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Can't find core _ scripts GDA files


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#1
Regulator51

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Ok so I'm making a new class and I'm at the part of the tutorial where it says:

Now that your module is created we need to add the appropriate GDA to
the override section.
look in name/mydocuments/bioware/dragonage/addins/modulename
Put these GDA files in:
name/mydocuments/bioware/dragonage/addins/modulename/core/override
directory




and then it says:


You now need to edit some scripts.

edit] Edit the 2da_constants_h file
find the 2da_constants_h file under Core scripts
right click on 2DA_CONSTANTS_H, select CHECK OUT

---------------------
My problem is twofold,
First, I didn't find any GDA files in that folder.  Are those the same GDA files that I converted from .xls files a few steps ago?  If they are then I put them in the folder, if they're different files, where are they?  I can't find them.
Second, Where is the 2da_constants_h file?  It says to find it uner core_scripts, but I don't even have a scripts folder in the directory:
name/mydocuments/bioware/dragonage/addins/modulename/core
Is that where it's supposed to be?  If not, where do they come from?  Any help would be great.

#2
CID-78

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The GDA files are in your source folder. and which that is depend on your OS and from where you run the excel exporter. it will be named the same as the .2da that you compiles.



the 2da_constant_h is a include file for the core scripts. and you find it if you browse the system includes in the toolset.

#3
DhammaWings

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Hi Regulator51,



Have you had any luck with the class tutorial?



I've spent a lot of time the last couple of weeks going over this repeatedly with inconsistent results, and I'm beginning to conclude that either the toolset is seriously broken, or the tutorial is inadequate (besides the numerous obvious errors), or both.



I've uninstalled, re-installed both the game and the toolset many times, and sometimes I achieve semi-success, other times I get nothing showing, and/or my game "breaks" for unaccounted reasons. This in spite of going through everything with a fine-tooth comb, and reading the few comments found here and there from exhaustive searching.



I'm going to try one more time, but as they say, the definition for insanity is doing the same thing over and over expecting different results. This is particularly difficult because I've not heard anyone actually state that they've been able to succeed following the tutorial starting with a clean install.

#4
ladydesire

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DhammaWings: when you do it this time, create one template for each race and origin that you want the class to be available for; you actually need to start by duplicating default_player instad of how the tutorial current says to do it, which I will update later today.

#5
DhammaWings

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ladydesire: May I suggest, if you have time, please also update with corrections the various other errors in the tutorial. Considering this is likely to be an ongoing subject of interest, it certainly would be worthwhile providing new DA modders with an accurate entry into this field.

As a well-known modder in a different game, I recognize that once a person reaches a certain point on the learning-curve, it becomes easier to branch away from tutorials into other areas of exploration with success. However, at least for the beginner (which I am for DA), tutorials really need to be completely spotless in their accuracy as much as possible

Thanks for taking time.

Modifié par DhammaWings, 25 février 2010 - 02:18 .


#6
Regulator51

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I agree, updating the tutorial to clear out mistakes and make it clear where stuff is would be great. I'm still confused.

#7
ladydesire

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I updated the tutorial with the correct way to create the character templates and will begin writing an advanced tutorial to transfer the remaining items that are out of place in a beginner's tutorial (you really don't need to deal with the auto-levelup system yet). -f there are things in the tutorial that are not clear, feel free to ask me about them and I will do my best to help you with them.

#8
Regulator51

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thanks a lot! Also, is this the tutorial on the wiki page or is it different? Can you post a link?

#9
ladydesire

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I edited the one on the toolset wiki.

#10
DhammaWings

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Excellent ladydesire! I will try it out when I get back from my meditation retreat.

#11
ladydesire

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I will be starting the advanced class tutorial tomorrow; I need to finish the adjustments to my class and release the beta tonight. I'm also working on armors for Mages and Tevinter Wardens.

#12
Regulator51

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I have a question, when making a new string right at the beginning, what type do we make it?

#13
ladydesire

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String type GUI; there is a drop down list in the string editor that you will find that in.

