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Why are our companions immune to the Taint????


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#76
ModerateOsprey

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Sloth Of Doom wrote...

ModerateOsprey wrote...

Mordaedil wrote...

LyonVanguard wrote...

I find it funny that you guys are trying to figure this out.
Its just a video game. Its not all going to be realistic or make sense.
Leave it at that.

But this is Bioware's own original Intellectual Property that THEY wrote and implemented, and if they are not going to bother explaining WHY these plot holes exist, I wonder what purpose they served in the first place.

They could easily have made Darkspawn blood not dangerous to people in the codex entries, but the fact is that it remains and it's just seemingly untrue.

Their own lore, that they provide within their OWN creation isn't matching up. That's NOT about realism or "making sense". That is continuity.


Put over far better than I did. The comment just irritated me


I had to refrain from replying when I first saw it, since I have a habit or saying things bluntly and making people cry.    I find it both amusing and sad that people are too ignorant to understand a simple concept, but still feel the need to "contribute" to the discussion while missing the point entirely.


LOL, well I for one have found some of your posts very amusing indeed.

I have just read a thread that has just been resurrected from about a month ago on anachronistic expressions within the companions dialogue that has the same depth of discussion that this one has and there were a few posts questioning the thread's existence. I mean? What? Eh? its only a video game - this is a discussion forum about a video game...sheesh..time to sup some ale...

#77
Sloth Of Doom

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Trace amounts of blood in the mouth is addressed multiple times at Ostagar before the battle. Walk around and listen to the NPCs, especially the kennel master, the people near the field hospital, and the Sergent displaying a genlock corpse to recruits.

#78
bzombo

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Sloth Of Doom wrote...

Trace amounts of blood in the mouth is addressed multiple times at Ostagar before the battle. Walk around and listen to the NPCs, especially the kennel master, the people near the field hospital, and the Sergent displaying a genlock corpse to recruits.

hmmmm....i stand corrected, but did it address how long it takes? it may just be that the effects don't surface until later. in the end, i'm curious too, but i really think it's a game mechanic. without the passage of time in the game there's no way to measure when the effects should happen unless you just make a throw away excuse. i don't know. it just seems like making something up to explain it away might seem just as awkward.

#79
Sloth Of Doom

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bzombo wrote...

Sloth Of Doom wrote...

Trace amounts of blood in the mouth is addressed multiple times at Ostagar before the battle. Walk around and listen to the NPCs, especially the kennel master, the people near the field hospital, and the Sergent displaying a genlock corpse to recruits.

hmmmm....i stand corrected, but did it address how long it takes? it may just be that the effects don't surface until later. in the end, i'm curious too, but i really think it's a game mechanic. without the passage of time in the game there's no way to measure when the effects should happen unless you just make a throw away excuse. i don't know. it just seems like making something up to explain it away might seem just as awkward.


Well, as for the time thing, I can't remember if they state a time frame for infection but I can put some basic ideas forth to make the 'it takes time' theory questionable.

How long has Ostagar been going on?  Weeks?  Certainly not months or years.  Yet soldiers have died and are dying of the taint.

With that in mind, there is a  point when you are talking with Wynne and she mentions meeting you almost a year ago, which hints that your travels all over Ferelden are taking a long time.  (Which would make sense, since you apparently walk everywhere carrying a camp on your back ^_^)

I agree that making something up at this point might seem awkward, but that is kind of the original point.  Why was this giant plot hole allowed in the first place?   A patch on a hole is never as strong as a whol wall.

#80
Aldandil

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I think some dev explained this on the old forums, or, well, it wasn't really an explanation. They said that there's always a chance that you don't get affected. Your companions are lucky bastards...



I suppose it would have been bothersome to have to keep non GW companions away from being tainted. Still, it would make people appreciate the sacrifice of becoming a Warden more if you had.

#81
Viglin

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Interesting replies, especially the idea of having a side-quest to heal or get immunity for our companions[when you've killed over a 1000 Darkspawn, you have to think your group got blood in their mouths, bitten, etc, a few times]...maybe in an update or as a few said, in Awakenings.

I own both the novels and l dont recall a reason given to why one would be immune if not a Grey Warden....maybe l need to refresh my memory:)

Was also surprised we don't make our companions Grey Wardens, those that have stood by us and proved themselves in battle time and again.

#82
ModerateOsprey

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Aldandil wrote...

I think some dev explained this on the old forums, or, well, it wasn't really an explanation. They said that there's always a chance that you don't get affected. Your companions are lucky bastards...

I suppose it would have been bothersome to have to keep non GW companions away from being tainted. Still, it would make people appreciate the sacrifice of becoming a Warden more if you had.


It is quite stunning really that this is never expanded upon given that it is only you and one other companion is a Grey Warden. It is a cornerstone of the game. Grey Wardens are meant to be special. The darkspawn are pestilence in all ways. I think, one of the best monsters ever created in fantasy. As for the explanation as they are lucky? Almost as good as it is only a video game.

The reason may perhaps lie in the fact that computer games, as viewed from the mainstream, are somehow always second rate to other more 'grown up' media and hence it is seemingly accepted among may gamers that plot is second place to game mechanics.  I think this also ties into the roots of RPGs as a whole - tabletop to computer - where mechanics are used to play a game and that a story cannot be mechanically created. In a traditional RPG, the game was run by a human GM and a good one could ensure continuity.

Bioware is to be congratulated for creating, probably, the best game of its genre, but IMO, there is a no doubt that we are currently in a transitional state of games becoming accepted art and DAO still contains artifacts of an older time when story and plot was seen as secondary.

