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#26
DragoonKain3

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@Roxlimn

For an Adept, Reave is totally superfluous. Better to take Energy Drain.

This would actually be true if there were more synthetic/shielded enemies, or if they actually mixed up synthetics/organics more within the confines of the mission itself.

But fact of the matter is, at least 70% of enemies are organic (maybe even 80%), and non-geth synthetics all wear armor. And whats killer is that barring Blue Suns fights, either the mission is all synthetics, or much more often, all organics. And did I mention that the main enemy this time are organics that all use barriers and/or armor? As such, taking a generalist approach when the game is so obviously skewed towards fighting organics/armor/barrier simply does not make sense; you would be using Energy Drain for only a fraction of the game, making it a waste of a bonus power.

As an analogy, taking Reave is kinda like taking Improved/Extra Undead Turning in an undead heavy DnD campaign. It might not be effective against every enemy you face, but you know it will be very useful for the majority of the time. And Reave is the best when dealing with organics in this game... even setting up warp explosions isn't nearly as effective as area reave. As an example, take any kind of rush (krogan, husk, abomination, varren, or even fenrir mechs), and its so much easier defending against them with Area Reave than it is with warp explosions because you don't need tim to setup a combo.

The only time you won't be using Reave is against Geth Heavy missions (which is what, 3 missions out of all of them?). Even then, you can just bring in anti-synthetic squadmates to deal with these missions, while you fall back on Singularity for CC and Warp Explosions to help deal DPS on them. And that happens rarely enough to warrant even retraining Reave to something more useful for these missions.


As for Reave vs Dominate, fact of the matter is, while Dominate is superior in keeping damage off you, you shouldn't die with Reave anyways due to the fact that it restores 200+ health every 3.2secs for an Adept. So Reave keeps you alive almost as well as Dominate, but strips armor/barrier, CCs health, AND does damage, all in an 3m AoE?

Don't get me wrong, Dominate is a great skill (so is AI hacking), but Area Reave is as good in survivability but superior in other ways as well? There's no question which is the superior skill.
 
It's like taking Blood Wound from Dragon Age but instead of it draining health every cast, it actually gives you health. And as any DAO player would know, BW is already so powerful in DAO on those that it can affect; replacing health drain with health gain just makes it borderline broken when the things it can affect is at least 70% of the enemies you'd face in the entire game.

#27
SmilingMirror

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DragoonKain3 wrote...

@Roxlimn

For an Adept, Reave is totally superfluous. Better to take Energy Drain.

This would actually be true if there were more synthetic/shielded enemies, or if they actually mixed up synthetics/organics more within the confines of the mission itself.

Most enemies you encounter will have shields, aside from the vorcha. Reave is not the only option to destroy health, especially on an Adept.

The only heavy biotic places are the collector missions.

Modifié par SmilingMirror, 24 février 2010 - 08:23 .


#28
Roxlimn

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DragonKain3:



When I say that it's better to take Energy Drain, it's with the understanding that you can use Advanced Training to respec that bonus power into something more useful depending on the situation. For the Reaper IFF, I would totally take AP Ammo.



Energy Drain is to do all the first missions, then do Blue Suns missions, then do synthetic-heavy missions. Once you're done with most of that, shift to something else, if you need to. I am not constrained to use Energy Drain the whole game, and I hope you realize that you're not constrained to use Reave the whole game, either. It's a changeable part of the game.



As an analogy, taking Reave is kinda like taking Improved/Extra Undead Turning in an undead heavy DnD campaign. It might not be effective against every enemy you face, but you know it will be very useful for the majority of the time. And Reave is the best when dealing with organics in this game... even setting up warp explosions isn't nearly as effective as area reave. As an example, take any kind of rush (krogan, husk, abomination, varren, or even fenrir mechs), and its so much easier defending against them with Area Reave than it is with warp explosions because you don't need tim to setup a combo.




