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Why are our companions immune to the Taint????


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86 réponses à ce sujet

#1
Viglin

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Has always bothered me....we Wardens do the Joining to gain a few minor abilities, one main one being we become immune to the Taint...but what about the rest of the party?

By the end our quest/mission, weve racked up some serious Darkspawn killcount and got coated in enough blood to paint Denrium red a few times over[Hail Clint]...and yet none of our companions show any signs of Ghoulism.

Just curious if any Dev can explain:)

Edit-Not sure if this comes under Spoiler, please feel free to report this to have it moved if need be.

#2
ModerateOsprey

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I was wondering the exact same thing the other night and thought why wasn't I able to make them Gray Wardens for that reason.

#3
Sloth Of Doom

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Yeah this has always bugged me as well. Especially Dog. He has bitten literally thousands of darkspawn.

#4
Yuloto1

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Sloth Of Doom wrote...

Yeah this has always bugged me as well. Especially Dog. He has bitten literally thousands of darkspawn.



Maybe he doesn't swallow.  Image IPB

#5
Baalsfire

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I was wondering about the exact same thing - espeacially concerning dog who certrainly swallowed some of the tainted blood.

EDIT: *Two minds one thought...*

Modifié par Baalsfire, 23 février 2010 - 09:10 .


#6
Sloth Of Doom

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Yuloto1 wrote...

Sloth Of Doom wrote...

Yeah this has always bugged me as well. Especially Dog. He has bitten literally thousands of darkspawn.



Maybe he doesn't swallow.  Image IPB


Mabe not, but Leli does so explain THAT.:blink:

#7
Valarioth

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Isn't dog the one you save with the herb you gather before ostagar is destroyed? IIRC, he was sick/dieing because of swallow darkspawn blood. So you saved him from that and he has survived so should have the immunity now, just like a grey warden. Grey warden doggie :)



Other companions, I have no clue...

#8
Sloth Of Doom

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Meh, the herb is a cure for being sick, it doesn't provide immunity or all the dogs would be given it.

#9
Ralnith

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There is an explanation for Dog, though that is origin-dependant. As for the others...
Maybe you need to actually somehow get darkspawn blood into your body to be tainted. If so, than the only way to become tainted while fighting darkspawn is to be injured and have darkspawn blood mixed with yours. Unless their hobbies involve cutting themselves and lying in a pile of bleeding hurlocks, the PCs companions should be safe.

Edit: Wait a minute... If they get injured, they DO lie in a pile of bleeding hurlocks! I guess it is just handwaved if you don't go down in the first place.

Modifié par Ralnith, 23 février 2010 - 09:21 .


#10
marbatico

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perhaps we have a suply of said cure

#11
Sloth Of Doom

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Even then (I mean we only got one flower) it still only explains Dog.

#12
Maferath

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Sloth Of Doom wrote...

Meh, the herb is a cure for being sick, it doesn't provide immunity or all the dogs would be given it.


surviving the first exposition to the taint might provide immunity. after all, that's what happens with Grey Wardens...


though if you play as a human noble, Dog never gets sick in the first place....

#13
marbatico

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we only pick one flower as far as we now. there are flowers like that all over ferelden and ho knows what our pc does on its traveles from one place to another...

#14
Realmzmaster

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An interesting question. I will speculate a little. Wynne is a vessel of the spirit. The spirit protects her from death. Shale is a golem, no blood to infect. Oghren is a dwarf who has been figting darkspawn most of his life. Dwarfs have developed a tolerance for the blood and can only change by eating the flesh.
Dog was sick from the blood, but the medicine helped dog recover. Dog has developed an immunity to the blood.
Morrigan is a witch of the wilds. Maybe her magical nature provides some protection (do not know).
Lelianna is protected by the Maker?
Zervan (a mystery)
Just some thoughts.

Modifié par Realmzmaster, 23 février 2010 - 09:30 .


#15
Aratham Darksight

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Your companions are immune to the Taint for the same reason you don't get addicted to Lyrium potions.

#16
Sloth Of Doom

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Sten is just too badass to get infected?


#17
Sloth Of Doom

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Aratham Darksight wrote...

Your companions are immune to the Taint for the same reason you don't get addicted to Lyrium potions.



Pfft..I totally got addicted to Lyrium potions.  I had an urge to drink one every 30 seconds  so.

#18
MishenNikara

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Everyone is darkspawn obviously...waiting for the right moment to strike <_<

#19
Realmzmaster

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Sten is bad to the bone. His blood rejects anything else.

#20
Eudaemonium

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Sloth Of Doom wrote...

Sten is just too badass to get infected?


I believe that is the most logical conclusion.

Really, I don't think there's an in-game reason - its just a gameplay mechanic. Its one of those things that simply doesn't make sense. Like not getting addicted to Lyrium: Wynne and Morrigan chug so much of teh stuff I'm shocked they haven't turned blue.

#21
ModerateOsprey

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I think an addiction to lyrium would make an excellent plot device and give some good reasons for side quests etc. Also joining rituals for companions would also be quite good too. I was actually quite surprised they didn't happen when I first played the game.

#22
ModerateOsprey

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..sort of like Spice in Dune

#23
Sloth Of Doom

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Well, the rum addiction thing was actually planned but never made it into the game. Apparently the mechanics of it were quite hardcore. Since the amount of lyrium you need to take to become addicted is nevr stated, it is very easy to just say "they haven't been exposed enough" and leave it at that.



The taint thing is just never addressed, which is lame, IMHO.

#24
ModerateOsprey

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Sloth Of Doom wrote...


The taint thing is just never addressed, which is lame, IMHO.


I have to agree with that. If no effect why bother including it.

#25
soft sugary thing

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Realmzmaster's rationales make sense to me. In Zevran's case, we'll just make up something else, like how training as an Antivan Crow means ingesting all sorts of noxious poisons to develop immunity, including darkspawn blood. o_O

As for the lyrium addiction thing, I thought templars got raw dust, while mages use potions--processed lyrium--and somehow, the processing takes away lyrium's addictive quality? I've no idea if this in the game or I made that one up in my head to explain it away either. :P

Modifié par Tierce Cousland, 23 février 2010 - 10:15 .