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Insane Mass Effect 2 class Guide


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#26
Average Gatsby

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I just realized that Herbn was the author of this guide, so I didn't mean to be such a jerk in my criticism of it. I originally read this as someone saying "hey, I found this guide, what does everyone think" so I didn't know that the author would be around here. Editing OP.

#27
DirewolfX

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Percentage boosts only apply to the base damage; that is, they're additive with each other. If a weapon does 100 damage, Miranda's ability (maxed out at 15% more damage) will do 15 additional damage. If you upgrade the weapon fully (+50%), the weapon will do 150 damage... and Miranda's ability will let you do... 15 additional damage. Which is... 10% of 150 damage. If you're a class that gets weapon damage boosts from abilities (Soldier and Infiltrator), this becomes even less important. During the Hardened Adrenaline Rush you recommend, the soldier does 100% more damage. Combined with upgrades, your 100 damage weapon does 250 damage. Add Miranda's 15 damage, and that's only a 6% boost.

Miranda herself has poor weapon selection, so even with her 25% self weapon damage boost, other characters with access to Sniper Rifles or Assault Rifles will be doing more damage.

Her Sentinel abilities (Overload and Warp) make her very versatile; which is great for levels that have a variety of armor types (some Eclipse levels with lots of Vanguards and Garrus's level with all the merc bands), but if you're up against a group with a specialized armor type (i.e. Collectors, Blood Pack or Geth), you're better off bringing someone who specializes in that particular defense and has access to another ability you can use on defenseless enemies or an ammo power which boosts damage passively.

That being said, Miranda does have her moments to shine, like every other squad member. She's perfect for Garrus's recruitment mission, because you can use: Overload on Eclipse and Blue Suns; Warp on Blood Pack, Mechs and the Gunship. If you bring Jacob on the mission, she can also trigger Warp Explosions on his Pull (or Jack). Thane's recruitment mission is another good one for her: mechs with armor, vanguards with barrier and regular troopers with shields. Also, if you're an Adept, she can be useful on any mission with shielded enemies, since she can both strip enemy shields and trigger warp explosions--although it may still be better to bring someone like Zaeed (Disruptor Ammo) and Garrus (Overload) who can clear your defenses and will quickly destroy any enemy who gets sucked up by the Singularity.

Modifié par DirewolfX, 24 février 2010 - 01:49 .


#28
D4rk50ul808

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If you play Adept on Insane, Thane should never leave your party once you get him. The other squad mate for me usually varies between Miranda, Jacob, Samara, and Jack.



If you used Miranda/Thane versus Garrus/Grunt you would gain 2 Unstable Warps to detonate your Singularities, Throw for the same purpose, still have Overload, and you could use squad Warp ammo as your bonus. You would lose..... Concussive shot and a shotgun?

#29
FlashAK

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I've played through all except Engineer and Adept. Started Adept recently, but was forced to rush/publish article at the request of the boss man. I appreciate those giving advice instead of trying to start some sort of childish flame war. I will take any good advice into consideration and adjust the article accordingly where I see fit.

#30
Jaekahn

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Herbn wrote...

I've played through all except Engineer and Adept. Started Adept recently, but was forced to rush/publish article at the request of the boss man. I appreciate those giving advice instead of trying to start some sort of childish flame war. I will take any good advice into consideration and adjust the article accordingly where I see fit.


I admire the format of the guide. It's also both helpful and informative. Portions of the guide is slightly bias to your own opinion / experience, but each as is my guide. I strongly suggest testing out the Engineer class, seeming that you have not done so yet. It's a challenging and rewarding experience and an overall fun class. Perhaps after you do, you may have a different opinion. :)

#31
FlashAK

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DirewolfX wrote...