I don't use Warp Explosions for Husk Rushes. I use Throw Field. Better than Area Reave without a doubt. Abomination? Definitely Warp Explosion. Again, tested it out myself. The reason Warp Explosion is not good for Husk rushes is because you can't actually use it, so even mentioning it is somewhat confusing to me. Husks die as soon as you Pull or Sing them. You occasionally get a Warp Explosion for some reason on Husks that have Armor, but I'm not familiar with the specifics of how it happens.



Abominations? You totally get Warp Explosions out of them, and getting an Unstable Warp will outright kill a whole gaggle of Husks and Abominations in one fell swoop. No large amount of time is necessary for setup. Warp or Reave for removing armor, Pull, then Unstable Warp. The combo comes together nearly instantly, and it'll outright kill every Husk in its large area of effect (7 meter radius).



Yes, I rather think that that's better.



The only time you won't be using Reave is against Geth Heavy missions (which is what, 3 missions out of all of them?). Even then, you can just bring in anti-synthetic squadmates to deal with these missions, while you fall back on Singularity for CC and Warp Explosions to help deal DPS on them. And that happens rarely enough to warrant even retraining Reave to something more useful for these missions.




See, here's my problem. I WANT to see how awesome this power is, because everyone's raving about it so much, but every time I deploy it, I end up wishing I'd used my cool down for Warp Explosion instead.



Every time I take the time to bother to use Reave, I have a harder time of it. Why? Is there some secret to its use? How do you use it? I DON'T, in fact, use Reave hardly ever, which is why I don't like taking it as an Adept.



As for Reave vs Dominate, fact of the matter is, while Dominate is superior in keeping damage off you, you shouldn't die with Reave anyways due to the fact that it restores 200+ health every 3.2secs for an Adept. So Reave keeps you alive almost as well as Dominate, but strips armor/barrier, CCs health, AND does damage, all in an 3m AoE?



Don't get me wrong, Dominate is a great skill (so is AI hacking), but Area Reave is as good in survivability but superior in other ways as well? There's no question which is the superior skill.




Strips Armor/Barrier? Don't need that as an Adept, since I will level Warp. I do not fancy going through the game as an Adept not employing Warp Explosion. CC? Dominate does that better, since it shuts down multiple opponents. Health? Don't need it. No one is shooting at me. Does damage? Eh. A Collector Assassin does pretty decent damage, actually.



In point of fact, every time I used Dominate at level 3 or 4, I had an easier time. Not so with Reave. So how do I use it so that I can get the results you are raving about?








#29
DragoonKain3

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Krogan, Vorcha, Varren, Husks, Abominations, Scions, Collector Drones, Guardians, Assassins, Harbingers, Fenrir mechs, Loki mechs, and the giant squid thiniges either use barrier or armor.



The only enemies (apart from bosses) that pack shields are Geth, Blue Sun organics, and Eclipse troopers (the rest of Eclipse uses barriers). And even then the latter two are organics, so they can be used as health batteries once you strip their protection.



So you really think Energy Drain is more useful to the Adept than Area Reave with a list like that? I think not, especially with all the melee rushers falling under the armor category.

#30
Roxlimn

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DragonKain3:



It's more functional to list the enemies by type and mission, since you don't encounter a normal variation of enemies in every mission. Also, your list of Barrier-using enemies is missing Eclipse personnel, but you knew that, I think. Most Eclipse use Barrier. Blue Suns use Shields (though I did encounter Eclipse merc engineers using Shields). It's more functional to list by mission.



Energy Drain is useful for Adept because it helps to fill in a hole in their offensive arsenal. Reave doesn't do anything unique that an Adept can't already do with other powers.




#31
DragoonKain3

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@Roxlimm

I don't use Warp Explosions for Husk Rushes. I use Throw Field.


And here lies your problem... you are playing in difficulties lesser than Insanity, as Throw Field does NOT work at that difficulty since each and every husk wears armor. You've got to strip their armor first.



And the best way to remove their protection? Area Reave. Warp explosion is useless since you can't even set it up. Even dominate won't save Shephard's behind, as husks disintegrate when dominated.



