I whipped up a spreadsheet that has a list of all the research terminal upgrades and the associated upgrades you can buy from stores. The way I use this is to have it open on another screen or in the background and then mark the upgrades as I get them. I was somewhat careful when making it, but there were a lot of numbers to input and add up correctly, so please let me know if you see any errors
The figure for credits doesn't account for things like fuel, probes, decorations for Shep's cabin, hack modules, N7 armor pieces, or money given to NPCs, but those are fairly inexpensive compared to upgrades and are optional in some cases.
Since I usually don't buy the scar remover and don't do too much retraining, those costs are zero by default. I'm also usually a Paragon, so the choice between assault rifle damage and heavy weapon capacity in Zaeed's mission defaults to the latter. They're included in the formulas, so all you have to do is change the values if you want to do something differently. Finally, remember to reduce the mineral values if you're an Engineer:happy:
Link: http://social.biowar...m/project/2081/
Modifié par paysage, 24 février 2010 - 01:11 .




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