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Did anyone enjoy planet scanning?


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109 réponses à ce sujet

#51
jimmyjoefro

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Well, it gave me a chance to listen to music for a few hours.

#52
ZennExile

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The planet scanning was far from fun. On the 360 it's the most tedious game mechanic since the Korean Creature Grind was invented. On the PC it is rendered slightly less craptastic by the ability to use the mouse and adjust sensitivity. But it still sucks the big one to have to "Probe Uranus" over and over for upgrades. Especially if you are playing NG+ and the first time you probed Uranus enough to research every availible upgrade again in left over resources, that should have carried over (would like to take this oppertunity to shout out a big FUQ to the guy who made this decision).

But really this system seems like a placeholder for what was going to be a cool vehicle system. Hense the Hammerhead DLC and how all the controls for it are already built into the game.

I would also like to remind all the morons having nightmares about the Mako. You are the "ONLY" person to blame for your pain. If you had more patience than a Ferret on Meth you'd have found the neat little paths cut through all the terrain on every single planet in ME1 (yep even the scary one). Basically only retards with ADD had issues with "climbing mountains". The people with slightly less mental retardation found the paths.

But it does seem that Bioware has decided to focus their "new and improved" design theory on the retarded so they don't feel left out.  So I guess it makes sense to add in "Probing Uranus" instead of sweet vehicles like every other shooter on the market...

Modifié par ZennExile, 23 février 2010 - 11:34 .


#53
JThompson6577

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I liked it.



If I had an hour to kill, I'd do some resource scanning/mining then go do whatever I had to do and come back to play for extended periods without having to break up the game by hunting down minerals. It was a nice way to make progress in the game without coughing up three to five hours every damn time I wanted to play.

#54
TheLostGenius

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Was kind of a fun mini-game at first, but it quickly became redundant as heck. Very boring. No wonder they give you huge resource infusions on subsequent playthroughs!

#55
OfficialBlu

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It was fun for like the first 2 mins!

#56
JJ_Milez

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The trick, I've found, is to simply ignore a planet if it isn't Rich, and then only fire probes at the really big spikes. You get all the 'sources you need for upgrades and each planet takes 4-5 minutes instead of 15-20. Break 'em up with N7 missions or trips to the Citadel / Omega or pester your crew.



Total side-note: Almost done replaying ME1 for another import, went to Pinnacle Station for the XP. I want either another Pinnacle Station (one actually made by Bioware that has some degree of polish to it) or a miniature simulation room on the SR2 so I can go in and just have fun shooting things for a bit. I bet that would be an awesome way to break up the monotony of scanning for some.

#57
Alamar2078

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Scanning for resources, as currently implemented, is a really bad idea IMHO. I doubt how anyone could see it in any way, shape, or form as "fun". It adds NOTHING to the game except as a way to claim "X hours of gameplay" because you spend one or two just wasting time.

A better system [that includes the bad scanning system] would have been:
-- Give players tons of resources so they'd only have to scan a little to get those final upgrade [like Med Bay or the L5 upgrades]

-- Give rich players / players that completed the resource quests in ME1 a bonus so they wouldn't EVER need to scan planets.

-- For New Game + characters let them keep ALL of their prior upgrades / weapons / etc. and also carryover any money or resources from the prior game. If you want to replay to finish up a few odds & ends then so be it.

Obviously the "best" solution would have been to have rethought the whole "scan the planet" and "upgrade" system.

EDIT:  On scanning I agree with most suggestions.  For XBox 360 press & release the trigger to make scans go more quickly.  Also try not to overlap areas with your scan area.  Only take the really rich spikes.   This way you can save $ on probes and scanning should go fairly quickly.  I'd also recommend only scanning when you need to scan [duh].  Then only get as much as you think you need.

Modifié par Alamar2078, 24 février 2010 - 12:06 .


#58
atheelogos

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InvaderErl wrote...

I'm planet scanning RIGHT NOW. I love it so much.

its a lil slow but still i like it

#59
Zhijn

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First game- no biggie. Excited!.