#14
Regulator51

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Ok, so I'm good up until the part of the tutorial that talks about making GDA files with the command prompt. I know how to open a command prompt but I'm not sure what to do after that. I'm confused about this part:

Open a command prompt and navigate to the <Dragon Age install directory>\\tools\\ResourceBuild\\Processors



I assume I open a command prompt from my accessories folder on my computer, and then I type this part in. After that I would guess I type in what's in bold in the tutorial just as it's written. My problem is typing this part in. I'm not sure what:

<Dragon Age install directory>

means. I tried going <C:>\\Program Files (x86)\\Dragon Age\\tools\\ResourceBuild\\Processors

but then my command prompt told me access denied. I then tried it:

<Program Files (x86)>\\Dragon Age\\tools\\ResourceBuild\\Processors

and it couldn't find the file. Sorry for being a noob at this stuff, I hope you can help out again, ladydesire. Thanks for fixing the wiki too, btw.


#15
TimelordDC

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You need to run the command prompt as an administrator in this case (to access any program files data - not only for Dragon Age). I'll add that to the wiki when I get around to editing it again.
To do that you can go to (not at home Win7 installation so could be wrong) All Programs -> accessories -> command prompt (right-click, run as administrator)

And make sure you are doing a 'cd' command to navigate -
cd <Dragon Age install directory>\\\\tools\\\\ResourceBuild\\\\Processors

Modifié par TimelordDC, 02 mars 2010 - 06:55 .


#16
ladydesire

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TimelordDC wrote...

You need to run the command prompt as an administrator in this case (to access any program files data - not only for Dragon Age). I'll add that to the wiki when I get around to editing it again.
To do that you can go to (not at home Win7 installation so could be wrong) All Programs -> accessories -> command prompt (right-click, run as administrator)

And make sure you are doing a 'cd' command to navigate -
cd \\\\\\\\tools\\\\\\\\ResourceBuild\\\\\\\\Processors


Actually, you don't want to work in the Program Files heirarchy at all, if you can help it; that's why the tutorial originally had you create a folder in the root of the C:\\ drive and copy the files you wanted to edit into it, as well as the ExcelProcessor.exe file.

#17
Regulator51

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Ok so I'm still not getting it.  Sorry everyone :(

I've uploaded my command box and the location of my files so hopefully someone can tell me exactly what to do.  I know, I'm totally clueless :crying:  thanks again for the help everyone

http://img519.images...ndpromptbox.png

http://img9.imagesha...ocationline.png


Thanks all.

#18
TimelordDC

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OK. By <dragon age install directory>, I meant wherever you've installed Dragon Age since different people install it in different locations :)

#19
Regulator51

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Ok now it told me access denied, even though I was running it as an admin. Is there another way I can create the GUI files? I've heard there was a drag and drop method or something? Is there a way to do it without using the command prompt?

#20
TimelordDC

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Copy the excelprocessor.exe to a place outside of program files folder, say something like C:\\2DAdata. Put your 2DAs there and drag them over the excelprocessor.exe

#21
Regulator51

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Ok, so thanks for the help so far you two, it's been really helpful and I've got everything working up to one point.  Now I'm where I was stuck before, I'm at this part:

Edit the 2da_constants_h file
find the 2da_constants_h file under Core scripts
right click on 2DA_CONSTANTS_H, select CHECK OUT


Where is this file supposed to be?  I've gone into the bioware file in my documents, and have found a "core" folder, under my new_class file, but it's empty.  Where do I find these scripts to edit?  Thanks again all!

Modifié par Regulator51, 03 mars 2010 - 08:03 .


#22
TimelordDC

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2da_constants_h should be edited within the toolset.

Open Palette, click on scripts, go down to _Core Includes and it should be there.

#23
Regulator51

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Ok, almost there. Now I'm in the creatures section on the toolset and I'm making my character. When I open the drop-down menu for the class it doesn't have the class I've been creating in there. What does that mean?

#24
ladydesire

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Did you place the gda file in the directory Addin's core\\override folder?

#25
DhammaWings

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FYI: Tutorial states those files should go in: module (not core). That is one of several contradictions/ambiguities between the different available versions of this tutorial, and has lead to my asking previously whether anyone has actually achieved success by following "to the letter" from beginning to end.

Modifié par DhammaWings, 05 mars 2010 - 05:12 .