From all the interviews and articles I have read about Bioware, it really does seem to matter to them that each project they do will be be better than the last. Not just a bit better, but a lot better.

I am kinda hoping they are reading this thread and a meeting of writers has been called for the morning and the agenda is...Guys we gotta plug this hole real proper and let's give all our great fans some cool free DLC that sorts it out for 'em.  B)

Modifié par ModerateOsprey, 24 février 2010 - 09:17 .


#83
soft sugary thing

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I just want to say how much I am enjoying this thread and everyone's speculations. At this point maybe the devs can't step in to tell us what's what because we've got so many good possibilities already.

And spoilers...a whole lot of spoilers...I'll try to write this post in the least spoilerish way possible. Too bad we can't move it to a different forum. o_O
___
@Mlai00 - Ditto. Forgot all about the darkspawn taint until OP Viglin brought it up.
___
@Time Spiral - I can't read your linked post because I'm not quite at endgame yet. But I really really want to read it!
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@Gesamyn - I hope Bioware puts horses in the expansion or DA2. I want a giant warhorse with clinking armor. I'll settle for a pack mule. One that's immune to the Taint.

Or...OMG GRIFFINS...! ("Leliana, what do you know about griffins? Wynne is sick of telling me the same story over and over...")
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@Destrier77 - Why hello there, Mr. Elf! ;) Well, there is the matter of Ostagar. Sick soldiers and sick dogs everywhere. Not everyone was ill, which lends credence to Gesamyn's disease hypothesis and yours.

True, the "one drop of blood" statement could be from NPC dialogue that's written as exaggeration or ignorance or both. Things we're afraid of become much bigger in our minds. o_O

For myself, I had been thinking that by following through with the Sacred Ashes quest, I have resistance/immunity to everything, including cold wet Ferelden weather and bad cooking. Get a little bit of that ashy fairy dust on my clothes, it spreads to my companions in camp, all is well.

Prior to that: just lucky. (Can't read the DA books yet, all theorizing is from the game only.) 

Mine is *definitely* not as good an explanation as Edge12674's though. :)

Modifié par Tierce Cousland, 25 février 2010 - 12:51 .


#84
bzombo

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Sloth Of Doom wrote...

bzombo wrote...

Sloth Of Doom wrote...

Trace amounts of blood in the mouth is addressed multiple times at Ostagar before the battle. Walk around and listen to the NPCs, especially the kennel master, the people near the field hospital, and the Sergent displaying a genlock corpse to recruits.

hmmmm....i stand corrected, but did it address how long it takes? it may just be that the effects don't surface until later. in the end, i'm curious too, but i really think it's a game mechanic. without the passage of time in the game there's no way to measure when the effects should happen unless you just make a throw away excuse. i don't know. it just seems like making something up to explain it away might seem just as awkward.


Well, as for the time thing, I can't remember if they state a time frame for infection but I can put some basic ideas forth to make the 'it takes time' theory questionable.

How long has Ostagar been going on?  Weeks?  Certainly not months or years.  Yet soldiers have died and are dying of the taint.

With that in mind, there is a  point when you are talking with Wynne and she mentions meeting you almost a year ago, which hints that your travels all over Ferelden are taking a long time.  (Which would make sense, since you apparently walk everywhere carrying a camp on your back ^_^)

I agree that making something up at this point might seem awkward, but that is kind of the original point.  Why was this giant plot hole allowed in the first place?   A patch on a hole is never as strong as a whol wall.

true, the game acknowledges a passage of a year plus a bit, but that is hardly the game tracking time like the baldur's gate games with the time icon. that was more of what i was referring to. the npcs lacking infection is a pretty big hole, but personally the inability to die in the game is what drives me nuts. 0 life just means you fall down and your head hurts once you wake up. it's a game mechanic too, so i try to ignore it, but that eats at me more than the taint infection does. maybe because i can at least come up with theories about the npcs not getting sick. what reason other than something completely wacky can you think of for no dying? "i've been hacked to pieces, but alistair lived so now i'm ok except for the concussion i have." huh?

#85
Destrier77

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Tierce Cousland wrote...

___
@Destrier77 - Why hello there, Mr. Elf! ;) Well, there is the matter of Ostagar. Sick soldiers and sick dogs everywhere. Not everyone was ill, which lends credence to Gesamyn's disease hypothesis and yours.

True, the "one drop of blood" statement could be from NPC dialogue that's written as exaggeration or ignorance or both. Things we're afraid of become much bigger in our minds. o_O

For myself, I had been thinking that by following through with the Sacred Ashes quest, I have resistance/immunity to everything, including cold wet Ferelden weather and bad cooking. Get a little bit of that ashy fairy dust on my clothes, it spreads to my companions in camp, all is well.

Prior to that: just lucky. (Can't read the DA books yet, all theorizing is from the game only.) 

Mine is *definitely* not as good an explanation as Edge12674's though. :)



It works for me, its just not as dangerous as everyone is fearing or pretty much 90% of an army would be out of action. Yes its dangerous, but you have to be unlucky, or fighting with your mouth open or fighting darkspawn a lot of the time. Also, although you get hit and cut in a fight and cut the enemy there isnt a massive chance you will get their blood on you. I mean their blood is on your sword, yours is on theirs. Blood doesnt get into your system so easily, as 100% chance even in real life.

n i chose the evil side in the ashes quest even though i didnt really want to, now i really regret it... Next time im doing a 100% good boy play through!

#86
VanDraegon

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I think one of my warriors caught some taint from Morrigan....

#87
Janni-in-VA

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"My love, I burn for you and because of you.  Please use the enclosed vial...."  :innocent: