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Easy Place to find ALL Available Texture Mods


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145 réponses à ce sujet

#101
xDarkicex

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NVM I am a bit dense sometimes I never saw the drop down to switch output

#102
BiancoAngelo7

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Hello everyone :) Its been a while since my PC broke, I finally got it working again, and I just wanted to say that I am happy to be working on new and old mods again :) Also, I wonder what that countdown is for? lol

#103
danielassault

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BiancoAngelo7 wrote...

Hello everyone :) Its been a while since my PC broke, I finally got it working again, and I just wanted to say that I am happy to be working on new and old mods again :) Also, I wonder what that countdown is for? lol


Can't really miss now. :)

#104
Killy_Mcgee

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Man, I wish I had a better compy than the one I have now.



It sucks.

#105
SteamPunks

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I don't know if this is the right post to reply to but does anyone know of a way to get both Texmond and a trainer to work? I have steam so I had to rename the original file in order for texmod to work.

#106
xDarkicex

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A trainer?

#107
marshalleck

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wtf who needs trainers for games these days?

#108
lastpatriot

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Perhaps I'm missing something as I'm by far, not a mod expert but I continue to have trouble trying to get the Asari mods for Shepard to work.  Would one of you kind folks be willing to write up a step-by-step process on how to do this using the RCW Modmanager?

Thanks so much!

#109
Corehaven22

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Everyone laments their X box because it cant be modded. Thats the system I play it on too right now.



What would keep Bioware from releasing some of the more popular mods via the Ceberus network for free? That way everyone can enjoy them? Just a thought.

#110
Hadark

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Corehaven22 wrote...

Everyone laments their X box because it cant be modded. Thats the system I play it on too right now.

What would keep Bioware from releasing some of the more popular mods via the Ceberus network for free? That way everyone can enjoy them? Just a thought.

That just makes too much sense

#111
Burdokva

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Corehaven22 wrote...

Everyone laments their X box because it cant be modded. Thats the system I play it on too right now.

What would keep Bioware from releasing some of the more popular mods via the Ceberus network for free? That way everyone can enjoy them? Just a thought.


And it would get them an instant "Community Approves +100". Plus, it actually would breathe some life into the waning Cerberus Network, and make people care about it...

You hear BioWare/EA? You can make money of modding too - free, community created content sells new game copies, or 15$ CN subscriptions!

Man, I should have been a game marketing executive (thumbs up to Corehaven22)... :lol:

Modifié par Burdokva, 14 avril 2010 - 07:26 .


#112
implodinggoat

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Does anyone know the code for the male armor that appears at the 40 to
41 second mark in this video (the green camo version preferably)? and
is it possible to add it as an armor (not a casual outfit) for maleshep?



#113
JayJayCAW09

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just a quick question guys, does anyone have textures of Miranda, default male Shepard...........hell why not everyone lol, textures in JPG format? pictures basically with the skin and stuff...........actually like this http://img405.images...5/1844/dor2.png



the reason I'm looking for stuff like that is because I make CAW's (Create A Wrestler) on a game called SmackDown! vs. RAW 2010, I have a way to upload those types pics to my Xbox so plz if anyone can help me out plz do :)

#114
rvayda141

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So i started using these and im curious do i have to load them into texmod with ME2 every time i start the game up or is there a way to permanently load them so i dont have to run texmod every time

#115
Web2nr

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Just started texture modding, and here's my first mod, here's a link to the project

Edit:  oops, file was set to group only, but is now available to everyone

Image IPB

Modifié par Web2nr, 25 avril 2010 - 11:16 .


#116
Euriphobia

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I'm a little confused my this thread, its titled as an easy place to find ALL texture mods but barely any have been posted here and the only links given seem to be to this group that you have to actualy have modded textures to join. Is there nowhere I can go just to view a straight list of texture mods?

#117
Web2nr

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Euriphobia wrote...

I'm a little confused my this thread, its titled as an easy place to find ALL texture mods but barely any have been posted here and the only links given seem to be to this group that you have to actualy have modded textures to join. Is there nowhere I can go just to view a straight list of texture mods?


goto the projects tab on the group page, they're all listed there

#118
Euriphobia

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Web2nr wrote...

Euriphobia wrote...

I'm a little confused my this thread, its titled as an easy place to find ALL texture mods but barely any have been posted here and the only links given seem to be to this group that you have to actualy have modded textures to join. Is there nowhere I can go just to view a straight list of texture mods?


goto the projects tab on the group page, they're all listed there


Thanks sir

#119
lastpatriot

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Question:



I have been playing around for the last bit with trying to come up with information needed to create Miranda's hair on my FemShep like unto all the special hair options listed on the ME2 Faces website. By chance, do any of you know how to accomplish this or if there are any other hair options available?



Thanks!

#120
Andaius20

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I think Miranda's hair is attached to her head model or something like that. IIRC so is unavailable.

#121
Razyx

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lastpatriot wrote...

Question:

I have been playing around for the last bit with trying to come up with information needed to create Miranda's hair on my FemShep like unto all the special hair options listed on the ME2 Faces website. By chance, do any of you know how to accomplish this or if there are any other hair options available?

Thanks!


I've already done a Miri's hair change here... but if you want to make changes for yourself...

Tools:

Gimp/Photoshop and their DDS plug-ins.
Texmod.
Windows Texture Viewer -WTV- (some helpfull info and quick overview)

Steps:

· Run Texmod, set logging mode and chose the output file format which you gonna work, output folder etc.

· After you have extracted the desired textures, you can explore them with WTV and look mipmap number, format (usually DXT), etc.  Don't forget about the log file created by Texmod, you will need it to build the packages (and probably you will have to change the folder address for package compilation)

· With the plugins (Photoshop/Gimp) installed, now you can open/save the DDS files and work on them.

· Later, with the textures done (and saved in the same format and mipmap numbers), run Texmod (Package build) picking the log file. 
hint: copy your log file on your work folder. Edit it with notepad and change the old address folder for the new one.

· You can fill the info fields and then build the package, finally you will get your lovely tpf file ready to be added and launched through Texmod (package mode)


I hope it's clear/useful... 

Modifié par Razyx, 28 avril 2010 - 06:44 .


#122
Guest_justinnstuff_*

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Thanks for all the useful tools!

#123
epoch_

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I'm sick of looking at Pinocchio shepard.

#124
Azint

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I'm sick of looking at epoch_.

#125
Guest_justinnstuff_*

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Heyo! Just wanted to stop by and apologize for the elf sheploo, I was having fun, I didn't think it would annoy people that much. Happy hunting!