Really now, all this min/maxing is with the understanding that you are playing in Insanity... the only difficulty where number crunching actually matters. And at that point, WE just doesn't cut it anymore.



Dominate is great, yes, but there is no situation that Dominate handle that Area Reave can't, while Area Reave can do other situations as well. All at a faster rate to boot.

#32
Roxlimn

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DragonKain3:



And here lies your problem... you are playing in difficulties lesser than Insanity, as Throw Field does NOT work at that difficulty since each and every husk wears armor. You've got to strip their armor first.




Yes, actually. One burst from a Vindicator will strip a Husk of Armor on Hardcore, two on Insanity. Faster with headshots and Ammo powers. The thing to do is strip one of armor, then the other, then Throw Field them both. Works pretty fast. You should see Gatsby's video on it, though he's only using normal Throw, not Throw Field. The Predator pistol also works remarkably well for this, as does Incineration Blast.



I'm not familiar with the specifics of using Reave here. Does Area Reave insta-kill Husks, too?

#33
SmilingMirror

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Roxlimn wrote...

I'm not familiar with the specifics of using Reave here. Does Area Reave insta-kill Husks, too?

Yes, but they still charge at you when they get back up (until they die from dot 2 to 3 seconds later).

Modifié par SmilingMirror, 24 février 2010 - 09:45 .


#34
Roxlimn

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3 seconds?!?! Wow. That takes a while.

#35
DragoonKain3

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Area Reave strips a 3m area of husks their armor. Which conveniently is also the the AoE of Throw Field, so boom, instant 3m area of husks gone in an instant with a help of teammate (can you say the same with WE? Or even with the above tactic?).

You can even set up Singularity traps by clearing a group of husks with the initial Area Reave --> Singularty, and position yourself in such a way that further husks will go through singularity while instantly taking their armor away with Area Reave.

All this WITHOUT taking up your gun DPS. Which means you can shoot stragglers or whatnot.


Besides, if you are using Incineration Blast with Mordin, why aren't you using Samara's Area Reave instead? And if you're using Samara with Area Reave because its so good at stripping away enemy armor/barrier among other things, why not get twice more of it by putting it on Shephard as well? Area Reaving --> Throw Field death is just too good to pass up in stages with ledges, while in others you can set up double area reave to immediately CC a 3m group of organic while dealing damage AND keeping your health up in order for you to maximize your gun DPS.
 
See, that's the thing I found about Dominate while playing with it. It also makes me maximize my gun DPS just like Area Reave by keeping me alive, but  unlike Area Reave, it does NOT do AoE damage (which would outstrip the damage done by your dominated minion) nor does it help with protection stripping.

Which again, is what I have said before. Whatever Dominate can do, Area Reave can do as well or even better, and it can do more than what Dominate offers you.

Modifié par DragoonKain3, 24 février 2010 - 10:10 .


#36
SmilingMirror

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Roxlimn wrote...

3 seconds?!?! Wow. That takes a while.

you might think so, but in that time you've walked plenty far and two bullets from just about anything would destroy them.

Still, i wouldn't use reave on husks if I already have a true "husk killer". the cooldown is simply much better.

Modifié par SmilingMirror, 24 février 2010 - 10:22 .


#37
Roxlimn

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DragonKain3:



Generally, I use Mordin for Husk clearing because he gets to Incineration Blast quicker than Samara gets to Area Reave. Moot on the IFF, I know - it's force of habit. Still, that's not Reave on me, that's Reave on Samara, which I think is pretty spiffy. I'd use that.



Area Reave tends to cool down slowly. As I said, I have tried it. Area Reave leaves you vulnerable because you're cooling down with just your gun and a Singularity for defense. I would rather use a squaddie for that, then reserve Throw Field on me to keep the Husks off.



