Worst mission in the game
#51
Posté 24 février 2010 - 12:18
#52
Posté 24 février 2010 - 12:18
Feeding an Ymir Mech with batteries to get some minerals.
That one at least gave a decent payoff of minerals -- that I didn't need anymore.
#53
Posté 24 février 2010 - 12:21
#54
Posté 24 février 2010 - 12:21
The worst of the major missions was Thane's loyalty. Talk to three people and then follow a guy tthrough the ducts?
#55
Posté 24 février 2010 - 12:23
imemoria wrote...
you people are the reason why ME3 will even more be a shooter than ME2 is compared to ME1. "OMG a mission without shooting, it SUXXXX !" poor kiddies.
I'll take a puzzle over a firefight anyday. I just ask that the reason for the puzzles make some damn sense.
#56
Posté 24 février 2010 - 12:25
#57
Posté 24 février 2010 - 12:26
TyDurden13 wrote...
Many of the N7 missions did have a whiff of pointlessness about them -the shield generator being the worst by far (seriously, there is no mechanic at the colony who can handle this?), although there were some cool ones (Javelin missile launch).
The worst of the major missions was Thane's loyalty. Talk to three people and then follow a guy tthrough the ducts?
I realy liked Thanes loyalty mission tbh.
#58
Posté 24 février 2010 - 12:27
Edit: The ones on the side mission the OP mentions.
Modifié par Weskerr, 24 février 2010 - 12:28 .
#59
Posté 24 février 2010 - 12:30
Thankfully her loyalty mission made up for it.
Yeah I have to admit some of the N7 missions were just 'wtf?' - I'm supposed to be saving the galaxy so...I get to go help a mech finish it's job?
Although, ME2 N7 Missions > ME1 side missions (most of them anyway)
#60
Posté 24 février 2010 - 12:31
Funkcase wrote...
It's funny i seem to remember Bioware saying the N7 missions are all linked to the main mission in some way, and that they are an improvement on the side missions in ME1. Did anyone actualy like them? I sure didnt if anything the N7 missions were the worst part of ME2.
There were some really good ones, like the one that was 3 parts long and had puzzles in it, the one where your aboard some spaceship. Some of the ones focused a lot on combat which was fun, some, not so much..
I think the thing that kinda hurt them, was not being able to make Renegade/Paragon choices in them like in ME 1's sidequests. I think the main one you could do anything was the Captured Cerberus Operative one where you could give the date to the Alliance or Cerberus, or keep it for yourself. That was really the only one of maybe 2 with choices to make..
#61
Posté 24 février 2010 - 12:32
#62
Posté 24 février 2010 - 12:32
some of the side missions were annoying but that mission is just the worst thing ever.
#63
Posté 24 février 2010 - 12:35
3Tarisln wrote...
imemoria wrote...
you people are the reason why ME3 will even more be a shooter than ME2 is compared to ME1. "OMG a mission without shooting, it SUXXXX !" poor kiddies.
I'll take a puzzle over a firefight anyday. I just ask that the reason for the puzzles make some damn sense.
yes puzzles are pretty weak in ME2. you know why ? EA takeover + kiddies crying about lack of firefights in ME1-> general dumbing down of the sequel to a very good game.
#64
Posté 24 février 2010 - 12:38
What happened to the missions that the Alliance gave you were you had to free hostages or take down the leader of a biotic cult or the entire Cerberus subplot that ME2 just wants to wash away?
The side missions in ME1 were stories in of themselves with characters and dialog. People got too hung up with laughing about the repeated objects and buildings in the missions rather than looking at the unique storylines and characters they had. So then BioWare gives you your damn variable settings and cuts out the stories and characters and get to you shoot things and press buttons. Well done.
#65
Posté 24 février 2010 - 12:39
@William Shatner: actually there were stories for most of the missions and some that included a follow up mission or two. I think the cost of designing each one unique ate into the budget so they put in text during the mission complete, e-mails, various data pads, etc as opposed to paying VAs.
Modifié par Lord Atlia, 24 février 2010 - 12:42 .
