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Worst mission in the game


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#76
Feops1

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I enjoyed a number of the N7 missions as one-shot things. I found the cliffhanger ship one to be fun and creepy.



One I didn't enjoy was the "feed mech batteries" mission. The battery was always a few steps from where it stopped so there was little interaction or movement save waiting for it to trudge over to point B. And the reward was pointless.

#77
HAGA NAGA

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ExtremeOne wrote...

Tali's loyalty mission


that's hilarious. teaming with tali-hate huh? wow, i'm glad i don't have that problem.  although, you shouldn't either. if you dislike her so much, let her die, screw her loyalty mission, move on. just sayin'.

#78
Reptilian Rob

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justinnstuff wrote...

Collector ship on insanity. That sucked really hard.

This.

#79
gamerdude916

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justinnstuff wrote...

Collector ship on insanity. That sucked really hard.



ya it did......played through insanity just for achievement, never doing it again, Maybe hardcore for geth pulse rifle and some challenge....but most of the time im on normal

#80
RighteousRage

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Collector ship on insanity was the easiest thing EVERRRR

class: soldier

#81
Edrick1976

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I would vote the "Reactive the heavy mech and have it blow some rocks up" mission the worst

#82
A Blind Bandit

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DJ Doc wrote...

Quarian Crash Site on Insanity whoever tested the balancing for this one needs a hard kick in the face for that 2 Hours of my life

Its actually pretty easy if you put your squad right on top of the quraian. Then they'll actualy kill the varren. Did it with Grunt and Samara

#83
Arhka

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Collector Ship is fun. Sure you'll die the first few times, but once you get that Praetorian moving around how you want it, it then becomes fun.



Worst mission would have to be Horizon. No to few upgrades really hurts there on Insanity.

#84
Halfheart

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I'd vote all N7 missions... even the 3 part one with the defective mechs (decent the first time through, but the puzzles seemed to be designed for a kindergartner).

I miss the dialog and choices in ME1 sidequests... sure some were boring but there were quite a few interesting ones with choices too.

#85
aaniadyen

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RighteousRage wrote...

Collector ship on insanity was the easiest thing EVERRRR

class: soldier


They should just change the description of the "Soldier" class to "Pick me for ez-mode. Recommended for shooter fanbois who expect this to be a GoW expansion, and believe they are "extreme" for drinking Mountain Dew and playing video games."

Edit: And this is comming from a person who's never played anything but a soldier. ><

Modifié par aaniadyen, 24 février 2010 - 03:28 .


#86
Guest_justinnstuff_*

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RighteousRage wrote...

Collector ship on insanity was the easiest thing EVERRRR

class: soldier


:D

#87
aaniadyen

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Halfheart wrote...

I'd vote all N7 missions... even the 3 part one with the defective mechs (decent the first time through, but the puzzles seemed to be designed for a kindergartner).
I miss the dialog and choices in ME1 sidequests... sure some were boring but there were quite a few interesting ones with choices too.


I thought the 3-part one was pretty cool. It was a bit lacking NPC-wise, though. Never really meat any other people you can talk to. I agree on the puzzles, but honestly...if they make them more difficult, there are going to be people ****ing about how they can't do them. When you make a game, you need to appeal to the lowest commond denominator so "everyone can win". If you don't, marketing executives pull a Rambo on your dev team.

#88
RighteousRage

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All you gotta do is play peek-a-boo with the praetorians and they'll leave you alone. It helps playing Yakety Sax while you're doing it, too.



Here, my guide to defeating praetorians:





#89
Halfheart

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aaniadyen wrote...

Halfheart wrote...

I'd vote all N7 missions... even the 3 part one with the defective mechs (decent the first time through, but the puzzles seemed to be designed for a kindergartner).
I miss the dialog and choices in ME1 sidequests... sure some were boring but there were quite a few interesting ones with choices too.


I thought the 3-part one was pretty cool. It was a bit lacking NPC-wise, though. Never really meat any other people you can talk to. I agree on the puzzles, but honestly...if they make them more difficult, there are going to be people ****ing about how they can't do them. When you make a game, you need to appeal to the lowest commond denominator so "everyone can win". If you don't, marketing executives pull a Rambo on your dev team.


I don't really understand that though... This is the "golden age" of online faqs and official strat guides. If people have problems they just look it up. And yeah I'm not saying the 3 part mission sucked, it was good. The first time. 

EDIT: To expand on the puzzles bit, its sad when old pokemon games have harder puzzles...

Modifié par Halfheart, 24 février 2010 - 04:10 .


#90
Marcin K

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i personally think Jacob's mission is worst in ME2

#91
MutantSpleen

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Collect the crates with the 3 mechs guarding it. Its so blah, I thought Aria was giving me something useful and it was just blah and you never know what you found. Add to it that there is not much cover. Just felt totally pointless.