Percentage boosts only apply to the base damage; that is, they're additive with each other. If a weapon does 100 damage, Miranda's ability (maxed out at 15% more damage) will do 15 additional damage. If you upgrade the weapon fully (+50%), the weapon will do 150 damage... and Miranda's ability will let you do... 15 additional damage. Which is... 10% of 150 damage. If you're a class that gets weapon damage boosts from abilities (Soldier and Infiltrator), this becomes even less important. During the Hardened Adrenaline Rush you recommend, the soldier does 100% more damage. Combined with upgrades, your 100 damage weapon does 250 damage. Add Miranda's 15 damage, and that's only a 6% boost.

Miranda herself has poor weapon selection, so even with her 25% self weapon damage boost, other characters with access to Sniper Rifles or Assault Rifles will be doing more damage.

Her Sentinel abilities (Overload and Warp) make her very versatile; which is great for levels that have a variety of armor types (some Eclipse levels with lots of Vanguards and Garrus's level with all the merc bands), but if you're up against a group with a specialized armor type (i.e. Collectors, Blood Pack or Geth), you're better off bringing someone who specializes in that particular defense and has access to another ability you can use on defenseless enemies or an ammo power which boosts damage passively.

That being said, Miranda does have her moments to shine, like every other squad member. She's perfect for Garrus's recruitment mission, because you can use: Overload on Eclipse and Blue Suns; Warp on Blood Pack, Mechs and the Gunship. If you bring Jacob on the mission, she can also trigger Warp Explosions on his Pull (or Jack). Thane's recruitment mission is another good one for her: mechs with armor, vanguards with barrier and regular troopers with shields. Also, if you're an Adept, she can be useful on any mission with shielded enemies, since she can both strip enemy shields and trigger warp explosions--although it may still be better to bring someone like Zaeed (Disruptor Ammo) and Garrus (Overload) who can clear your defenses and will quickly destroy any enemy who gets sucked up by the Singularity.


You make some very good points.  As I state in the article, stripping away an enemies defense is the focus and Miranda's Sentinel abilities are perfect for that.  Also, any damage/weapon boost is welcome on Insanity, at least for me.  Offensively she is limited, which is why I also say to always have someone in your party with an Assault Rifle and  Sniper.  This way she can strip defensess and you/other squadmate take care of the rest.

#32
thisisme8

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Herbn wrote...

DirewolfX wrote...

Percentage boosts only apply to the base damage; that is, they're additive with each other. If a weapon does 100 damage, Miranda's ability (maxed out at 15% more damage) will do 15 additional damage. If you upgrade the weapon fully (+50%), the weapon will do 150 damage... and Miranda's ability will let you do... 15 additional damage. Which is... 10% of 150 damage. If you're a class that gets weapon damage boosts from abilities (Soldier and Infiltrator), this becomes even less important. During the Hardened Adrenaline Rush you recommend, the soldier does 100% more damage. Combined with upgrades, your 100 damage weapon does 250 damage. Add Miranda's 15 damage, and that's only a 6% boost.

Miranda herself has poor weapon selection, so even with her 25% self weapon damage boost, other characters with access to Sniper Rifles or Assault Rifles will be doing more damage.

Her Sentinel abilities (Overload and Warp) make her very versatile; which is great for levels that have a variety of armor types (some Eclipse levels with lots of Vanguards and Garrus's level with all the merc bands), but if you're up against a group with a specialized armor type (i.e. Collectors, Blood Pack or Geth), you're better off bringing someone who specializes in that particular defense and has access to another ability you can use on defenseless enemies or an ammo power which boosts damage passively.

That being said, Miranda does have her moments to shine, like every other squad member. She's perfect for Garrus's recruitment mission, because you can use: Overload on Eclipse and Blue Suns; Warp on Blood Pack, Mechs and the Gunship. If you bring Jacob on the mission, she can also trigger Warp Explosions on his Pull (or Jack). Thane's recruitment mission is another good one for her: mechs with armor, vanguards with barrier and regular troopers with shields. Also, if you're an Adept, she can be useful on any mission with shielded enemies, since she can both strip enemy shields and trigger warp explosions--although it may still be better to bring someone like Zaeed (Disruptor Ammo) and Garrus (Overload) who can clear your defenses and will quickly destroy any enemy who gets sucked up by the Singularity.


