So it was a bit gimmicky, but I enjoyed the polished feeling of scanning a planet. It was relaxing and rewarding when you could finally afford that research project you had been trying to for so long. A lot of people don't like it here, and I can sympathise with that, but I enjoyed it and wanted to see if anyone else did.
Did anyone enjoy planet scanning?
Débuté par
Jzadek72
, févr. 23 2010 09:45
#1
Posté 23 février 2010 - 09:45
#2
Posté 23 février 2010 - 09:46
I kinda liked it on my first playthrough, not so much while replaying... It becomes real tedious real fast.
#3
Posté 23 février 2010 - 09:47
I want the Mako back.
#4
Posté 23 février 2010 - 09:47
No
#5
Posté 23 février 2010 - 09:47
Nope.
I now just cheat my resources.
I now just cheat my resources.
#6
Posté 23 février 2010 - 09:49
I just looooooooove............... editing my save game
#7
Posté 23 février 2010 - 09:49
I didn't understand how, when we have an advanced AI on board, that we need human intervention to scan for bumps on squiggly lines. Heck, I could write a software program that could look at that output, and scan a planet for all the best possible probe locations, and present you with a categorised, ordered list of all the probe launch points, and all you should have to do is pick and choose which probes you want to launch and where.
It just didn't make sense within the futuristic setting, to be manually scanning.
It just didn't make sense within the futuristic setting, to be manually scanning.
#8
Posté 23 février 2010 - 09:51
No I hate it
#9
Posté 23 février 2010 - 09:51
The Angry One wrote...
I want the Mako back.
I second that.
Scanning the PC is fine. You can turn the mouse speed up and be done with it quickly....scanning on xbox is bad, even with Miranda's upgrade. I hates it.
#10
Posté 23 février 2010 - 09:51
I didn't mind it really. I was better than the Mako and the same repetitive levels all the time.
#11
Posté 23 février 2010 - 09:52
I don't like it, but it's better than going to some random planet to a generic base, then driving up some insane cliff to some minerals.
#12
Posté 23 février 2010 - 09:52
Lawl.
At least it makes the rest of the game seems more fun.
Even that mission where you have to fix the random magnetic shields to only save a colony of 130 people by doing two bypasses and pressing a couple of buttons seems relatively epic when the alternative is looking for rocks.
At least it makes the rest of the game seems more fun.
Even that mission where you have to fix the random magnetic shields to only save a colony of 130 people by doing two bypasses and pressing a couple of buttons seems relatively epic when the alternative is looking for rocks.
#13
Posté 23 février 2010 - 09:53
I liked the concept. It's very tedious, though. If they could find a method of keeping the over all concept of it and making it not mind-numbingly boring, I'd prefer them keeping that over implementing an entirely new system.
#14
Posté 23 février 2010 - 09:53
To a degree.
#15
Posté 23 février 2010 - 09:54
SelphieSK wrote...
I kinda liked it on my first playthrough, not so much while replaying... It becomes real tedious real fast.
This. At least now I know to run to specific planets for just the minerals I need.
#16
Posté 23 février 2010 - 09:56
I didn't hate it, but I didn't enjoy it at the same time. It got easier when I figured that tapping the trigger would make it go faster. I would have liked it if you had a bar instead of a circle thingy. Maybe do a radar like sweep. Or sonar.
#17
Posté 23 février 2010 - 09:58
Geth Knight wrote...
I didn't hate it, but I didn't enjoy it at the same time. It got easier when I figured that tapping the trigger would make it go faster. I would have liked it if you had a bar instead of a circle thingy. Maybe do a radar like sweep. Or sonar.
That would definitely improve it.
#18
Posté 23 février 2010 - 09:58
Scanning planets imo is nothing but work. And I don't want to work when playing a game.
So.. no I didn't enjoy scanning. Not even on my first playthrough.
And yes, the mako wasn't that much fun either. But nobody forced you to go looking for minerals. It was a side quest. And there almost always was an easy way to anomalies, so.. it was ok.
So.. no I didn't enjoy scanning. Not even on my first playthrough.
And yes, the mako wasn't that much fun either. But nobody forced you to go looking for minerals. It was a side quest. And there almost always was an easy way to anomalies, so.. it was ok.
#19
Posté 23 février 2010 - 09:58
Total drag.
I'd rather have more N7 missions where you find lots of minerals.
I'd rather have more N7 missions where you find lots of minerals.
#20
Posté 23 février 2010 - 10:02
I don't mind scanning but I prefer the Mako over scanning any day of the week at least it gave you the sense of the Universe being big and adding immersion. Mass Effect 2 feels small in comparison
#21
Posté 23 février 2010 - 10:04
I actually sorta liked it. Mind you, that's mostly during my first playthrough and my second is a new game +, so I get the extra resources. We'll see how I like it during my third and onwards playthroughs.
#22
Posté 23 février 2010 - 10:04
MTN Dew Fanatic wrote...
I don't like it, but it's better than going to some random planet to a generic base, then driving up some insane cliff to some minerals.
No. No it really isn't. I scanned way too much in my first playthrough, only scanned enough in my second playthrough to just do the research, and I'm so sick and tired of it now that I just hit numpad 6 and get 250,000 resources.
I will agree that the Mako parts in ME1 weren't great, but at least you were DOING something. I understand that people got annoyed with having to scale the Matterhorn every five minutes, and I'd suggest a Mako type exploration where there's more to do (and more things to shoot at), and less struggles with trying to drive somewhere.
That said, of all the planets you could drive on in ME1, there were maybe a total of two dozen things that were hidden in really obnoxious places. Most of the other stuff you can drive through over what are basically paths. Seeing as how every thing in ME1 is either resources, or a medal, or "random loot like you find in every box in the universe", there's no need to drive to all those really hidden ones.
Whenever I replay ME1, it takes me maybe five minutes to drive to everything of interest on a planet and take care of it (mission buildings not included obviously.)
And at least I'm DRIVING. Rather than playing the most mind-numbingly boring (and carpal tunnel inducing) mini game ever developed.
If they bring scanning back for ME3 (doubtful, since they scrapped EVERYTHING from ME1 that people complained about), I'll wait to play it until someone figures out how to edit coalesced.ini again.
Modifié par Creston918, 23 février 2010 - 10:10 .
#23
Posté 23 février 2010 - 10:04
At first I thought it was neat, something different. Got more tedious each consecutive playthrough though....ehh
#24
Posté 23 février 2010 - 10:14
The scanning is fine. On my 3rd playtrough at the moment and it is still ok. Is it the best invention in the human history? No, but it fits really well to the game.
And scanning in ME2 IS A SIDEMISSION. You don't have to do it if you don't want to. But don't expect the ending to be all nice and warm if you don't upgrade your ship/gear (it might be though, I have never tried to finish the game without the upgrades).
And please stop these "Bring back the Mako" comments. I still wake up in the middle of the night screaming "Oh no the cliffs! NO MORE CLIFFS! PLEASE PLEASE!" The Mako was annoying at best, infuriating the rest of the time.
And scanning in ME2 IS A SIDEMISSION. You don't have to do it if you don't want to. But don't expect the ending to be all nice and warm if you don't upgrade your ship/gear (it might be though, I have never tried to finish the game without the upgrades).
And please stop these "Bring back the Mako" comments. I still wake up in the middle of the night screaming "Oh no the cliffs! NO MORE CLIFFS! PLEASE PLEASE!" The Mako was annoying at best, infuriating the rest of the time.
#25
Posté 23 février 2010 - 10:15
Bring back the Mako.
The cliffs were part of the fun.
The cliffs were part of the fun.





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