Second game- meh abit annoyed but ill live.

Third game- **** not this again.

Fourth game- my arm fell off.

- But i still dont miss the MAKO one bit.

Modifié par Zhijn, 24 février 2010 - 12:53 .


#60
Origional MrFusspot

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Planet scanning was deffinetly better than the mako. It does get tedious, especially on second play through, but I can see the need for it. Not only does it brake up the story missions, and allow for sub missions to be discovered and completed. But it also makes the player have to work for his/ her upgrades. We can't get everything just by completing the standard plot lines. What would be an improvement though is if the player was allowed to sell surplus materials at a space refinerey or something allowing you to buy more equitment sooner. Dont know about anyone else, but early on I ended up with more than enough.

#61
ZennExile

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Origional MrFusspot wrote...

Planet scanning was deffinetly better than the mako. It does get tedious, especially on second play through, but I can see the need for it. Not only does it brake up the story missions, and allow for sub missions to be discovered and completed. But it also makes the player have to work for his/ her upgrades. We can't get everything just by completing the standard plot lines. What would be an improvement though is if the player was allowed to sell surplus materials at a space refinerey or something allowing you to buy more equitment sooner. Dont know about anyone else, but early on I ended up with more than enough.


So it was better than the mako because it did the same thing the mako did only in a more boring and less interactive way?

#62
DeeLite808

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EDIT:  On scanning I agree with most suggestions.  For XBox 360 press & release the trigger to make scans go more quickly.  Also try not to overlap areas with your scan area.  Only take the really rich spikes.   This way you can save $ on probes and scanning should go fairly quickly.  I'd also recommend only scanning when you need to scan [duh].  Then only get as much as you think you need.


On the xbox 360, I would recommend that they somehow make the speed of scanning go faster. You can do it via Pc (by adjusting mouse sensitivity) a simlar function should be made for the 360.

also, recommend that you are NOT required to hold down the LT just to scan a planet. IT should be automatic. My left hand is naturally weak due to a motorcycle accident I had years ago so holding down any trigger or even "press & release" action makes my hand hurt constantly. Can we say CARPAL  TUNNEL anyone? Scanning is not helpful to those with some type of minor disability. And a PITA for someone who has a major disability (case in point, my Exboyfriend has Cerebral Palsy, his left hand is "deformed" and he right now, loathes scanning, so I have to help him through it). He can play the game just fine; he just can't stand the scanning for minerals. He had more fun with the Mako from the first game.

I spent 6 hours of gameplay just devoted to scanning. Im not looking forward to it on subsequent playthroughs and even with the added resources for starting a new game after completion, its still not enough to get a majority of your upgrades (DAMN YOU PLATINUM!)

Modifié par DeeLite808, 24 février 2010 - 12:28 .


#63
Louis deGuerre

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I hate scanning sooooooo much. I totally agree it's killing my mouse arm. Why couldn't they make the scan active without having to press the damn mouse button ?!?!?!?!

Playing me1 again and cruising around in the mako is sooooooo much better.

#64
mend1cant

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Jzadek72 wrote...

but I enjoyed the polished feeling of scanning a planet. It was relaxing and rewarding


jesus dude, no offense but u need your head examined. the only thing worse than the planet scanning was the "bypass" hacking, possibly the worst insult to my intelligence i've ever recieved whilst gaming(and ive played a lot of jrpg's)

crawling up mountains in the mako during me1 could be frustrating but that was purely bad level design and could easily have been fixed, but noooo.... thanks to the mako haters and ea probably making bioware hang on to the "hammerhead" stuff for "free dlc(*cough* bullcrap)", we end up with possibly the worst mini game ever encountered in a modern video game(after the bypass stuff ofc)

i mean seriously, bioware made a great shooter with me2 and its hard to imagine the same group of ppl could'nt think of anything better  than the terrible planet scanning

although i can imagine they where told to cut all the mako stuff and just stick in a replacement instead, but wouldnt it have made more sense to give bioware time to finish the hammerhead stuff and incorporate it into the game like me1 did? also that way u release the game later and  dont tread on the dragon age expansions toes, as i cant imagine ppl will go back to that now me2 is out(still some ppl argue the dialogue in dragon age is "mature and well-written" so i guess ppl are capable of anything)

Modifié par mend1cant, 24 février 2010 - 12:49 .