Besides, if you are using Incineration Blast with Mordin, why aren't you using Samara's Area Reave instead? And if you're using Samara with Area Reave because its so good at stripping away enemy armor/barrier among other things, why not get twice more of it by putting it on Shephard as well? Area Reaving --> Throw Field death is just too good to pass up in stages with ledges, while in others you can set up double area reave to immediately CC a 3m group of organic while dealing damage AND keeping your health up in order for you to maximize your gun DPS.




There are reasons for why I don't put it on Shep. First is because only Shep has SIngularity and I occasionally need to reposition or renew it. I would rather not be on Reave cool down when doing that. Second is because I don't need a second Reave. I need Throw Field + Area Reave. Finally, in stages with ledges, Warp Explosion for clearing defenses en masse just owns. This can quite clearly be demonstrated on the Suicide mission and on Ilium.



See, that's the thing I found about Dominate while playing with it. It also makes me maximize my gun DPS just like Area Reave by keeping me alive, but unlike Area Reave, it does NOT do AoE damage (which would outstrip the damage done by your dominated minion) nor does it help with protection stripping.



Which again, is what I have said before. Whatever Dominate can do, Area Reave can do as well or even better, and it can do more than what Dominate offers you.




Don't need help with protection stripping. Have Warp for that. We are on global cool down. Having two powers that do the same thing is not beneficial.



We are not comparing spamming Reave with spamming Dominate. There is no spamming going on. Reave can do part of what Warp can do, but without the Explosion function, you still want Warp leveled anyway. Therefore, Reave's defense stripping function is largely superfluous on an Adept (or for a Sentinel for that matter). If I wanted to do area damage, I'd use Warp Explosion and clear a huge area - again, no need for Area Reave to do that.



If I had just one power, sure, I'd take Reave over Dominate, but I don't have just one power.

#38
DragoonKain3

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Area Reave tends to cool down slowly. As I said, I have tried it. Area Reave leaves you vulnerable because you're cooling down with just your gun and a Singularity for defense. I would rather use a squaddie for that, then reserve Throw Field on me to keep the Husks off.

You do know Samara's Area Reave is on a 12sec CD (6.6 sec with Cadeo + upgrades)? What are you going to do for the 6.6 secs she's on CD? You can't use Throw Field effectively as enemy still has armor to be stripped.

No, its better to...
0s: Area Reave Samara, Throw Field Shepard
1.8s: Area Reave Shepard
5.2s: Throw Field Shpeard
7s: Area Reave Samara, Throw Field Shepard, repeat 1.8s

All this time, you're STILL shooting your gun.


There are reasons for why I don't put it on Shep. First is because only Shep has SIngularity and I occasionally need to reposition or renew it.

The beauty of Area Reave is that you would use it over Singularity on organic health. This is because it has the same AoE and similar duration, but Reave also damages them and more importantly, recovers your health.

As such, there is no need to renew/repostion Singularity when Area Reave essentially replaces it against unprotected organics. You want to spam Reave anyway on organic health just like Vanguards spam Charge to keep them alive in order to keep shooting your gun.

The only thing you'd use Singularity on would be those who you can't burst down their protection, like Scions/Harbingers. And that's why I prefer Bastion + Heavy, because it actually enables me to singularity a Harbinger and then area reave one of his minions with plenty of time remaining to refresh singularity. Allows me to prevent Harbinger from respawning easier that if I went Nemesis + Wide like most people here use Singularity as their main CC.


Second is because I don't need a second Reave. I need Throw Field + Area Reave.

I guess you haven't caught on with what I'm trying to say. 2x area reave > WE explosion, because the latter needs three cds to ONLY strip enemy defenses (remember WE has problems already killing someone at full health). Compare it to the former, which only needs 2 cds to blow. Even if you just take total base seconds, 2x Area Reave is equivalent to 18 secs of cd (6 shephard + 12 samara), while WE AT BEST is 21 secs total cd (9 sec unstable warp to get rid of barrier + 3 shephard for lift + 9 sec unstable warp)

Not only that, but 1x WE only accomplishes major damage to one target, and essentially protection stripping for those caught in the AoE. 2x Reave on the other hand strips everyone in AoE, damages their health, CCs them AND recovers the health of the second user. So you accomplish more for less cds blown.

