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Worst mission in the game


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#26
anmiro

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ExtremeOne wrote...

Tali's loyalty mission


I agree that a lot of the side missions left me with a sense of "really...thats it". But Tal's Loyalty Mission? Really?

I am not  a Talimancer, but I thought Tali and Legion were the only loyalty missions that really contributed something to the over all story and set the scene for ME3.

If you want to talk about a waste of time. What was up with Jacob's loyalty mission. Or Samara's or Thanes. Other than developing their characters what did this contribute to the over all story of stopping the Reapers. After helping Tali and Legion you potentially gain two huge allies to fight the Reapers. The Quarians and the Geth, just to clarify. By helping Grunt your a reunited with Wrex, building on both Krogan relationships. By helping Mordin you build on the story of the Genophage, potentially resolving a serious conflict between the Salarians and Krogan. Thane, Samara, Jacob, Miranda. Their stories were touching and I could have stomached 1 or 2 of them. I enjoyed interrogating the politician with Thane.  But ultimately these missions left me feeling more like a therapist than the savior of humanity. I kept thinkng "why is my crew so complicated?"

Modifié par anmiro, 23 février 2010 - 11:28 .


#27
1490

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mcsupersport wrote...

They are side missions, and different so you are not always just blowing stuff up. Geez people, you will complain when all there is is fighting, and you complain when the Devs throw some missions that are different, with no fighting. You don't have to do them, so if you don't like them, DON'T DO THEM!


I don't need fighting for every mission I do.  I welcome other forms of entertainment like interacting with other characters or solving puzzles.  My complaint is that there is really "nothing" that you are doing in the mission.  There is no challenge and you don't find out anything new about the game world.  You walk forward, press the interact button a few times, and the mission is over.  There is no thought or skill involved.  If they had made it a puzzle that you had to figure out, I wouldn't be complaining.  I just don't see a point to putting something that easy and unfulfilling in the game; why waste the time and money on creating a cool-looking level to essentially do nothing with it?

#28
enormousmoonboots

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I figured the radiation mission was part of some foreshadowing we'll see pay off in ME3. Veetor babbles on about Collectors and dark energy? Tali investigates a quarian colony where dark energy caused the sun to rapidly age? And now a human colony with an overpowered sun? HMMMM.

Edit: The only mission that I can't explain at all (even the robot one, hey, you do need minerals) is the Geth trying to control the weather. What?

No, seriously, what? Geth are Captain Planet villains now?

Modifié par enormousmoonboots, 23 février 2010 - 11:36 .


#29
1490

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Dave the Seagull wrote...

Orfinn wrote...

Walk on a cliffhanger ship to retrieve mysterious data....


I thought that was a pretty cool mission, I was afraid at many points that I had ****ed up.


The worst mission is Horizon. You've been trotting along in a lovely manner for the first part of the game, and you've been given a sudden mission by Tiny Tim which you MUST GO ON! How fun! So, a few collector drones later and you come up to this big blast door! What could be on the other side? We must go in!
Whats on the other side you ask? 1 hour of misery, irritating enemies and a single respawn point. Enemies who are rediculously too tough for your current tech upgrades, who have barriers whowm none of your squad members that you currently have are well adapted to take out and refuse to take any damage whatsoever from any of your powers.
Scions can have a train thrown at them and refuse to take much more than a pixel of damage or stop moving in their current direction or alter their firing pattern in any way. Collector "Assassins" will Zerg rush you at any point you have no shields and promptly surround you and kill you. Harbingers will continually throw their insta-stunning, un-dodgable cover-ignoring lolrocket regardless of how many times I snipe them in the face and the cover planned so that at no point can you possibly avoid being hit by something somewhere.
Oh, and if you slip up in any way your teamates die regardless of how many 100%+ health bonuses you research for them and leave you alone with all the deadly bee people and you can't hide in any remotely building like area because it's full of beetles and jellyfish and things that want to kill you.
And then-

"OUT OF WAY N00BZ. I R GUNNA TAKE OUT THIS NUB!"
"LOLOLBELLYFLOP! MY BARRIER R 1337 ONLY N00BZ USE SHIELDS LOL!"
"LOL HUSKS GET THEM I NEED TO CHAERG"
"LOL RUN OUT OF COVER N00B I R COMMING FOR U!"
"BELLY FLOP IS 1337 LOL"

All in all, this entire sequence made me want to pull out my hair and go to a small farm and strangle things.


