PC Patch 1.01 Released
#76
Posté 25 février 2010 - 03:01
#77
Posté 25 février 2010 - 03:13
#78
Posté 25 février 2010 - 03:53
#79
Posté 25 février 2010 - 08:14
It's nice to see them patching the game, but they shouldn't bother it they're going to create more problems than they fix. Is there a way to undo this patch?
Modifié par CraigHB, 25 février 2010 - 08:27 .
#80
Posté 25 février 2010 - 08:53
Modifié par Gaeia, 25 février 2010 - 08:54 .
#81
Posté 25 février 2010 - 08:56
I only noticed it because he was grayed out (his skills unavailable) in the next fight. He did not return when I recalled my squad either. In fact, he only returned during an animation sequence where he had a line in. Only to get stuck a second time and return during the next animation sequence.
An odd bug that I haven't encountered pre-patch.
#82
Posté 25 février 2010 - 10:15
I can't connect to the Mass Effect 2 servers after patching.
#83
Posté 25 février 2010 - 02:46
It's really annoying if you have changed the keybinding and the game still says "Press 'F' to ..."
There would be two options either use the correct key that has been bound or just alter the string to something more generic like "Press <melee>('F' standard) to ..."
This would prevent some of the threads and reports in Tech Support
#84
Posté 25 février 2010 - 04:13
I don't noticed any faster loading times, mine were already pretty quick. I never had any of the dual-core issues so didn't noticed any changes there. Overall I found it fixed more for me. The Collector rifle graphic was causing issues, which is fixed now.
So, the patch hasn't failed for everyone, I'm working just as well as I was since the first install. *Cheers quietly in a corner*
#85
Posté 25 février 2010 - 04:24
leeboi2 wrote...
Make it right the first time then you wont have to do all this ****e
make perfect games please
#86
Posté 25 février 2010 - 04:58
Did you try the manual affinity fix? This cuts my loading time down to almost nothing. After firing up the game, set the affinity for the process to 1 core, press ok. Then set it to all cores, and press ok."
Its not something I would do, as it may well put undue stress on the single core it goes to, plus messing about with afinity can kill cores if youre not careful what and how...
I will be leaving the game til this is solved. I have done the same with DA:O which suffers from an identical issue with dual core processors (not sure about quad cores) I'm not going all conspiracy theory or anything, but its weird that two games from the same Dev's despite using different engines both send cpu usage through the roof (At least on dual cores)
Modifié par MorseDenizen, 25 février 2010 - 05:00 .
#87
Posté 25 février 2010 - 08:25
#88
Posté 25 février 2010 - 08:44
No, all Steam versions of the game will update automatically.
#89
Posté 25 février 2010 - 10:50
It's really annoying if you have changed the keybinding and the game still says "Press 'F' to ..."
There would be two options either use the correct key that has been bound or just alter the string to something more generic like "Press ('F' standard) to ..."
I imagine this is a side effect of the game being a PC port, but it did cause me some headaches initially. At least I can rebind keys. I wouldn't be able to play the game if I had to use the stock (lame) keybindings. Rebinding the left mouse button caused me endless problems in ME1. At least that doesn't happen in ME2. Though, It sure would be nice if the game could recognize bindings when it provides on-screen instructions.
#90
Posté 26 février 2010 - 12:29
#91
Posté 26 février 2010 - 12:42
EA_BiowareAccount wrote...
leeboi2 wrote...
Make it right the first time then you wont have to do all this ****e
make perfect games please
Look at all the oldschool games that couldnt just think "hey, you know what, if somethings wrong we'll patch it" They all worked out fine...
#92
Posté 26 février 2010 - 03:46
Jade Elf wrote...
@the A.D.D. Kidd
No, all Steam versions of the game will update automatically.
Oh. God I love Steam. And Valve. Which is why I keep naming Commander Shepard "Adrian."
#93
Posté 27 février 2010 - 12:26
That aint no bug. That's a glitch. Just like a fubar ain't a snafu.MasterD_Evil wrote...
I encountered a new bug actually. That is, I never encountered this before the patch: On the mission to recruit Samara, the final stretch of it, Garrus apparently got stuck during a fight without me noticing it.
I only noticed it because he was grayed out (his skills unavailable) in the next fight. He did not return when I recalled my squad either. In fact, he only returned during an animation sequence where he had a line in. Only to get stuck a second time and return during the next animation sequence.
An odd bug that I haven't encountered pre-patch.
I had Garrus and Tali hanging out with me on the CIC one time. Tried to get em up to my quarters to show em my model collection but no go. Damn.
#94
Posté 27 février 2010 - 12:32
#95
Posté 27 février 2010 - 12:40
#96
Posté 27 février 2010 - 01:04
All?leeboi2 wrote...
EA_BiowareAccount wrote...
leeboi2 wrote...
Make it right the first time then you wont have to do all this ****e
make perfect games please
Look at all the oldschool games that couldnt just think "hey, you know what, if somethings wrong we'll patch it" They all worked out fine...
More like some, you clearly don't realize the complexity of today's games. And you've never had the horrible experience of playing games with bugs before the internet became such a phenomenon, if you had a bug back then, you were screwed, that was it. Or you could try and modify your pc in such a way that it would work.
Although I hate how wide spread bugs have become, I know it's just a consequence of bigger, better and more complex games. (that and a bigger variety in hardware)
Modifié par TobiasRieper, 27 février 2010 - 01:04 .
#97
Posté 27 février 2010 - 05:56
I play with the RMB remapped, and prior to the patch never encountered the aforementioned issue.
Guess what? After patching, I now cannot control the camera using RMB in the command HUD! Awesome!
Reinstall/downgrade here I come!
#98
Posté 27 février 2010 - 08:18
#99
Guest_Soverain_*
Posté 28 février 2010 - 01:34
Guest_Soverain_*
#100
Posté 28 février 2010 - 01:33
Anyone heard from BW on whether this or another patch will be a prerequisite for the Hammerhead DLC late next month? So far my initial instal is working quite well - just the floating & ended up on top o' walls problem. So if it ain't broke, I'm not going to "fix" it by installing patches that don't specifically call out the problem or two I'm having. But if patch is only way to activate key bindings for driving, then that's just a lousy position that BW put me in...Ileanos07 wrote...
Well... I love the game... But this patch made more problems, than it solve. I hope there will be hotfix soon.
Modifié par ammit23, 28 février 2010 - 01:34 .




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