And of course, Throw Field + Area Reave > WE even against those on ledges. This is because all explosion does on those with protection is stagger them; it does not fling them away. Area Reave + Throw Field on the other hand throws everyone affected in the AoE, no questions asked since Area Reave removes minion armor/barrier


Don't need help with protection stripping. Have Warp for that. We are on global cool down. Having two powers that do the same thing is not beneficial.

You've seriously got to be kidding me if you still think Area Reave does the same thing as Heavy Warp. Reave does AoE stripping without the need of any help, cc's those in health, and recovers your own. Warp doesn't do the same.


We are not comparing spamming Reave with spamming Dominate. There is no spamming going on.

I think now I know why you haven't seen the power of Reave. You're supposed to spam it on organics/armor/barrier like Vanguards spam charge, as its the cornerstone of your offense AND defense. You obviously keep favouring  WE and trying to set it up when Area Reave does what it does and more, albeit a slightly smaller radius.


Reave can do part of what Warp can do, but without the Explosion function, you still want Warp leveled anyway

Last time I checked, Area Reave alrady has a 3m radius. Big enough to consistently catch two enemies. That's the explosion function you're looking for. And unlike explosion, it CCs agaisnt organic health AND recovers your own.

In any case, yes I agree, you still want Warp leveled, but for different reasons. It's mainly for catching people who hide behind full cover. Note that's rare, as you only need to see a portion of your target to successfuly hit with Reave. Plus its backup to set off WE against synthetics, which Reave loses much of its advantages.

Therefore, Reave's defense stripping function is largely superfluous on an Adept (or for a Sentinel for that matter).

It isn't. WE is too slow for many situations; Reave just does it plainly better. And it does MORE than just defense strip. Need I repeat myself again?

If I wanted to do area damage, I'd use Warp Explosion and clear a huge area - again, no need for Area Reave to do that.

If you're already having problems killing someone at full health with WE, how much more for his buddies who you haven't stripped their defenses yet? You will only achieve protection stripping at best with WE, which Area Reave can do with just one shot rather than blowing all 3 cds.

If I had just one power, sure, I'd take Reave over Dominate, but I don't have just one power.

But the question is not that; it's why are you taking dominate when Reave can do what it can do almost as well, but it can also do much more? That would be like taking Mordin's 170 damage Incinerate blast over Samara's 160 damage Area Reave.


tl;dr
Area Reave against organics is basically...
-Warp + AoE against protection, without the hassle of setting WE up
-Singularity + damage + health regen against health
-like Dominate, it allows you to go trigger happy out of cover since you can regain health
-allows you to keep singularity for tough cookies like Harbingers/Scions/Krogan
-does all the above for a 6sec base CD (3.2s with bonuses)

This type of effeciency is unparalleled in the game. Sure there are still things Warp/Singularity can only do and that's why you still max them, but Reave becomes your main weapon and your main sheild if you use it properly against organics.

Modifié par DragoonKain3, 24 février 2010 - 01:05 .


#39
Roxlimn

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DragonKain3:



Hm...



I'm think I see what you're driving at. Have some problems in application:



I can't, generally catch 2 mooks reliably in a 3 meter radius AoE. Sometimes, I will, but sometimes, I won't. I don't mind with Throw Field because the cool down is so low, and the app is usually an insta-kill or important control, but is it really okay to Area Reave ONE target?



You do know Samara's Area Reave is on a 12sec CD (6.6 sec with Cadeo + upgrades)? What are you going to do for the 6.6 secs she's on CD? You can't use Throw Field effectively as enemy still has armor to be stripped.



No, its better to...

0s: Area Reave Samara, Throw Field Shepard

1.8s: Area Reave Shepard

5.2s: Throw Field Shpeard

7s: Area Reave Samara, Throw Field Shepard, repeat 1.8s

All this time, you're STILL shooting your gun.