That mission can be extremely frustrating at time, especially near the end, where the cover absolutely sucks and there are plenty of guys who can insta-kill you.  The husk-slap + scion shockwave combo killed me about two dozen times before I beat it on hardcore.

#30
bbslayer_07

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The only side mission I think that is really worth complaining about is the one on the planet Dirada (I think thats it). You know the planet where geth built this weather altering device and you can only see 5 feet ahead of you cause its so foggy, its like trying to see whats at the bottom of a pot thats filled with pea soup (no pun intended). And if the fog wasn't bad enough you get zerg rushed by geth. And since I'm a vanguard that makes this even more difficult cause I can't tell what the battlefield looks like and where the cover is.



Oh and the game doesn't autosave not even once on that level, so if you die you have to do it all over again, unless you made a manual save.

#31
JamieCOTC

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Another vote for the heavy mech blowing up rocks. You get to blast a couple of varan. Most frustrating N7 mission was ship over a cliff as my Shepard kept getting stuck in a bulkhead or the stairwell.

#32
1490

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bbslayer_07 wrote...

The only side mission I think that is really worth complaining about is the one on the planet Dirada (I think thats it). You know the planet where geth built this weather altering device and you can only see 5 feet ahead of you cause its so foggy, its like trying to see whats at the bottom of a pot thats filled with pea soup (no pun intended). And if the fog wasn't bad enough you get zerg rushed by geth. And since I'm a vanguard that makes this even more difficult cause I can't tell what the battlefield looks like and where the cover is.

Oh and the game doesn't autosave not even once on that level, so if you die you have to do it all over again, unless you made a manual save.


That was at least a fun and challenging battle (not so fun after I died several times with no autosave though, lol).  I like those missions: the only ones I don't like are the ones where you are doing virtually nothing at all, i.e. the "turn on the generator" and "find the minerals" ones.

Modifié par 1490, 23 février 2010 - 11:37 .


#33
ZennExile

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bbslayer_07 wrote...

The only side mission I think that is really worth complaining about is the one on the planet Dirada (I think thats it). You know the planet where geth built this weather altering device and you can only see 5 feet ahead of you cause its so foggy, its like trying to see whats at the bottom of a pot thats filled with pea soup (no pun intended). And if the fog wasn't bad enough you get zerg rushed by geth. And since I'm a vanguard that makes this even more difficult cause I can't tell what the battlefield looks like and where the cover is.

Oh and the game doesn't autosave not even once on that level, so if you die you have to do it all over again, unless you made a manual save.


That was because you didn't follow the resource path like a good little lemming.  Take something to curb your "ferret on meth" ADD and you will find you actually have a moment now and again to assess a situation before jumping face first into it like a rabid bird into a sliding glass window.

#34
TOBY FLENDERSON

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Thane's loyalty mission, way too many bugs. just distracts from the fun.

#35
1490

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TOBY FLENDERSON wrote...

Thane's loyalty mission, way too many bugs. just distracts from the fun.


That was the worst loyalty mission, in my opinion.  The interrogation is fun if you're a renegade, but the trailing part is short and kind of boring.  I thought most of the other loyalty missions were pretty fun though

#36
1490

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Whoops, double post.

Modifié par 1490, 23 février 2010 - 11:41 .


#37
Khayness

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Saving the injured quarian from varren-rush with a class that doesn't have good armor decimating weapons/abilities.

#38
bbslayer_07

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ZennExile wrote...

bbslayer_07 wrote...

The only side mission I think that is really worth complaining about is the one on the planet Dirada (I think thats it). You know the planet where geth built this weather altering device and you can only see 5 feet ahead of you cause its so foggy, its like trying to see whats at the bottom of a pot thats filled with pea soup (no pun intended). And if the fog wasn't bad enough you get zerg rushed by geth. And since I'm a vanguard that makes this even more difficult cause I can't tell what the battlefield looks like and where the cover is.

