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Is it me or does the dialogue sound very.... un-seamless?


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#1
DocSigma

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 One thing that seems to be sticking out for me is the dialogue.  It's very unseamless ... as if its stiched together with a rope instead of fine thread.  I don't know if its the voice acting or the writing, but it just doesn't seem to flow in the same way DAO flowed.   I know there two different games with different production crews. Does is this a standout for other people.  let me say though.. i still love the game, but if i had one thing i would have liked to see much improved, the dialogue would be right up there at the top of my list. Also, it bounces through extremes.. meaning you can really or at least from the time i've played make practically every single dialogue choice which probably is adding to the unseamlessness of the conversations.  It would be nice to have seen your choice of dialogue options lead to diminished returns on the number of choices you have. 

#2
sedhrw

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I know what you mean. After beating ME2, I went back and played ME1 again. One of the first things I noticed was how life-like and realistic the dialogue was executed compared to ME2. The dialogue just felt more conversation-like. People seem to have much more to say in ME1, yet it remains interesting. Honestly ME1 even has better codex than ME2, once again, much more information. ME1 was like an outstanding book that I'll remember, ME2 was a cool game that I may play two or three times, then forget about...

#3
ViivraBE

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DOA had an easier time of it on the fact that your char dosent actually say any thing in conversation, but still your comparison of ME1-ME2 is still valid

#4
Scottthesnow

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ViivraBE wrote...

DOA had an easier time of it on the fact that your char dosent actually say any thing in conversation, but still your comparison of ME1-ME2 is still valid


I hope you mean DAO :)  If so, a fair point.

Comparing ME2 unfavorably to ME or DAO is hardly stinging critizm by the way.  Those games have some of the best voiced dialog I have ever seen.  Unsurprisingly they were all done by Bioware.  Some of the problems from ME2 might be coming from linking a renegade response to a nuetral investigation question, or a similar combination.  I dont see any way to reasonably avoid that, do any of you?

#5
ImperialOperative

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I really haven't experienced what any of you are talking about.



Sometimes there were hitches in dialogue (pauses that lasted a little longer than they should have), but as far as I'm aware I experienced these with basically equal frequency in ME1. DA:O had so much dialogue that I wouldn't be able to tell you if there was anything like this.

#6
DocSigma

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Scottthesnow wrote...


 Some of the problems from ME2 might be coming from linking a renegade response to a nuetral investigation question, or a similar combination.  I dont see any way to reasonably avoid that, do any of you?


The linking of two disparate responses I agree is a big source of the problem.. They can get around this by eliminating dialogue choices based on what specific choice you choose... for example:

choice A and B. If choose A link to A1 and present options A1, A2, or A3,... if choose A2.. .link to jA2.1 A2.2, .. etc... i think this way leads to more of a presonality and character trait (remove those parts of the tree that aren't consistent with your personality choices) as opopsed to the way it seems now, which is;  

choice A, B, and C, and choose A then get to choose B and C or link to choice A1, B, and C... 

#7
DocSigma

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Scottthesnow wrote...


 Some of the problems from ME2 might be coming from linking a renegade response to a nuetral investigation question, or a similar combination.  I dont see any way to reasonably avoid that, do any of you?


The linking of two disparate responses I agree is a big source of the problem.. They can get around this by eliminating dialogue choices based on what specific choice you choose... for example:

choice A and B. If choose A link to A1 and present options A1, A2, or A3,... if choose A2.. .link to jA2.1 A2.2, .. etc... i think this way leads to more of a presonality and character trait (remove those parts of the tree that aren't consistent with your personality choices) as opopsed to the way it seems now, which is;  

choice A, B, and C, and choose A then get to choose B and C or link to choice A1, B, and C... 

#8
JrayM16

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It's the fact that each actor records dialogue separetely then it's all spliced together. It is very noticeable but I think ME1 sounded way more disjointed to be honest.

#9
DocSigma

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JrayM16 wrote...

It's the fact that each actor records dialogue separetely then it's all spliced together. It is very noticeable but I think ME1 sounded way more disjointed to be honest.


That's true.. but i'm assuming there is a director who should have an idea of how each part should be voice out and the kind of emotion they should convey. 

#10
addiction21

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JrayM16 wrote...

It's the fact that each actor records dialogue separetely then it's all spliced together.


That. For lake of a better way to put it. The dialogue is basically duct taped together as the convo goes on. (I cannot agree with the rest of it since I found little difference. Both ME 1 and 2 had their good parts and bad parts in that area)