I'm making a new module and I think the Redcliffe castle entrance ( lak200d) is just PERFECT for what I need to use as starting area.
However i do want to change it up a bit, like getting rid of all the carraiges and the bundles of sticks and hay.
From what I understand this is done in the Level editer and not in the area editer.
What Do I need to do in teh level editor to make my own varient of the redcliff castle entrance?
How Do I edit an existing level?
Débuté par
MarcusSilos
, nov. 07 2009 12:43
#1
Posté 07 novembre 2009 - 12:43
#2
Posté 07 novembre 2009 - 01:02
open the .lvl file for that layout. you can then simply edit it as you would with any level.
#3
Posté 07 novembre 2009 - 01:04
I seem to have trouble finding the .lvl file corresponding to lak200d. Can you direct me to where it might be?
#4
Posté 07 novembre 2009 - 01:50
Still need help on finding that .lvl file.
#5
Posté 07 novembre 2009 - 02:12
I am not 100% sure but I do not think you can edit the main campaign levels in such a way. Heck I haven't even found any of the main campaign levels myself. You can edit other areas of the campaign but opening / finding / changing them isn't something we can do from the looks of it.
#6
Posté 07 novembre 2009 - 02:13
I don't blame 'em. It be too easy to screw up the game. Looks like I'll have to get dirty and make my own courtyard!
#7
Posté 07 novembre 2009 - 08:46
We didn't include the .lvl files for the main campaign's areas in this release and I don't know what the plans are for sending them out are. Sorry about the ambiguity.
#8
Posté 12 novembre 2009 - 04:31
thank you for the clarification, I was curious to see how the castle Cousland area was done as it looked like an interior area but sported a skydome I believe.
Any chance of having info on how it was done ?
Any chance of having info on how it was done ?





Retour en haut