#65
Alamar2078

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If you just "have to scan" why can't we tell EDI to do it while we're chatting up our teammates or something useful?



[The bad thing is NG+ doesn't even help existing characters who just want to play through the game as they take away all your "upgrades"]

#66
Alamar2078

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As far as the MAKO goes you could still have the same planet design but fix things with a stupid helicopter instead of a tank. Just fly around the map and land when you need to. Problem solved. If you don't want to make it easy then just have an unarmed chopper ....

#67
LostHH

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No, it's crap and ****. I'd rather a pop up of a game of solitaire or freecell come up whilst EDI does the scanning.

Irritating and repetitive which hampered the epic feel of the first game and making the galaxy seem smaller.

#68
R34P3RR3D33M3R

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Planet scanning gets boring fast, but I liked it nevertheless. The whole resource gathering, researching and upgrading gave the game much more depth. I also liked the Mako though. The empty planets not so much, but the Mako itself was great fun, on missions like Virmire or Noveria.

Either way, I loved the resource+upgrade system, and hope they'll have something similiar, if not the same, in ME3.

#69
LostHH

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R34P3RR3D33M3R wrote...

Planet scanning gets boring fast, but I liked it nevertheless. The whole resource gathering, researching and upgrading gave the game much more depth. I also liked the Mako though. The empty planets not so much, but the Mako itself was great fun, on missions like Virmire or Noveria.
Either way, I loved the resource+upgrade system, and hope they'll have something similiar, if not the same, in ME3.


Shooting probes at a slow spinning planet = depth

LOL

#70
Railstay

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Certainly better than the Mako, and I'm glad that thinking the Mako was the worst thing about the entire game series is the majority opinion.



If there was a free DLC that offered a scanner upgrade that pointed you to the directions of big mineral spikes, like it does for anomalies, the criticism against it wouldn't be so harsh. 90% of it is wildly moving your mouse around to find a spike, and the other 10% is meticulously moving it into position. It's a mindless time killer -- far better than driving over mountains for 10 minutes to complete a terrible, uninspired 5 minute mission, but it can be easily refined with this one simple change.

#71
Aradace

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Jzadek72 wrote...

So it was a bit gimmicky, but I enjoyed the polished feeling of scanning a planet. It was relaxing and rewarding when you could finally afford that research project you had been trying to for so long. A lot of people don't like it here, and I can sympathise with that, but I enjoyed it and wanted to see if anyone else did.


You're a sick, sick man...And masochistic lol.  Seriously though, was fine my first playthrough but after that, not so much.

#72
Mossa_missa

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Way better then the Mako but gets old fast.The mako/hammerhead culd be there for other things yust not resource grabbing...

#73
Nightwriter

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God, it drove me nuts after a while. NUTS. Got so old...

Why couldn't they just give me a sort of cropping tool? Click somewhere on the planet and drag your cursor, expanding a square grid which highlights a large section of the planet to be scanned within it...

Modifié par Nightwriter, 24 février 2010 - 10:05 .


#74
LostHH

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Mossa_missa wrote...

Way better then the Mako but gets old fast.The mako/hammerhead culd be there for other things yust not resource grabbing...


The mako wasn't really there for resource grabbing anyway seeing as you couldn't use resources for anything in ME1.
Driving around > moving a cursor over a planet that doesn't look like it's description suggests

#75
Aisynia

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I liked it for the first 5 minutes. Then it sucked and only sucked more as time went by. Now I cheat and give myself all the resources I will ever need.. BECAUSE of planet scanning.