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#26
valleyman88

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When I try to run MassEffect2.exe with texmod, I get an error message saying "The program can't start because nvtt.dll is missing from your computer."



What am I doing wrong?

#27
Wolfehunter

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What would be cool is to see a team make a hirez texture pack.

#28
BiancoAngelo7

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Wolfehunter wrote...

What would be cool is to see a team make a hirez texture pack.


I have been working on this, but it is a lot of work, and involves re editing many textures in a drastic manner. Hopefully I will be able to release something soon.

#29
Ekees

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BiancoAngelo7 wrote...

Wolfehunter wrote...

What would be cool is to see a team make a hirez texture pack.


I have been working on this, but it is a lot of work, and involves re editing many textures in a drastic manner. Hopefully I will be able to release something soon.


Interestingly enough... the Dragon Age armor helm already has a much higher pixel count texture (1024 x 1024) but a texture of the same dimensions does not appear to exist for the helm of other armor sets (Terminus, Inferno).  It's almost as though they started with the idea, but had to scale back.

In any case, wouldn't it be more fun making new and unique content instead of trying to upscale the existing stuff?

I suppose it's less daunting if the categories of textures were taken on a case by case basis, like upgrading the computer display textures of certain NPC computer displays in the game world so that the text was actually readable, but skipping an upgrade of the skin of every NPC.

I know why this idea is attempted for very old games like System Shock 2, where the home-brew texture upgrade is wonderfully significant, and breathes life back into the title.  Where ME2 would benefit is debatable.

Wolfehunter, could you provide some examples within ME2 where you think the textures are brazenly too low-res?

#30
BiancoAngelo7

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Im sure hes talking about npc armor and the likes. Also, unfortunately so far all we can do is change or upgrade existing in game items as creating them is not a possibility yet.

#31
Ekees

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valleyman88 wrote...

When I try to run MassEffect2.exe with texmod, I get an error message saying "The program can't start because nvtt.dll is missing from your computer."

What am I doing wrong?


Found this thread on the site that is sort of related, suggests that you might need to update the video drivers:

http://social.biowar.../index/840891/1

#32
rabbitchannel

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Don't want to seem unappreciative, great work here, truly, but the "No Selection Box"... a lot of times I have to strafe in circles while whisking my mouse in even more circles just to get the selection indicator to go blue. If I can't even SEE the selection box... god help us all.

#33
huddini

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Great work Bianco!



Hopefully, maybe I'm dreaming, but somebody in the near future can find some way to create new game content such as more side-quests and the like, but that might actually be more complicated than it seems :o





Nice job of the retexing of the in-game weapons and armor, and even reskins for certain party members!

#34
valleyman88

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Ekees wrote...

Found this thread on the site that is sort of related, suggests that you might need to update the video drivers:

http://social.biowar.../index/840891/1


My drivers have been updated but the problem persists. :(

Edit: Completely reinstalled the game and still the same error.

Modifié par valleyman88, 05 mars 2010 - 01:27 .


#35
Khayness

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You just made my millitary school cusin happy with that Berret mod :D

Awesome job folks!

#36
Estelindis

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Great idea! Some lovely-looking texture mods you've got there. :-)

#37
BiancoAngelo7

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Im glad you guys like them! That makes us modders happy pandas. :)

#38
Ekees

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valleyman88 wrote...

Ekees wrote...

Found this thread on the site that is sort of related, suggests that you might need to update the video drivers:

http://social.biowar.../index/840891/1


My drivers have been updated but the problem persists. :(

Edit: Completely reinstalled the game and still the same error.



I'm revising this post...  I think the solution you need is here:

http://gbxforums.gea...ead.php?t=85817

In this situation, you would rename the NVTT.DLL that is in the "Mass Effect 2\\Binaries" folder, and copy the  NVTT.DLL version you see in that link above into that same folder.  I make no guarantee that this will fix anything or that your computer will not implode into a rift in the space/time continuum, killing everyone within range of several thousand lightyears. Standard disclaimer, you understand. ;)


Thankfully, the game runs fine and the issue only happens when you try to use TexMod, right?

A Google search shows that the nvtt.dll issue you described is pretty widespread across more than one situation and game for the Windows platform.

Do a search of your entire harddrive for nvtt.dll using an account on your computer that is an administrator (an account that is allowed to install software).

1) Does your computer find more than one copy of nvtt.dll?

2) In what directories does the computer find that file?  If it's too much to type, post a screenshot to imageshack.us and link it in your reply.

3) In the folder where you keep TexMod, are there a lot of other unrelated files in that same folder?

Modifié par Ekees, 07 mars 2010 - 01:18 .


#39
Auts

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Is there any texture mod avaiable, where Garrus'es armour is fixed?

Modifié par Auts, 06 mars 2010 - 03:55 .


#40
BiancoAngelo7

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No. its not possible, we would have to create a new in game object. There is none.

#41
valiala

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is there a Garrus skin mod for Shepard?

#42
BiancoAngelo7

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There is a way to fiddle with the ini to make your shepard appear as team mates. You would probably find an answer by posting on the "Modding is Possible" thread. Good luck. :)

#43
snfonseka

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Nice!

Modifié par snfonseka, 06 mars 2010 - 06:48 .


#44
Wolfehunter

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BiancoAngelo7 wrote...

Wolfehunter wrote...

What would be cool is to see a team make a hirez texture pack.


I have been working on this, but it is a lot of work, and involves re editing many textures in a drastic manner. Hopefully I will be able to release something soon.

Ya its a big project I know. Been there done that. :)

#45
BiancoAngelo7

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@wolf



Yeah tell me about it. Seriously. Frigin insane amount of retexturing involved. Free time is now a thing of the past lol.

#46
BiancoAngelo7

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WOW just realized this thread got stickied! Thanks devs/moderators! That was awfully nice of you. :)

Modifié par BiancoAngelo7, 06 mars 2010 - 10:42 .


#47
Insertnameioo

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It's pretty cool to get recognized, nice work Bianco!

#48
BiancoAngelo7

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Thx man, but we all did it together! :) *goes back to texmodding with renewed purpose* lol

#49
AngryFrozenWater

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Thanks for the heads up. Looks great. :)

#50
javierabegazo

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Can any of you upload a video showing some of these mods/textures, I'm dying to see them :P