Mass Effect 2 Textures Improvements (1.4 23Dec10)
#26
Posté 08 avril 2010 - 08:44
#27
Posté 09 avril 2010 - 09:45
#28
Posté 09 avril 2010 - 09:52
#29
Posté 09 avril 2010 - 10:36
As I play the game, if I encounter a too noticeable poor texture, I stop playing and tweak it. This is really the only way as I have to check what I do. For example, right now I want to modified my butarian blue suns armor but I can't because I have to take Grunt.
Now, is the project really going to be finished? I don't really know. I'm still working on it I assure you.
#30
Posté 15 avril 2010 - 01:11

No release yet, please be (really) patient.
Modifié par DaewaNya, 15 avril 2010 - 01:13 .
#31
Posté 15 avril 2010 - 01:41
But the smoothened out edges for all the other texture examples are just perfect, specially noticable on the last blue suns armor. Great work.
#32
Posté 15 avril 2010 - 01:46
#33
Posté 15 avril 2010 - 03:26
#34
Posté 15 avril 2010 - 03:32
Vena_86 wrote...
For the first picture and the pronounced normal maps I would actually suggest that the original looks better overall. The reason is that by increasing the contrast and intensity of the normal maps the low texture size is actually even more obvious than before. Also it doesnt work quite well with the overall clean art design of the game.
Actually, in ME2, the normal maps are lower than the textures themselves. I just resized the normal maps at the same resolution of the textures then add back the original detail from it. The process I'm doing avoid any quality loss from doubling the size of the normal maps, it actually enhanced it. But then again, more detailed normal maps doesn't necessarly mean better visual quality, that's why I need your opinions.
#35
Posté 15 avril 2010 - 04:09
The other improvements are, without doubt, fantastic.
Modifié par Burdokva, 15 avril 2010 - 04:09 .
#36
Posté 16 avril 2010 - 05:38
What do you do to fix it?
#37
Posté 16 avril 2010 - 05:57
DaewaNya wrote...
I was asking if I should change normal maps, I guess your answer is no.
Make the Change id say I love the work you did and I think this would be awsome to see even better looking changes then the crappy original. they all lokk good compared to the original. i do like the t2nd textmod of the krogen.
Modifié par mxfox408, 16 avril 2010 - 05:58 .
#38
Posté 20 avril 2010 - 03:18
-Turian Blue Suns Armor
-Lab Krogan
-Rana (Very Little Improvment)
-Female Human Blue Suns Armor
-Grunt's Tank
-Lab Bug Cage
Remember, I still need your opinions/suggestions about normal maps.
Modifié par DaewaNya, 20 avril 2010 - 03:21 .
#39
Posté 23 décembre 2010 - 07:17
#40
Posté 23 décembre 2010 - 07:59
#41
Posté 23 décembre 2010 - 08:09
#42
Posté 23 décembre 2010 - 09:58
#43
Posté 23 décembre 2010 - 10:29
Fredvdp wrote...
How do I use this if I use MassAffinity to fix long load times on a dual core processor? I assume I can't just use Texmod on MassAffinity, or can I?
Try loading texmod with Massaffinity, then ME2 with texmod. Don't know for sure if it works.
#44
Posté 15 février 2011 - 02:50
(Unable to connect or only download 0mb. file)
Nowhere else to download it, anyone still have 1.4 file keeping in your PC ?
I accidently delete my backup file and now link is undownloadable. I need this mod so bad. (T-T)
#45
Posté 15 février 2011 - 04:43
#46
Posté 16 février 2011 - 09:21
#47
Posté 12 octobre 2013 - 06:11
Thank you very much in advance (hopefully... ^^)





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