Oh and the game doesn't autosave not even once on that level, so if you die you have to do it all over again, unless you made a manual save.


That was because you didn't follow the resource path like a good little lemming.  Take something to curb your "ferret on meth" ADD and you will find you actually have a moment now and again to assess a situation before jumping face first into it like a rabid bird into a sliding glass window.


...........ok then, whatever. The problem is how can you tell where the cover is when the geth are hiding in the fog so any attempt to charge at them and you get gunned down cause by the time you do find cover your dead, and even if you do get into cover your charge seperates you from your squad and the geth just rush you.

I'm glad I took sniper rifle training after trying a few charges in and dying each time, I just sniped their synthetic butts.

#39
bjdbwea

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Just Shepard goes down there all on his lonesome, no backup, no resistance, and turns on this shield.

This.

Feeding an Ymir Mech with batteries to get some minerals.

And especially this. There are some more examples, but those are the worst. I can't believe how ridiculously bad and uninspired these missions are. It's your typical casual gamer / console crap. That BioWare would provide something as amateurish is really amazing. Even fighting in always the same areas during ME 1 is better, and at least we always have a proper intro and outro there, instead of text boxes.

This is not a complaint about lack of combat in missions. It's lack of anything meaningful, anything interesting, anything remotely challenging, and the complete lack of any way to do anything else or differently in those missions.

Modifié par bjdbwea, 23 février 2010 - 11:50 .


#40
Lightice_av

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Feeding an Ymir Mech with batteries to get some minerals.





Amen. The most pointless mission ever.



...........ok then, whatever. The problem is how can you tell where the cover is when the geth are hiding in the fog so any attempt to charge at them and you get gunned down cause by the time you do find cover your dead, and even if you do get into cover your charge seperates you from your squad and the geth just rush you.





Funny. I didn't die or even lose a squadmate in that mission, and despite of the poor visibility, I had no problems whatsoever in finding a cover whenever I needed one.

#41
Zhijn

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GnusmasTHX wrote...

Every N7 mission.


^this.

My gawd they utterly bored me.

#42
DJ Doc

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Quarian Crash Site on Insanity whoever tested the balancing for this one needs a hard kick in the face for that 2 Hours of my life

#43
Creston918

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Recnamoken wrote...

Feeding an Ymir Mech with batteries to get some minerals.


This one. At least the colony shield generator is over in 30 seconds. This one takes like ten minutes while the damn mech trundles up that hill. And in the end you get 5000 palladium. :(

#44
noobzor99

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DJ Doc wrote...

Quarian Crash Site on Insanity whoever tested the balancing for this one needs a hard kick in the face for that 2 Hours of my life


I almost lost that on normal... with a SOLDIER.

Also, Thane's loyalty mission had a few really glaring bugs.  In the end I got over it though.

There's a reason only 1 of my 4 (or is it 5?) playthroughs has done N7 missions...

#45
Zero9999

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1490 wrote...

After beating the game, I was going around and doing some of the side-missions I'd skipped just so I could get the rest of Legion's dialogue.  I came across possibly the worst mission ever in the Caleston Rift (Caleston Rift>Solveig>Sinmara).  If you haven't done this mission, I'll describe it for you:

You turn on a shield generator.

That's it.  No, you don't fight through a horde of enemies to turn on the generator.  You don't rush to the generator under a time limit before the base blows up.  You don't have a dialogue with anyone to find out how to make it work.  Just Shepard goes down there all on his lonesome, no backup, no resistance, and turns on this shield. 

I mean, I can see making this a little side thing when you go to Tuchanka or something, but it's classified as its own mission and even has a cerberus report after you're done.  Not to mention you need to take a mass relay to the cluster and fly to an outlying system just to do this.  

I absolutely love ME 2 and I'll probably beat it several times, but this has gotta be the biggest waste of time out of both games.


Regarding this, may I direct your attention to one of my favorite threads on the Citadel...


Greetings from Sinmara!

#46
Creston918

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Dave the Seagull wrote...

Orfinn wrote...

Walk on a cliffhanger ship to retrieve mysterious data....


I thought that was a pretty cool mission, I was afraid at many points that I had ****ed up.


