Jonp382 wrote...
Valarioth wrote...
Shadowwot wrote...
I read an article discussing the same thing. I even posted my idea to change things up a bit although I didn't get many bites someone has brought it up: I've been reading some articles recently on older RPG and BioWares formula and people complaining that in every game you just "saved the universe... again...":
http://www.incgamers...s-getting-stale
Great article, it basically says (more precisely) what I was trying to get at with my original post. It would just be nice for an RPG use a different story arch, compared to the "monomyth"--as the article puts it--that is seen in almost every RPG.
I would come up with ideas, but each one would be shot down with the arguement "it wouldn't sell", which is sadly very true in this generation of gaming. I understand that companies will choose the safe and guaranteed successful option in game development, but theoretical discussion for a new direction of RPG story archs is interesting to me.
I wish they would try a new story in a low-budget digital release. Leave all the complicated tech behind, just make it Baldur's Gate/Icewind Dale level or maybe Braid. Braid was very successful in 2008/2009 and it didn't need a fancy engine that costs a million by itself. Though, Braid isn't an RPG. Still, with such a low development cost, and hopefully a market, they could probably return a profit and create a wider audience for such games.
There is a problem with this. BioWare is a big company, they need to put food on the table for a lot of families. If they were to make the braid version of a RPG, where would the 3D Modeler guys get their paycheck from, how would they pay for that in-house VO recording studio they took up a loan to pay for? Would they need the 15-30 permanent writers that BioWare has on staff? (note, I don't know if they have a inhouse VO studio, nor if they have 30 permanent writers on staff)
BioWare has a sosial responsibility to make big games that make lots of money, so they can pay all the people they hired. Sure, they might knock off a sideproject, (see the Sonic DS game) but BioWare cannot, in any way, focus on a indie game, when they have 500 permanent people who are hired on their skill to make big games.
If these 500 people want to feed their families, they need BioWare to make big games, and not cater to the grognards who want a high res version of a 20 year old game.





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