#92
ExtremeOne

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anmiro wrote...

ExtremeOne wrote...

Tali's loyalty mission


I agree that a lot of the side missions left me with a sense of "really...thats it". But Tal's Loyalty Mission? Really?

I am not  a Talimancer, but I thought Tali and Legion were the only loyalty missions that really contributed something to the over all story and set the scene for ME3.

If you want to talk about a waste of time. What was up with Jacob's loyalty mission. Or Samara's or Thanes. Other than developing their characters what did this contribute to the over all story of stopping the Reapers. After helping Tali and Legion you potentially gain two huge allies to fight the Reapers. The Quarians and the Geth, just to clarify. By helping Grunt your a reunited with Wrex, building on both Krogan relationships. By helping Mordin you build on the story of the Genophage, potentially resolving a serious conflict between the Salarians and Krogan. Thane, Samara, Jacob, Miranda. Their stories were touching and I could have stomached 1 or 2 of them. I enjoyed interrogating the politician with Thane.  But ultimately these missions left me feeling more like a therapist than the savior of humanity. I kept thinkng "why is my crew so complicated?"

  



Jacob's mission was boring as well. Miranda and Garrus's missions were awesome 

#93
superimposed

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That one where you have to activate those damn beacons...



It takes forever, but you get nothing for it.

#94
Twigginater

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I thought Jacobs side mission was really cool, seeing a place like that. I liked exploring places like that and the space prison. Really cool ideas.

#95
Salotus

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TOBY FLENDERSON wrote...

Thane's loyalty mission, way too many bugs. just distracts from the fun.


This, that mission must have glitched on me 10 times, and always in a uniquely frustrating way. Not to mention the screen would randomly freeze. Outside of this mission I only experienced a single glitch.

Besides that, I did all the side quests and did not mind the 'pointless' ones. I enjoyed the change in pace.

#96
Barquiel

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every N7 mission

worst recruitment mission: Thane
worst loyalty mission: Garrus

Modifié par Barquiel, 24 février 2010 - 02:33 .


#97
sonsonthebia07

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1490 wrote...

mcsupersport wrote...

They are side missions, and different so you are not always just blowing stuff up. Geez people, you will complain when all there is is fighting, and you complain when the Devs throw some missions that are different, with no fighting. You don't have to do them, so if you don't like them, DON'T DO THEM!


I don't need fighting for every mission I do.  I welcome other forms of entertainment like interacting with other characters or solving puzzles.  My complaint is that there is really "nothing" that you are doing in the mission.  There is no challenge and you don't find out anything new about the game world.  You walk forward, press the interact button a few times, and the mission is over.  There is no thought or skill involved.  If they had made it a puzzle that you had to figure out, I wouldn't be complaining.  I just don't see a point to putting something that easy and unfulfilling in the game; why waste the time and money on creating a cool-looking level to essentially do nothing with it?


Well TECHNICALLY it is somewhat of a puzzle...but I do agree with you that it is a complete waste of time, the mission takes a total of maybe 1 minute.

But every damn assignment in this game is better than ME1's repeating buildings. "Enemies everywhere!" "Enemies everywhere!" "Enemies everywhere!" Really? :bandit:

#98
Mikenator700

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I didn't like that one N7 mission with the infini-spawn husks in the mine with the Reaper indoctrination device.

I kept killing them for like 10 minutes and was like "When do they stop?!".

#99
kraidy1117

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The only N7 mission I hated was feeding the mech power cells. Anyways I love the complainers. ME HAD BORING AND REPITIVE SIDE MISSION! ME2 rolls around and people complain that there boring which they where not. Each one was diffrent, felt fresh and had new locations.



Sigh I hate the new generation of gamers, all they want is to shoot stuff.....

#100
Adjite

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1490 wrote...

After beating the game, I was going around and doing some of the side-missions I'd skipped just so I could get the rest of Legion's dialogue.  I came across possibly the worst mission ever in the Caleston Rift (Caleston Rift>Solveig>Sinmara).  If you haven't done this mission, I'll describe it for you:

You turn on a shield generator.

That's it.  No, you don't fight through a horde of enemies to turn on the generator.  You don't rush to the generator under a time limit before the base blows up.  You don't have a dialogue with anyone to find out how to make it work.  Just Shepard goes down there all on his lonesome, no backup, no resistance, and turns on this shield. 

I mean, I can see making this a little side thing when you go to Tuchanka or something, but it's classified as its own mission and even has a cerberus report after you're done.  Not to mention you need to take a mass relay to the cluster and fly to an outlying system just to do this.  

I absolutely love ME 2 and I'll probably beat it several times, but this has gotta be the biggest waste of time out of both games.


What is wrong with you? This is an RPG, with RPG elements, play something else if you don't like it.