Why are our companions immune to the Taint????
#26
Posté 23 février 2010 - 10:09
The point the OP made is valid, they make a huge deal about how even a single drop of blood can kill you, going so far as to have voiced NPCs dying of the taint all over Ostagar and one guy making a speech abut how deadly it is. They then soak everyone in blood for the rest of the game without even attempting to explain it.
Quite frankly, I expect better of Bioware. If you are going to have something so blatantly ignore established lore, then why bother beating the players over the head with the inconsistency?
#27
Posté 23 février 2010 - 10:17
Aratham Darksight wrote...
Your companions are immune to the Taint for the same reason you don't get addicted to Lyrium potions.
This. They didn't have resources or desire to impliment the 'your crew is sick so you magically find a cure for them that no one has found before' questline.
Modifié par Maria Caliban, 23 février 2010 - 10:18 .
#28
Posté 23 février 2010 - 10:34
Sloth Of Doom wrote...
Meh, if we use the Realmzmaster outlook on things, 90% of the world would be immune to the taint, you just need to think up some nonsensical cheeseball reason and *poof* it is gone.
The point the OP made is valid, they make a huge deal about how even a single drop of blood can kill you, going so far as to have voiced NPCs dying of the taint all over Ostagar and one guy making a speech abut how deadly it is. They then soak everyone in blood for the rest of the game without even attempting to explain it.
Quite frankly, I expect better of Bioware. If you are going to have something so blatantly ignore established lore, then why bother beating the players over the head with the inconsistency?
I am still in agreement here with both the OP and SoD.
It reminds me of the problem I also had with The Matrix where humans were harvested for energy purposes when it takes more energy to keep a human alive than could ever be generated - why not harvest them for their neural processing power?
The similarity between the two is that in both cases there is a hole you could drive a truck through in central tenants to the 'reality framework' offered by both creative works.
Personally, I forgave these, because there was so much else that was truly brilliant. Even the great Lord of the Rings had its fair share of inconsistencies.
#29
Posté 23 février 2010 - 10:42
I do feel that the first half to two-thirds of the game loses its momentum because of all the treaty quests and non-darkspawn creatures we have to fight. If we had to deal with companions' taint instead of (or in addition to) some other quests, that would have lent some immediacy to the impending darkspawn threat.
But anyway yes, it's a giant gaping plot hole. Since they don't address it, I'm busily filling in the blanks with my own "nonsensical cheeseball reason." (That phrase made me laugh, BTW. It's so...grouchy.
Modifié par Tierce Cousland, 24 février 2010 - 10:05 .
#30
Posté 23 février 2010 - 10:55
Anyways,I realize that they didn't have the time or resources or desire to put in more side quests, but they could have done something simple like have the GW's at Ostagar have a very limited supply (Maybe nine doses or so) of a drug that gave temporary immunity or resistance to people. Such an important resource would be hoarded in case someone important went and got themselves all taintified by licking darkspawn. After the events at Ostagar Alastair could mention it might be a good idea to swing by and pick up the drug from the poorly locked chest in the center of camp, or Flemeth might have had the foresight to grab it while she was doing witchy things during the battle.
There we go, one pre-rendered chest and maybe 15 dialogue lines and the gaping plot hole is fixed.
#31
Posté 23 février 2010 - 11:01
#32
Posté 23 février 2010 - 11:37
#33
Posté 23 février 2010 - 11:44
maybe it's touched on in awakening? maybe a companion is dead due to the darkspawn blood being ingested. who knows? maybe they ignored it so that the game didn't get stopped every 10 minutes trying to find a cure or a way to delay the corruption. alistair is ok, shale is ok, and the mages being in ranged combat would have less exposure. oghren is a dwarf and dwarves are around it a lot, namely the dwarves fighting in the deep roads, but still, he could be immune or less likely to be affected. in the end it's a gameplay mechanic just like not dying.Sloth Of Doom wrote...
Meh, if we use the Realmzmaster outlook on things, 90% of the world would be immune to the taint, you just need to think up some nonsensical cheeseball reason and *poof* it is gone.
The point the OP made is valid, they make a huge deal about how even a single drop of blood can kill you, going so far as to have voiced NPCs dying of the taint all over Ostagar and one guy making a speech abut how deadly it is. They then soak everyone in blood for the rest of the game without even attempting to explain it.
Quite frankly, I expect better of Bioware. If you are going to have something so blatantly ignore established lore, then why bother beating the players over the head with the inconsistency?
Modifié par bzombo, 23 février 2010 - 11:47 .
#34
Posté 23 février 2010 - 11:55
bzombo wrote...
maybe it's touched on in awakening? maybe a companion is dead due to the darkspawn blood being ingested. who knows? maybe they ignored it so that the game didn't get stopped every 10 minutes trying to find a cure or a way to delay the corruption. alistair is ok, shale is ok, and the mages being in ranged combat would have less exposure. oghren is a dwarf and dwarves are around it a lot, namely the dwarves fighting in the deep roads, but still, he could be immune or less likely to be affected. in the end it's a gameplay mechanic just like not dying.Sloth Of Doom wrote...