The worst mission is Horizon. You've been trotting along in a lovely manner for the first part of the game, and you've been given a sudden mission by Tiny Tim which you MUST GO ON! How fun! So, a few collector drones later and you come up to this big blast door! What could be on the other side? We must go in!
Whats on the other side you ask? 1 hour of misery, irritating enemies and a single respawn point. Enemies who are rediculously too tough for your current tech upgrades, who have barriers whowm none of your squad members that you currently have are well adapted to take out and refuse to take any damage whatsoever from any of your powers.
Scions can have a train thrown at them and refuse to take much more than a pixel of damage or stop moving in their current direction or alter their firing pattern in any way. Collector "Assassins" will Zerg rush you at any point you have no shields and promptly surround you and kill you. Harbingers will continually throw their insta-stunning, un-dodgable cover-ignoring lolrocket regardless of how many times I snipe them in the face and the cover planned so that at no point can you possibly avoid being hit by something somewhere.
Oh, and if you slip up in any way your teamates die regardless of how many 100%+ health bonuses you research for them and leave you alone with all the deadly bee people and you can't hide in any remotely building like area because it's full of beetles and jellyfish and things that want to kill you.
And then-

"OUT OF WAY N00BZ. I R GUNNA TAKE OUT THIS NUB!"
"LOLOLBELLYFLOP! MY BARRIER R 1337 ONLY N00BZ USE SHIELDS LOL!"
"LOL HUSKS GET THEM I NEED TO CHAERG"
"LOL RUN OUT OF COVER N00B I R COMMING FOR U!"
"BELLY FLOP IS 1337 LOL"

All in all, this entire sequence made me want to pull out my hair and go to a small farm and strangle things.


:D:D:D

#47
OfTheFaintSmile

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Big Yam wrote...

The mission on the chlorine world where you have to turn on all those light beacons.  My squaddies run all the way back to the spawn whenever they see an enemy. 


Oooo I really hate that one, stupid fog!

#48
E96 B

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1490 wrote...

After beating the game, I was going around and doing some of the side-missions I'd skipped just so I could get the rest of Legion's dialogue.  I came across possibly the worst mission ever in the Caleston Rift (Caleston Rift>Solveig>Sinmara).  If you haven't done this mission, I'll describe it for you:

You turn on a shield generator.

That's it.  No, you don't fight through a horde of enemies to turn on the generator.  You don't rush to the generator under a time limit before the base blows up.  You don't have a dialogue with anyone to find out how to make it work.  Just Shepard goes down there all on his lonesome, no backup, no resistance, and turns on this shield. 

I mean, I can see making this a little side thing when you go to Tuchanka or something, but it's classified as its own mission and even has a cerberus report after you're done.  Not to mention you need to take a mass relay to the cluster and fly to an outlying system just to do this.  

I absolutely love ME 2 and I'll probably beat it several times, but this has gotta be the biggest waste of time out of both games.

The best bit is that the colony only has 130 people on it.

#49
Creston918

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OfTheFaintSmile wrote...

Big Yam wrote...

The mission on the chlorine world where you have to turn on all those light beacons.  My squaddies run all the way back to the spawn whenever they see an enemy. 


Oooo I really hate that one, stupid fog!


Your braindead team mates see an enemy and their AI tells them to "FIND COVER, BECAUSE THE PLAYER WILL YELL AT YOU IF YOU STAND THERE AND GET SHOT INTO REALLY SMALL BITS!)

Of course, the nearest cover is half a level away. It's just bad level design. If every level is 99% cover, then building one that has no cover to speak of will cause your AI to freak out.

You can get around this by just ordering your teammates to a specific location and stand there when an enemy trundles up to you. (Or you can just ignore them and just kill everything yourself.)

But yeah, that is a bit aggravating. But at least there's things to shoot, and fun dialogue to read, and some exploring to do.

The YMIR Mech is just "walk forward. See obvious battery lying on the ground. Grab battery. Go back to YMIR. Click Space."

#50
Splinter Cell 108

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Saving the Eclipse cache was the most boring and stupid mission. It's probably impossible to save all 20 crates. Even if you shoot at all 3 Mechs they still don't pay attention to you.