Actually, I generally have no problems stripping defenses between my fire and my mates' fire. Area Reave + Throw Field will remove ONE 3 meter worth of Husks, and it's fairly inflexible. I don't find it unusual to have Husks spread out such that it's unreliable to catch 2 in the 3 meter radius. We can estimate the radius from Throw Field, of course.



So between gunfire and three Throw Fields, and one Area Reave and gunfire and one Throw Field, I'm not seeing much of a gain. In fact, since it's inefficient to finish off Husks with gunfire, as opposed to simply stripping armor, softening with Area Reave and finishing with gunfire is just inefficient.



Thus, the continuous gunfire is more or less useless unless you're using it to strip armor for Throw Field, and you only cast one Throw Field in that cycle whereas I'm throwing three.



Not theoretical - as I said, I did try out Reave for size and I found the mission easier if I just spammed Throw and used Tungsten Ammo for the bonus, as opposed to using Area Reave.



And of course, Throw Field + Area Reave > WE even against those on ledges. This is because all explosion does on those with protection is stagger them; it does not fling them away. Area Reave + Throw Field on the other hand throws everyone affected in the AoE, no questions asked since Area Reave removes minion armor/barrier.




Provided that you have multiple targets in a 3 meter radius. With only one target, there is no difference, of course, between Area Reave and Warp for stripping defenses. Actually, Heavy Warp does more damage, but it's kind of moot at that point.



Also, Area Reave and Unstable Warp do similar damage, I think. Definitely, we see Average Gatsby using Warp Explosion to fling targets that were at full health prior to being blasted. I have similar experiences.



You've seriously got to be kidding me if you still think Area Reave does the same thing as Heavy Warp. Reave does AoE stripping without the need of any help, cc's those in health, and recovers your own. Warp doesn't do the same.




Warp alone doesn't do the same. We're not talking about Warp alone. We're talking about how Reave fits into an Adept's power toolkit.



I think now I know why you haven't seen the power of Reave. You're supposed to spam it on organics/armor/barrier like Vanguards spam charge, as its the cornerstone of your offense AND defense. You obviously keep favouring WE and trying to set it up when Area Reave does what it does and more, albeit a slightly smaller radius.




No, no. I tried that already. Areas I used it on are Suicide Mission, Samara loyalty mission, and Collector Ship Ambush. I even respecced to NOT have points in Warp at all, just so I wouldn't be tempted into my old patterns. I ran the entire missions using Area Reave and Heavy Reave. I had a harder time, mostly because I had to use Reave more - limited area means I can't hit as many enemies at once.



If you're already having problems killing someone at full health with WE, how much more for his buddies who you haven't stripped their defenses yet? You will only achieve protection stripping at best with WE, which Area Reave can do with just one shot rather than blowing all 3 cds.




Actually, I had problems. I don't generally kill someone at full health with WE. I don't generally kill someone at full HP with Reave instantly either, unless I supplemented it with gunfire. Should I not be doing so? Should I be leaving those targets unkilled?



Area Reave strips defenses in a 3 meter radius. I found the radius... ...limiting. Is there a way around it?



But the question is not that; it's why are you taking dominate when Reave can do what it can do almost as well, but it can also do much more? That would be like taking Mordin's 170 damage Incinerate blast over Samara's 160 damage Area Reave.




Mainly it's because Dominate allows me to do something Reave doesn't, and my slate of powers as an Adept covers Reave's areas of usage pretty well. Just answering your question here. I believe I already said this. If the question is rhetorical, please ignore.


#40
Cloaking_Thane

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For Infiltrator I prefer Warp Ammo

#41
nofanboy

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While reave might be the better overall skill it really doesn't matter. You can beat the game as an adept without any bonus powers at all. I think we can all agree on that.



Also, why do posters always assume that gamers are playing on insanity? I played on insanity once to get the achievement and have never gone back. Why should I? I know I can beat it. It really was more of a chore than a challenge. Spamming reave the entire game is boring. I would hate playing the game this way. What's the point of min/max if all roads lead to reave spamming. Fun for me is being able to fully utilize my full complement of skills and powers. That's why I play my adept on veteran and all other classes on hardcore.



