Aller au contenu

Photo

Did anyone enjoy planet scanning?


  • Veuillez vous connecter pour répondre
109 réponses à ce sujet

#1
Jzadek72

Jzadek72
  • Members
  • 1 884 messages
So it was a bit gimmicky, but I enjoyed the polished feeling of scanning a planet. It was relaxing and rewarding when you could finally afford that research project you had been trying to for so long. A lot of people don't like it here, and I can sympathise with that, but I enjoyed it and wanted to see if anyone else did.

#2
SelphieSK

SelphieSK
  • Members
  • 769 messages
I kinda liked it on my first playthrough, not so much while replaying... It becomes real tedious real fast.

#3
The Angry One

The Angry One
  • Members
  • 22 246 messages
I want the Mako back.

#4
Bergybud

Bergybud
  • Members
  • 101 messages
No

#5
Dark Glasses

Dark Glasses
  • Members
  • 499 messages
Nope.

I now just cheat my resources.

#6
Irohh

Irohh
  • Members
  • 91 messages
I just looooooooove............... editing my save game

#7
TheUnusualSuspect

TheUnusualSuspect
  • Members
  • 369 messages
I didn't understand how, when we have an advanced AI on board, that we need human intervention to scan for bumps on squiggly lines. Heck, I could write a software program that could look at that output, and scan a planet for all the best possible probe locations, and present you with a categorised, ordered list of all the probe launch points, and all you should have to do is pick and choose which probes you want to launch and where.



It just didn't make sense within the futuristic setting, to be manually scanning.

#8
ExtremeOne

ExtremeOne
  • Members
  • 2 829 messages
No I hate it

#9
Sesshomaru47

Sesshomaru47
  • Members
  • 1 455 messages

The Angry One wrote...

I want the Mako back.


I second that.

Scanning the PC is fine. You can turn the mouse speed up and be done with it quickly....scanning on xbox is bad, even with Miranda's upgrade. I hates it.

#10
raven2510

raven2510
  • Members
  • 90 messages
I didn't mind it really. I was better than the Mako and the same repetitive levels all the time.

#11
MTN Dew Fanatic

MTN Dew Fanatic
  • Members
  • 884 messages
I don't like it, but it's better than going to some random planet to a generic base, then driving up some insane cliff to some minerals.

#12
E96 B

E96 B
  • Members
  • 101 messages
Lawl.

At least it makes the rest of the game seems more fun.

Even that mission where you have to fix the random magnetic shields to only save a colony of 130 people by doing two bypasses and pressing a couple of buttons seems relatively epic when the alternative is looking for rocks.

#13
aaniadyen

aaniadyen
  • Members
  • 1 933 messages
I liked the concept. It's very tedious, though. If they could find a method of keeping the over all concept of it and making it not mind-numbingly boring, I'd prefer them keeping that over implementing an entirely new system.

#14
Blind Lark

Blind Lark
  • Members
  • 99 messages
To a degree.

#15
Daewan

Daewan
  • Members
  • 1 876 messages

SelphieSK wrote...

I kinda liked it on my first playthrough, not so much while replaying... It becomes real tedious real fast.


This.  At least now I know to run to specific planets for just the minerals I need.

#16
Geth Knight

Geth Knight
  • Members
  • 893 messages
I didn't hate it, but I didn't enjoy it at the same time. It got easier when I figured that tapping the trigger would make it go faster. I would have liked it if you had a bar instead of a circle thingy. Maybe do a radar like sweep. Or sonar.

#17
Jzadek72

Jzadek72
  • Members
  • 1 884 messages

Geth Knight wrote...

I didn't hate it, but I didn't enjoy it at the same time. It got easier when I figured that tapping the trigger would make it go faster. I would have liked it if you had a bar instead of a circle thingy. Maybe do a radar like sweep. Or sonar.


That would definitely improve it.

#18
ufoflieger

ufoflieger
  • Members
  • 70 messages
Scanning planets imo is nothing but work. And I don't want to work when playing a game.

So.. no I didn't enjoy scanning. Not even on my first playthrough.

And yes, the mako wasn't that much fun either. But nobody forced you to go looking for minerals. It was a side quest. And there almost always was an easy way to anomalies, so.. it was ok.

#19
Big Yam

Big Yam
  • Members
  • 295 messages
Total drag.

I'd rather have more N7 missions where you find lots of minerals.

#20
guise709

guise709
  • Members
  • 148 messages
I don't mind scanning but I prefer the Mako over scanning any day of the week at least it gave you the sense of the Universe being big and adding immersion. Mass Effect 2 feels small in comparison

#21
Remaix

Remaix
  • Members
  • 360 messages
I actually sorta liked it. Mind you, that's mostly during my first playthrough and my second is a new game +, so I get the extra resources. We'll see how I like it during my third and onwards playthroughs.

#22
Creston918

Creston918
  • Members
  • 1 580 messages

MTN Dew Fanatic wrote...

I don't like it, but it's better than going to some random planet to a generic base, then driving up some insane cliff to some minerals.


No. No it really isn't. I scanned way too much in my first playthrough, only scanned enough in my second playthrough to just do the research, and I'm so sick and tired of it now that I just hit numpad 6 and get 250,000 resources.

I will agree that the Mako parts in ME1 weren't great, but at least you were DOING something. I understand that people got annoyed with having to scale the Matterhorn every five minutes, and I'd suggest a Mako type exploration where there's more to do (and more things to shoot at), and less struggles with trying to drive somewhere.

That said, of all the planets you could drive on in ME1, there were maybe a total of two dozen things that were hidden in really obnoxious places. Most of the other stuff you can drive through over what are basically paths. Seeing as how every thing in ME1 is either resources, or a medal, or "random loot like you find in every box in the universe", there's no need to drive to all those really hidden ones.

Whenever I replay ME1, it takes me maybe five minutes to drive to everything of interest on a planet and take care of it (mission buildings not included obviously.)

And at least I'm DRIVING. Rather than playing the most mind-numbingly boring (and carpal tunnel inducing) mini game ever developed.

If they bring scanning back for ME3 (doubtful, since they scrapped EVERYTHING from ME1 that people complained about), I'll wait to play it until someone figures out how to edit coalesced.ini again.

Modifié par Creston918, 23 février 2010 - 10:10 .


#23
BlindBay7

BlindBay7
  • Members
  • 108 messages
At first I thought it was neat, something different. Got more tedious each consecutive playthrough though....ehh

#24
Kangasniemi

Kangasniemi
  • Members
  • 232 messages
The scanning is fine. On my 3rd playtrough at the moment and it is still ok. Is it the best invention in the human history? No, but it fits really well to the game.



And scanning in ME2 IS A SIDEMISSION. You don't have to do it if you don't want to. But don't expect the ending to be all nice and warm if you don't upgrade your ship/gear (it might be though, I have never tried to finish the game without the upgrades).



And please stop these "Bring back the Mako" comments. I still wake up in the middle of the night screaming "Oh no the cliffs! NO MORE CLIFFS! PLEASE PLEASE!" The Mako was annoying at best, infuriating the rest of the time.

#25
The Angry One

The Angry One
  • Members
  • 22 246 messages
Bring back the Mako.

The cliffs were part of the fun.