Aller au contenu

Photo

Additive v. Multiplicative Bonuses


  • Ce sujet est fermé Ce sujet est fermé
9 réponses à ce sujet

#1
WillieStyle

WillieStyle
  • Members
  • 1 298 messages
Does anyone know which bonuses in game stack multiplicatively and which stack additively?
For instance, I think I read that the resistance bonuses stack multiplicatively.   That is, Warp does double damage against barriers.  If you have a +50% bonus to Biotic damage, then Warp will do 2*1.5*X = tripple damage to Barriers.
On the other hand, Hardened Adrenaline rush gives a +100% bonus to weapon damage.  If you have a +50% bonus to Sniper Rifle damage, then your Sniper Rifle shots will do (1 + 0.5 + 1)*X = two and a half times damage NOT tripple damage.

It seems clear that ammo bonuses stack additively.
How about proximity bonuses?  Does the double damage bonus from point-blank range apply to all damage or just the base weapon damage?
How about the headshot damage bonus?
How about abilities like Tactical Cloak? 

I'd like to test some of these, but by the time you get several bonuses, it can be hard to tell which are additive and which are multiplicative.

#2
Athenau

Athenau
  • Members
  • 728 messages
I think most of the bonuses are additive. Ammo power, skill bonuses, and I believe the headshot and ragdoll bonuses are additive.



The weapon and power resistance multipliers are multiplicative (obviously).



From my limited experiences (haven't tested explicitly) the range multipliers are also multiplicative (they probably modify base damage, which is used for everything else).

#3
ODST Steve

ODST Steve
  • Members
  • 279 messages
Interesting.

#4
WillieStyle

WillieStyle
  • Members
  • 1 298 messages

Athenau wrote...

I think most of the bonuses are additive. Ammo power, skill bonuses, and I believe the headshot and ragdoll bonuses are additive.

I'm pretty certain the ragdoll bonus is multiplicative.  I tested it with disruptor ammo and pull.
I believe a Dev also confirmed that the Ragdoll effect is multiplicative.

#5
WillieStyle

WillieStyle
  • Members
  • 1 298 messages
Bump?

#6
SmilingMirror

SmilingMirror
  • Members
  • 703 messages
I heard from a dev that soldiers AR talent causes the multiplicative bonus.

Modifié par SmilingMirror, 24 février 2010 - 06:42 .


#7
TheBestClass

TheBestClass
  • Members
  • 947 messages
This is a little off-topic but does anyone know if Reave allows for the extra ragdoll damage when enemies are hit by it and undefended?

#8
Crowb1ack

Crowb1ack
  • Members
  • 2 messages
I'm interested about this one too.



Also, does anyone have any information about enemies' defense values (Shield/Armor/Health etc.). I'd like to run a few numbers with them.

#9
SmilingMirror

SmilingMirror
  • Members
  • 703 messages

Crowb1ack wrote...

I'm interested about this one too.

Also, does anyone have any information about enemies' defense values (Shield/Armor/Health etc.). I'd like to run a few numbers with them.

what kind of values?

#10
WillieStyle

WillieStyle
  • Members
  • 1 298 messages
Any more info available on this issue?