next playthrough, I'm going to keep it just to see what the outcome will be in ME3.

#53
Marcellus15

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You do know that TIM is going to grab slaves and make a reaper for "HUMANITY". In case you all thougth he was out for technology, he wasn't... even if he was, even the slowest player could understand that Collector technology is designed only to control organics.



Best thing is to blast it to hell.

#54
Dormiglione

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I have one playthrough with 100% renegade and i saved the base.
I have a second playthrough with 100% paragon and destroyed the base.

I'm really curious to see what happens when i import these two savegames in ME3.

#55
Vanaer

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I kept it. Humanity will rule the Galaxy and all will be crushed under the Duumvirate of Shepard and TIM.

Modifié par Vanaer, 23 février 2010 - 12:42 .


#56
Icinix

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Vanaer wrote...

I kept it. Humanity will rule the Galaxy and all will be crushed under the Duumvirate of Shepard and TIM.


You. I like. We don't use words like Duumvirate enough.

#57
Vaenier

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I am Paragon and I always save the base. It is just the right thing to do; you can always just blow it up later after the Reapers are dead.

#58
Jalem001

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The Illusive Man is exactly the type of person who would sacrifice tens of millions of Humans to build a reaper or two. The justification being, of course, that better we lose millions then the entire race. Plus it'd pretty much ensure a Human Dominance for...a very long time.



I plan on keeping it on my Renegade playthroughs. I'm having a hard time justifying keeping it on my Paragon playthroughs just because the odds are so extremely high that Cerberus will end up using the base to create a Reaper or Reaper-ish thing.

#59
Bigdoser

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Vaenier wrote...

I am Paragon and I always save the base. It is just the right thing to do; you can always just blow it up later after the Reapers are dead.


I dont think that will happen >_>

#60
Vaenier

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Bigdoser wrote...

Vaenier wrote...

I am Paragon and I always save the base. It is just the right thing to do; you can always just blow it up later after the Reapers are dead.


I dont think that will happen >_>

My squad of 10 took out the base and Reaper fetus with no trouble. A few Cerberus goons would be a cakewalk. Most of Cerberus died on the Laserus Project and the Derelict Reaper. I dont think he even has any goons left.

#61
novaseeker

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Keep the base. I trust TIM much more than the Council. That doesn't mean I completely trust TIM, but he has the precise ruthlessness required to defeat the reapers.

#62
GenericPlayer2

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I saved it only 2 times, once as a paragon, and once as a renegade. I was curious, but in all my other playthroughs I destroyed it. I have a laundry list of issues with TIM and I don't trust him in any shape, way or form. It was the most satisfying way to give him the finger and tell him I will not be his pawn any more.

Realistically I don't expect saving the base will have any more effect than saving/not saving the council.

Modifié par GenericPlayer2, 23 février 2010 - 01:31 .


#63
Vaenier

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GenericPlayer2 wrote...

I saved it only 2 times, once as a paragon, and once as a renegade. I was curious, but in all my other playthroughs I destroyed it. I have a laundry list of issues with TIM and I don't trust him in any shape, way or form. It was the most satisfying way to give him the finger and tell him I will not be his pawn any more.

Its interesting how nobody mentions that TIM didnt just save your life, he gave it back to you. You think people would be a little more grateful for a second chance.

#64
Ghostano

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I blow it up what can I saw I like blowing things up.

#65
dynas2001

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crapmonster13 wrote...

The choice to keep it is definitely tempting although I never chose to personally. The rational side of me and easily the stronger, could rationalize that keeping the base is in the best interests given all we could learn.

But this is completely disregarding the very real possibility that TIM/Cerberus and hell, even the Council would misuse it. Also, the dangerousness of simply being in a reaper makes me question whether or not we could even fully study it without sacrificing a good number of lives in the process.

In a real life context and morality aside, I honestly dont think it matters. Its like the idea of uninventing the atomic bomb. The technology exists so the best we can hope for, is for it to be used/regulated in an ethical manner. Id say simply blowing it up and "ignoring" it, is as bad as seemingly selfishly keeping it.


haha Ethical manner? You mean like dropping them on two civilian cities?

#66
Peavio

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you must think of it like this even if they did find a weapon that could kill a reaper how are they going to destroy all the reapers there may be hundreds or thousands of them sure maybe they will be able to make a gun that can pierce reaper armor but so what there's 100 more to deal with. think of it like this if you gave the enemy one of your tanks and let them play around with it steal some technology.. and there like hey we now have better armor and guns with your technology that you created and know everything about so we can totally go against your 100-1000 tanks.. NO! i highly doubt it will be a technology advance that will beat the reapers it will be a breakthrough like they will figure how to get to darkspace and take them out in a weaker state or learn to timetravel or something interesting. my bets are on infiltration teams from all around the galaxy bording the reapers not guns mounted on every ship that can somehow own a reaper just doesnt make sense. doesnt make sense that there would be information on how to destroy a reaper in a collector ship, may get info on where to find them though

Modifié par Peavio, 23 février 2010 - 02:13 .


#67
Vagula

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I kept it with my paragon. Without metagaming there is no way any sane person would destroy it and give up the only advantage againts the Reapers who have been killing off the galaxy for millions of years.



The whole renegade/paragon system simply sucks. I honestly think that if BioWare had put the option of keeping the base at the top of the conversation wheel most people here would have kept it because it is the paragon way.

#68
Clarence2679

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I kept the base cause if it can help defeat the reapers im all for it. Besides I like Cerberus. I hope you can take over the Illusive man's place in ME 3.

#69
Guest_poisonoustea_*

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Just one word : indoctrination.



That's enough to blow the base up.

#70
Knoll Argonar

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Vagula wrote...

I kept it with my paragon. Without metagaming there is no way any sane person would destroy it and give up the only advantage againts the Reapers who have been killing off the galaxy for millions of years.

The whole renegade/paragon system simply sucks. I honestly think that if BioWare had put the option of keeping the base at the top of the conversation wheel most people here would have kept it because it is the paragon way.


I wouldn't.

I though that destroy the Reaper Reproduction Facility was even more important than creating your own reapers against them. In my playthrough, even if Reapers win the war, they'll be screwed because they won't be able to create more of them anymore.

That said, no matter how difficult the was with the reapers will be (Maybe it doesn't happen in ME3, who knows, ME1 and 2 is based on stopping them, not destroying them), every Reaper you kill will be one less reaper to Kill.

#71
RurouniSaiya-jin

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Didn't keep it. Too many things could go wrong if I leave the thing in tact. Although TIM's alterior motives was the first reason to come to mind when I was making the decision, it's only but one of many reasons why I didn't want to leave the base in tact.