Meh, if we use the Realmzmaster outlook on things, 90% of the world would be immune to the taint, you just need to think up some nonsensical cheeseball reason and *poof* it is gone.
The point the OP made is valid, they make a huge deal about how even a single drop of blood can kill you, going so far as to have voiced NPCs dying of the taint all over Ostagar and one guy making a speech abut how deadly it is. They then soak everyone in blood for the rest of the game without even attempting to explain it.
Quite frankly, I expect better of Bioware. If you are going to have something so blatantly ignore established lore, then why bother beating the players over the head with the inconsistency?
This could be OK, except the PC knows the danger, so they would say nothing after the companions are splattered head to toe with Darkspawn blood on more than one occasion? That is to say nothing of of infection through even minor cuts! Nope, I reckon it slipped under the writer's radar.
#35
Posté 24 février 2010 - 12:09
#36
Posté 24 février 2010 - 12:21
#37
Posté 24 février 2010 - 12:25
#38
Posté 24 février 2010 - 12:34
Tierce Cousland wrote...
Realmzmaster's rationales make sense to me. In Zevran's case, we'll just make up something else, like how training as an Antivan Crow means ingesting all sorts of noxious poisons to develop immunity, including darkspawn blood. o_O
In that case I would have preferred immunity to other effects in the game.
But that is not the point: After the final battle and you actually attened the little ball and speak to Zevran about becoming a Grey Warden, he responds something like this:
"There are some bodily fluids even I won't touch." Always made me laugh so I remembered - sooo no immunity due to previous consumption of Darkspawn Blood.
Besides... is anyone missing the fact that just swallowing up a pint of darkspawn will not make you immune at all but poison you? I mean there seems to be a reason for a magical ritual (as well as lyrium I think) and an additional ingredient in the mixture used for the Joining which is not just available to everyone. Additionally - if I consider the death-rate when it comes to the Joining and if each one of my companion went through it or something similar... I think we would have a lot less companions to choose from, no?
Just my little thoughts.
Modifié par Kioux, 24 février 2010 - 01:11 .
#39
Posté 24 février 2010 - 01:12
The fact that this is never really addressed is really lame.
#40
Posté 24 février 2010 - 01:41
#41
Posté 24 février 2010 - 01:49
#42
Posté 24 février 2010 - 02:00
#43
Guest_mrfoo1_*
Posté 24 février 2010 - 02:15
Guest_mrfoo1_*
#44
Posté 24 février 2010 - 03:28
I agree with you to a point. I was simply speculating on possible reasons. Shale is immune being a golem. Wynne is immune because of the spirit. You could say she could have been affected at Ostagar, but she was never on the front line. The second time you meet her, she is being kept alive by the spirit.
Oghren could have developed immunity to the blood over time (but not the flesh), or through birth since dwarves have always been fighting the darkspawn.
Ruck turned because he ate darkspawn flesh
The reasoning gets more speculative with the qunari, humans ansd elves. It would have been nice if BioWare had closed the plao hole. Maybe Awakening will shed some light.
#45
Posté 24 février 2010 - 04:08
Or how Morrigan 's supposed to be a *special* sorceress .. Yet my mage can have the same spell list.Has for sog .. If you're a noble .. Dog don't need to be cured.
Or how you go around doing side quest when you're supposed to save the day.Or how about how much time it's take to travel around ferelden and it's take you 3 min to do Magi>>Denerim 10 time in a row .Or how the NPC stay in the same spot for several years..
it's a video game .. it's not real.
We could say the same about how many Darkspawn you kill .. In the thousand .. About how a thug can you give more trouble than a HIGH dragon.
or about how a High dragon can take you in his mouth and chew you and throw you violently on the ground .. yet all it's take it's a little heal and boom you're okay.
It's a video game.You have to put some realism aside so it's make it possible to progress.
#46
Posté 24 février 2010 - 07:30
How do you know the Matrix wasn't the result of Neural Processing?ModerateOsprey wrote...
It reminds me of the problem I also had with The Matrix where humans were harvested for energy purposes when it takes more energy to keep a human alive than could ever be generated - why not harvest them for their neural processing power?
#47
Posté 24 février 2010 - 08:01
Nobody said anything about realism (except for you) the issue is the game being consistent within itself. This has nothing to do with program limitations or any of your other straw men.
#48
Posté 24 février 2010 - 08:31
But we all know the real reason Sten doesn't get infected is because it's too afraid of him.
And Zevran is too shexy.
And Leliana is already a ghoul.
Spoilers, sorry.
#49
Posté 24 février 2010 - 09:25
Franpa wrote...
How do you know the Matrix wasn't the result of Neural Processing?ModerateOsprey wrote...
It reminds me of the problem I also had with The Matrix where humans were harvested for energy purposes when it takes more energy to keep a human alive than could ever be generated - why not harvest them for their neural processing power?
The Matrix is a a computer and the plot says that humans are kept alive 'as batteries'. Batteries provide the energy to allow the Matrix to continue processing and maintaining the Matrix. My point was that a human makes a lousy battery, but does possess an extremely powerful massively parallel neural processor.
#50
Posté 24 février 2010 - 09:32





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