You make some very good points.  As I state in the article, stripping away an enemies defense is the focus and Miranda's Sentinel abilities are perfect for that.  Also, any damage/weapon boost is welcome on Insanity, at least for me.  Offensively she is limited, which is why I also say to always have someone in your party with an Assault Rifle and  Sniper.  This way she can strip defensess and you/other squadmate take care of the rest.


She's actually a beast with Squad Cryo Ammo on her SMG.  Then again, anyone with Squad Cryo Ammo is awesome.

#33
DragoonKain3

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Some things I disagree about, particularly about posters here.

As an Adept, I found Grunt the most useful against any misssion but those dominated all by synthetics. No squad member can take point better than Grunt, and I mean NO ONE. Eats melee units for breakfast, which is a big problem with Adept, and provides a squad ammo power that is actally CC on health organics, which is even more of a plus. Put him ahead to take damage so that you don't take too much, but more importantly, to draw fire away from your other squadmate.

Sure he lacks biotic powers, but you don't need it, as Warp Explosion is so overrated. Area Reave strips armor/barriers in an area WITHOUT any need to set up combos, ccs organics on health, AND recovers your health on unprotected organics. Between the above and the fact it enables you to shoot your gun nonstop (because you don't need to hide in cover to recover your health often, as you recover 200+ health every 3.6sec), I see no reason why you should set up WE when you can just Area Reave for less time and more benefits.

Only places where I actually try and set up WE is against synthetics, but then again, you don't bring Grunt in synthetic heavy missions anyways. 

#34
DirewolfX

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Yeah, Grunt/Jacob is my go-to team for melee missions. Mordin is pretty good, too (incineration blast works great, since all melee units have armor).



Grunt is so damn good because he has Armor and not Barrier/Shields, like every other party member. Many enemies use shotguns or SMGs, and those tear through barriers fast. I haven't seen any that use Snipers or Pistols really (which would hurt armor).

#35
EverteMax

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VirtualAlex wrote...
Also Grunt and Garrus aren't the best squadmates for an adept. They have no ability to help you create combos.


Completely agree with this. If you need overload playing as an adept, Miranda is a better choice. Her warp can combo with your powers.

Grunt is for the soldier factor. But, playing at higher difficulties, being a Krogan doesn't really help much...except for his fortification. Jacob is another good choice though, he has incendiary ammo, pull...and barrier. Jack is also a good choice if you need ammo and biotics.

If you just need biotics, then Thane and Samara...and they are both armed with better weapons than the SMG or pistols.

I know it is funny to say that adding more biotic users on top of being an adept. But, this is how to maximize the deadly effects of biotics. By combo-ing. You need biotic powers all the time.

Other classes will do fine by finding squad members to complement their playstyle or fill up any lack of power that the player doesn't have. Adepts can do that...but you are severly limiting the damage you can dish out with biotics.

#36
Arhka

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It's a nice outline of the classes, but nothing to take to heart.

#37
Kronner

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For Vanguard Shockwave is pretty much useless. No reason to put 10 points into that crap.

#38
Cloaking_Thane

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The game is easy enough even on insanity that it really doesn't matter what squadies you bring w/ you. If you are going for efficiency and speed then yes it matters, but you can get by comfortably on any mission w/ any squadmate when you are any class.



I'm not professing to be some gaming l33t person, but the game is pretty easy.

#39
SmilingMirror

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Its a good guide, but I don't know any "assault" Sentinels that use sniper rifles anymore. I'd go for shotgun if you have the eviscerator, or assault rifle again if you want a second smg that can hit at mid-long range.

#40
mundus66

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Herbn wrote...
You say having Reave has been proven useless. Where is this "fact" stated? Then you go and contradict yourself and say you used Reave to beat the suicide run without firing a shot.

I meant ridiculous as in ridiculously good, sorry if you miss understood. I meant that its too good and that every class that picks it and uses it, can get through parts of the game by pretty much only spamming it. It can change the playstyle entirely for characters, not always for the better, but any class can get through collector missions, while only relying on that more or less.