Aller au contenu

Photo

Easy Place to find ALL Available Texture Mods


  • Veuillez vous connecter pour répondre
145 réponses à ce sujet

#51
Nolenthar

Nolenthar
  • Members
  • 161 messages
Thanks for your job Bianco (and all other modders)

#52
Nolenthar

Nolenthar
  • Members
  • 161 messages
Is there any similar groups for new items ? like the helmets the blue suns wear and that are not available to us ?

Anyway, as I already said, great job. keep us informed.

#53
Torguemada

Torguemada
  • Members
  • 597 messages

BiancoAngelo7 wrote...

No. its not possible, we would have to create a new in game object. There is none.

Couldn't you just change garrus model back to the one that is used before his armor gets broken?

#54
BiancoAngelo7

BiancoAngelo7
  • Members
  • 2 268 messages
For all those who wish to see Garrus back to his good ol self: (includes me lol)



There are currently mods being worked on, both on the ini side of things as well as tinkering with the textures, to make Garrus good as new. However, the ini solution presents difficulties with sound glitches and the texture solution is coming along but has its own hurdles. As soon as we have something workable and of good quality, you will all know. :)

#55
Kusy

Kusy
  • Members
  • 4 025 messages
Adding my own: TALI RESKIN

#56
yuncas

yuncas
  • Members
  • 781 messages
Damn you XBOX!!!!

#57
ManBearPig91

ManBearPig91
  • Members
  • 337 messages
cool thanks

#58
Ackillez

Ackillez
  • Members
  • 225 messages

Torguemada wrote...

BiancoAngelo7 wrote...

No. its not possible, we would have to create a new in game object. There is none.

Couldn't you just change garrus model back to the one that is used before his armor gets broken?

I've been wondering about that too. His armour is intact for the entire recruitment mission, surely the model must be hidden in some dark crevice in the code?

#59
BiancoAngelo7

BiancoAngelo7
  • Members
  • 2 268 messages
yeah, there is an ini solution that the ini modders are looking to implement. Last update was that they had found the armor code but implementing it gave glitches like no sounds on the normandy etc. They are working hard to make it work though. :)

#60
Pocketgb

Pocketgb
  • Members
  • 1 466 messages
So how's that new blue hud coming, Bianco : p?

#61
sodacatkun

sodacatkun
  • Members
  • 402 messages

yuncas wrote...

Damn you XBOX!!!!

get a jtagged xbox. you can use mods, do it for my fallout 3

#62
Guest_XxTaLoNxX_*

Guest_XxTaLoNxX_*
  • Guests

javierabegazo wrote...

Can any of you upload a video showing some of these mods/textures, I'm dying to see them :P


I was working on this but I have a few issues.

1) My Window's Movie Maker is being a ***** right now because it won't create a video from the clips.
2) I have a "trial" version of FRAPS so I can only take 30 seconds of video capture with a 2 second cooldown, this means I have to replay areas 2-3 times to allow smooth editing of video.

Problem #1 is the main problem as I can no longer make any videos from clips. If anyone has any solutions to problems 1 and 2 then PM me and I can get back to work making a video with these awesome TexMods.

#63
loengrim

loengrim
  • Members
  • 26 messages
do you have textures to replace shepard's default tech armor? i visited your group site but the link to the larger pic for the tech armor seems broken.

btw. is there a way to replace shep's tech armor and use the the design for the enemy's tech armor?
that would be awesome.

edit: it would also be great to replace garrus' broken armor back to it's original shiny archangel armor.
(the one before the gunship incident)

edit2: the mod removing jack's tattoos looks nice but weird. is there a way to give jack some hair?

edit3: wow.. can a female shepard wear samara's justicar suit?... that pic looks wow..

Modifié par loengrim, 13 mars 2010 - 01:59 .


#64
xDarkicex

xDarkicex
  • Members
  • 742 messages
Finished my first texture Retouch Normandy Floors

social.bioware.com/project/2266/

Image IPB

Modifié par xDarkicex, 13 mars 2010 - 06:02 .


#65
Guest_XxTaLoNxX_*

Guest_XxTaLoNxX_*
  • Guests
Ok I just finished a project on something that has been bothering me for awhile on my female Infiltrator playthrough. The Visor. So I have a fixed version that moves the targeting circle from an odd position above her eye, to a much better position in front of the eye... you know.. so she can see through targeting circle in the game.

My screenshots make it hard to notice but this is about as good as I can get. If I find an opportunity to have better screenshots then I will update them.

EDIT: I new to uploading mods, and the BioWare forum setup so any problems just PM me.

BEFORE:
Image IPB

AFTER:
Image IPB

Modifié par XxTaLoNxX, 13 mars 2010 - 08:14 .


#66
xDarkicex

xDarkicex
  • Members
  • 742 messages
What number is that texture?



Also new Texture edit Done

MAP MOD

Just sharpened The Map

Image IPB

DL Here - http://social.biowar...m/project/2268/

#67
BiancoAngelo7

BiancoAngelo7
  • Members
  • 2 268 messages
Wow good stuff you guys, it looks really good! keep up the awsum work :)

#68
Guest_XxTaLoNxX_*

Guest_XxTaLoNxX_*
  • Guests
I just updated my Visor mod images, you should now be able to clearly see the before and after. I also customized the aiming reticule so it's not so overbearing in conversations.  Any issues just let me know and I will fix them.

#69
xDarkicex

xDarkicex
  • Members
  • 742 messages
Can anyone tell me the number of the Visor I would love to edit it, and no offence Talon, I just want to change more then the circle location

#70
Guest_XxTaLoNxX_*

Guest_XxTaLoNxX_*
  • Guests
It doesn't have a specific number it is in fact like 8 textures. The reticule is a texture all by itself and has a specific "fold point" on the Visor. It took me about a week to track all the textures involved and edit them for the finished product above. Also be aware that the textures are spread out and not grouped together in the loading process.



No offense taken, if you manage a better Visor I may download and use it.

#71
xDarkicex

xDarkicex
  • Members
  • 742 messages
Well that sounds like fun to track down, thanks mate

#72
Ekido

Ekido
  • Members
  • 53 messages
Cool mods there but they all use Texmod wich is BAD!!!!
Texmod realy kills game performance, drops from solid 75 to 25 in large areas and this isnt hardware issue.

While these mods are awesome (not counting texmod) i realy cant sacrifice all this performance just for few mods :L so im gonna skip these for now unless some genious pops up with possible fix to this performance issue with texmod.

Modifié par Ekido, 13 mars 2010 - 11:17 .


#73
xDarkicex

xDarkicex
  • Members
  • 742 messages
Do people really lose FPS with Textmod I don't my rig Q6600 OC 3.8GHz 4GB ram 1500Mhz 4-4-4-14

7,500RPM HDD GTX 285 at 800 Core clock

#74
Guest_XxTaLoNxX_*

Guest_XxTaLoNxX_*
  • Guests
Not mine... I have no performance lose with TexMod.

#75
xDarkicex

xDarkicex
  • Members
  • 742 messages
Me neither.