Also, DragoonKain3, you're cool down times are still off. Reave's CD is 3.84 secs on an adept--not 3.2. Even the best a sentinel can achieve is 3.36 secs. You say you need official confirmation but like I said, ME1 was the exact same way (with CD bonus being multiplicative/not additive) and It sure seems like reave's CD is closer to 4 secs than 3 for me when playing. Doesn't really matter since warp and reave share the same CD anyway but it does make a difference when you're waiting for these powers to cool down overall.




#42
superimposed

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I use warp Ammo. Reave was boring to me.

#43
Ackillez

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nofanboy wrote...

While reave might be the better overall skill it really doesn't matter. You can beat the game as an adept without any bonus powers at all. I think we can all agree on that.

Also, why do posters always assume that gamers are playing on insanity? I played on insanity once to get the achievement and have never gone back. Why should I? I know I can beat it. It really was more of a chore than a challenge. Spamming reave the entire game is boring. I would hate playing the game this way. What's the point of min/max if all roads lead to reave spamming. Fun for me is being able to fully utilize my full complement of skills and powers. That's why I play my adept on veteran and all other classes on hardcore.

Also, DragoonKain3, you're cool down times are still off. Reave's CD is 3.84 secs on an adept--not 3.2. Even the best a sentinel can achieve is 3.36 secs. You say you need official confirmation but like I said, ME1 was the exact same way (with CD bonus being multiplicative/not additive) and It sure seems like reave's CD is closer to 4 secs than 3 for me when playing. Doesn't really matter since warp and reave share the same CD anyway but it does make a difference when you're waiting for these powers to cool down overall.

Have fun playing hardcore/veteran, by all means. But people assume insanity when talking about optimising builds because it's on insanity that most people get in trouble and find they have to optimise their builds to get by, while people usually do fine on veteran by themselves. Some 1337 freaks can probably finish insanity using only melee and a peashooter, but most have to optimise their build to some degree.

#44
superimposed

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Don't knock the heavy pistol, it's sex.

#45
Roxlimn

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nofanboy:



Actually, I really do want to find out how to use this Reave skill thing. People are praising it up and down the forums and I've been more or less disappointed with its performance in my own games. I want to know what it is I'm doing wrong.

#46
Cloaking_Thane

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superimposed wrote...

Don't knock the heavy pistol, it's sex.


The M3 is great, cant stand the Heavy, slow and in accurate.

#47
SmilingMirror

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Roxlimn wrote...

nofanboy:

Actually, I really do want to find out how to use this Reave skill thing. People are praising it up and down the forums and I've been more or less disappointed with its performance in my own games. I want to know what it is I'm doing wrong.

Reave is the little kids warp. Thats why its popular.

#48
archurban

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I've never had reave in the game. in fifth, I will try. yeah, it looks like very powerful. 50% boost for health. especially, it's good for melee attack.

#49
Sabresandiego

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The power of reave is not in health replenishment. It is in its ability to strip defenses. http://social.biowar...8/index/1414870 Area Reave + Pull Field + Unstable Warp is a very powerful combo which is setup by area reave.


Modifié par Sabresandiego, 24 février 2010 - 11:17 .


#50
themaxzero

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Sabresandiego wrote...

The power of reave is not in health replenishment. It is in its ability to strip defenses. http://social.biowar...8/index/1414870 Area Reave + Pull Field + Unstable Warp is a very powerful combo which is setup by area reave.



The funny thing is thats on a Soldier who isn't perfect for Reave spam (the passive does not benefit it much). If you got a Sentinel with Guardian and Power Armour would do the same damage but with a 30% faster CD (3 second CD).

But impressive that the Soldier does not need to fire a shot. Add to that on tough enemies where Reave spam isn't effective the Soldier simply whips out the Rev, clicks the right ammo and AR spams.

Modifié par themaxzero, 25 février 2010 - 12:27 .