Area Reave tends to cool down slowly. As I said, I have tried it. Area Reave leaves you vulnerable because you're cooling down with just your gun and a Singularity for defense. I would rather use a squaddie for that, then reserve Throw Field on me to keep the Husks off.
You do know Samara's Area Reave is on a 12sec CD (6.6 sec with Cadeo + upgrades)? What are you going to do for the 6.6 secs she's on CD? You can't use Throw Field effectively as enemy still has armor to be stripped.
No, its better to...
0s: Area Reave Samara, Throw Field Shepard
1.8s: Area Reave Shepard
5.2s: Throw Field Shpeard
7s: Area Reave Samara, Throw Field Shepard, repeat 1.8s
All this time, you're STILL shooting your gun.
There are reasons for why I don't put it on Shep. First is because only Shep has SIngularity and I occasionally need to reposition or renew it.
The beauty of Area Reave is that you would use it over Singularity on organic health. This is because it has the same AoE and similar duration, but Reave also damages them and more importantly, recovers your health.
As such, there is no need to renew/repostion Singularity when Area Reave essentially replaces it against unprotected organics. You want to spam Reave anyway on organic health just like Vanguards spam Charge to keep them alive in order to keep shooting your gun.
The only thing you'd use Singularity on would be those who you can't burst down their protection, like Scions/Harbingers. And that's why I prefer Bastion + Heavy, because it actually enables me to singularity a Harbinger and then area reave one of his minions with plenty of time remaining to refresh singularity. Allows me to prevent Harbinger from respawning easier that if I went Nemesis + Wide like most people here use Singularity as their main CC.
Second is because I don't need a second Reave. I need Throw Field + Area Reave.
I guess you haven't caught on with what I'm trying to say. 2x area reave > WE explosion, because the latter needs three cds to ONLY strip enemy defenses (remember WE has problems already killing someone at full health). Compare it to the former, which only needs 2 cds to blow. Even if you just take total base seconds, 2x Area Reave is equivalent to 18 secs of cd (6 shephard + 12 samara), while WE AT BEST is 21 secs total cd (9 sec unstable warp to get rid of barrier + 3 shephard for lift + 9 sec unstable warp)
Not only that, but 1x WE only accomplishes major damage to one target, and essentially protection stripping for those caught in the AoE. 2x Reave on the other hand strips everyone in AoE, damages their health, CCs them AND recovers the health of the second user. So you accomplish more for less cds blown.
And of course, Throw Field + Area Reave > WE even against those on ledges. This is because all explosion does on those with protection is stagger them; it does not fling them away. Area Reave + Throw Field on the other hand throws everyone affected in the AoE, no questions asked since Area Reave removes minion armor/barrier
Don't need help with protection stripping. Have Warp for that. We are on global cool down. Having two powers that do the same thing is not beneficial.
You've seriously got to be kidding me if you still think Area Reave does the same thing as Heavy Warp. Reave does AoE stripping without the need of any help, cc's those in health, and recovers your own. Warp doesn't do the same.
We are not comparing spamming Reave with spamming Dominate. There is no spamming going on.
I think now I know why you haven't seen the power of Reave. You're supposed to spam it on organics/armor/barrier like Vanguards spam charge, as its the cornerstone of your offense AND defense. You obviously keep favouring WE and trying to set it up when Area Reave does what it does and more, albeit a slightly smaller radius.
Reave can do part of what Warp can do, but without the Explosion function, you still want Warp leveled anyway
Last time I checked, Area Reave alrady has a 3m radius. Big enough to consistently catch two enemies. That's the explosion function you're looking for. And unlike explosion, it CCs agaisnt organic health AND recovers your own.
In any case, yes I agree, you still want Warp leveled, but for different reasons. It's mainly for catching people who hide behind full cover. Note that's rare, as you only need to see a portion of your target to successfuly hit with Reave. Plus its backup to set off WE against synthetics, which Reave loses much of its advantages.
Therefore, Reave's defense stripping function is largely superfluous on an Adept (or for a Sentinel for that matter).
It isn't. WE is too slow for many situations; Reave just does it plainly better. And it does MORE than just defense strip. Need I repeat myself again?
If I wanted to do area damage, I'd use Warp Explosion and clear a huge area - again, no need for Area Reave to do that.
If you're already having problems killing someone at full health with WE, how much more for his buddies who you haven't stripped their defenses yet? You will only achieve protection stripping at best with WE, which Area Reave can do with just one shot rather than blowing all 3 cds.
If I had just one power, sure, I'd take Reave over Dominate, but I don't have just one power.
But the question is not that; it's why are you taking dominate when Reave can do what it can do almost as well, but it can also do much more? That would be like taking Mordin's 170 damage Incinerate blast over Samara's 160 damage Area Reave.
tl;dr
Area Reave against organics is basically...
-Warp + AoE against protection, without the hassle of setting WE up
-Singularity + damage + health regen against health
-like Dominate, it allows you to go trigger happy out of cover since you can regain health
-allows you to keep singularity for tough cookies like Harbingers/Scions/Krogan
-does all the above for a 6sec base CD (3.2s with bonuses)
This type of effeciency is unparalleled in the game. Sure there are still things Warp/Singularity can only do and that's why you still max them, but Reave becomes your main weapon and your main sheild if you use it properly against organics.
Modifié par DragoonKain3, 24 février 2010 - 01:05 .