#66
Posté 24 février 2010 - 01:05
#67
Posté 24 février 2010 - 01:14
R-F wrote...
my worst mission is easily the collector's ship on insanity. i spent 3 hours in the first ten minutes of that level because my squad mates couldn't stay alive long enough to get a few shots in while i tried to cloak and head shot people. that had to be the most annoying moment in any game that i have ever played. i love the added difficulty of insanity but that was way past unfair.
some of the side missions were annoying but that mission is just the worst thing ever.
I just played the first 10 minutes of that. It didn't take me 3 hours,it took 3 tries but it was cheap since Harbinger has an attack that still hits if it hits cover and then you can't move,even with level 4 tech armor it's a 1 hit kill for you. The real problem and what makes it the worst mission is you don't get to prepare for the mission at all. You don't with Horizon either but that's nowhere near as difficult as there's proper cover etc.
The last bit of the mission is going to be worse for me because I have 0 medi-gel and planned on using the Cain on the Praetorian but apprently Grenade Launcher ammo = Cain ammo somehow and now I don't have enough of that either because I just used it on Garrus' loyalty mission. Better watch a few more vids I guess.
Modifié par CmonCmon, 24 février 2010 - 01:14 .
#68
Posté 24 février 2010 - 01:21
KotOREffecT wrote...
Funkcase wrote...
It's funny i seem to remember Bioware saying the N7 missions are all linked to the main mission in some way, and that they are an improvement on the side missions in ME1. Did anyone actualy like them? I sure didnt if anything the N7 missions were the worst part of ME2.
There were some really good ones, like the one that was 3 parts long and had puzzles in it, the one where your aboard some spaceship. Some of the ones focused a lot on combat which was fun, some, not so much..
I think the thing that kinda hurt them, was not being able to make Renegade/Paragon choices in them like in ME 1's sidequests. I think the main one you could do anything was the Captured Cerberus Operative one where you could give the date to the Alliance or Cerberus, or keep it for yourself. That was really the only one of maybe 2 with choices to make..
Thats what got to me, most N7 missions felt pointless or was just shooting stuff. We didnt get many choices to make and we didnt meet any caracters in them (Shepard dosent even speak in N7 missions) i liked meeting caracters like Toombs in ME1 but we dont get that in ME2.
#69
Posté 24 février 2010 - 01:39
There is no pointless side-mission, only pointless postings by people who can't write code to save their souls!!!
#70
Posté 24 février 2010 - 01:49
Not because it's bad, au contraire, but I am unable to be content with any of the solutions to the "problem".
"You should help the krogan." - Not what I would do.
"Hold onto the data." - Understandable, puts Shep in Saren-esque position.
"Destroy the data for now." - Don't like Shep's inconclusive answer.
"Genophage was the right call." - Indicates Krogan would indeed be a blight upon the galaxy.
I agree with Mordin that curing the Genophage will likely lead to war, but I also trust Wrex enough to know that he is the right leader for his people will usher in a new era for the krogan. However, simply undoing the Genophage would basically make all of Wrex' work so far... irrelevant, as the end result would not be the fruit of his own labor. Why isn't there an dialogue option in which Shep basically says that he trusts Wrex enough to rebuild the krogan on his own?
Isn't it rather sad that I'm doubting between two Renegade options, both with the same result, just because I don't like what Shepard says in either of them?
As Mordin himself said: "Too many variables! Too many variables!"
#71
Posté 24 février 2010 - 02:34
#72
Posté 24 février 2010 - 02:37
Those were just painful to play...
Drive to anomaly
Drive to debris
Drive to minerals
Drive over huge ass mountain
Drive to building that looks the same as every other building
Kill some guys
End with some text
God, Mako missions were SO fun...
Modifié par FlashedMyDrive, 24 février 2010 - 02:39 .
#73
Posté 24 février 2010 - 02:37
#74
Posté 24 février 2010 - 02:39
#75
Posté 24 février 2010 - 02:40
1490 wrote...
Alamar2078 wrote...
I couldn't argue much but a lot of the smaller quests were of the nature "why did I bother". While your example is extreme I thought the quest to protect the Patriarch was lame. Go out of the door, turn left, meet assassins and you don't even get to shoot them in game ... it's just a cut scene.
That wasn't great, but at least you got some interaction and some dialogue choices out of that.
This mission was literally "Shepard walks over to a panel, flips a couple switches, and the mission is completed." I took more time traveling to the cluster and discovering the mission than I took to actually finish it.
sounds like STO





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