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Support A Return to Elevators in ME3


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87 réponses à ce sujet

#26
Dracotamer

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I'm all down for the elevator squad banter.

#27
Mariquis

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Ugh. No to the elevators. I enjoyed the party banter, so I would love to see a return to that but more in a DA:O style where it just kind of randomly came up as you were wandering around. The elevators were an okay idea, but when I'm on a computer that can get through the loading screens in like 2 seconds I reaaaaaaaaaaaally don't want to sit through a long elevator ride 'just cause.' Maybe if they did some cutscenes (with an option to skip) during the elevator rides. So if you wanted to watch it play out you could, if you didn't you could just skip and it would only be as long as your computer/360 needed to load.

#28
Computron2000

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Elevators are NOT fun.
I guess some people forgot the
i) Normandy elevator
ii Noveria elevator
iii) C-sec to docking bay elevator
iv) Citadel tower elevator (luckily bypassable with the rapid transit system)

Don't see things through the "Good Ole Days" glasses. If you find the loading screens too long then go get a SSD storage disk. I replayed ME1 and there is no difference in the time you use for the stupid elevator ride between a Athlon single core 2 GB and a Core i7 6 GB. This means you cannot shorten the stupid elevator rides unlike ME2's loading screens

The only elevator that was not slow was the Fero's elevator and guess what, there was no lift riding animation = just as "immersion" breaking as the ME2 loading screens

Modifié par Computron2000, 24 février 2010 - 05:47 .


#29
Lunatic LK47

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Serogon wrote...

The elevators were annoying. Get over it. Hearing that damn music and the same news reports over and over again sucked.


QFMFT. What sucked is whatever conversations your squadmates had were as common as a needle in a haystack by the time you were halfway through the game.

#30
Lucazius

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I miss all the elevator talk... That make Wrex even more awesome in ME1.

#31
Ecael

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Elevators are a great way to add more glitches into a game that doesn't need more of them.

Having to save constantly in ME1 because the elevators would get stuck is not fun at all.

Modifié par Ecael, 24 février 2010 - 05:36 .


#32
Tisiphne

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I would prefer they just implemented the Dragon Age party dialogue system. Meaning, whatever two characters you have in your party randomly talk to one another once in a while.

#33
Ecael

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The only elevator that was not slow was the Fero's elevator and
guess what, there was no lift riding animation = just as "immersion"
breaking as the ME2 loading screens

What was truly immersion breaking was the fact that every single elevator was imported from the 1950s.

We can travel across the galaxy in an instant with mass effect fields, but it takes a minute for an elevator to go up a couple of floors.

#34
GuardianAngel470

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I support a return of the elevators. I would always mess with the camera or, if I could, glitch the darn thing into letting me have my weapon out and allowing me to pivot. None of you guys did that? It was way more fun than sitting through a darn load screen. But maybe I'm biased. Did anyone else notice how long the load screens took when you died? That got aggravating fast.

#35
Daeion

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Computron2000 wrote...

Elevators are NOT fun.
I guess everyone forgot the
i) Normandy elevator
ii Noveria elevator
iii) C-sec to docking bay elevator
iv) Citadel tower elevator (luckily bypassable with the rapid transit system)

Don't see things through the "Good Ole Days" glasses. If you find the loading screens too long then go get a SSD storage disk. I replayed ME1 and there is no difference in the time you use for the stupid elevator ride between a Athlon single core 2 GB and a Core i7 6 GB. This means you cannot shorten the stupid elevator rides unlike ME2's loading screens

The only elevator that was not slow was the Fero's elevator and guess what, there was no lift riding animation = just as "immersion" breaking as the ME2 loading screens


I don't think it's being implied that they go back in exactly as they were implimented before with the extra built in time, but instead put them back in with party banter and glactic news and as soone as that's over you are out of the loading screen, no adding 5-10 more seconds so that you feel like you were really high up.

#36
RPGmom28

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I do miss elevators. They added a sense of immersion. Also, the news reports and music were smirk-worthy at times.

#37
Computron2000

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Ecael wrote...

Elevators are a great way to add more glitches into a game that doesn't need more of them.

Having to save constantly in ME1 because the elevators would get stuck is not fun at all.


By the gods, i remember this when i first played it. The Noveria elevator, forever trapped in a standing position unable to leave or press a button or do anything with an old un-updated save game. That was really a crappy feeling

#38
Computron2000

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Daeion wrote...
I don't think it's being implied that they go back in exactly as they were implimented before with the extra built in time, but instead put them back in with party banter and glactic news and as soone as that's over you are out of the loading screen, no adding 5-10 more seconds so that you feel like you were really high up.


Even then they are a useless mechanism. Take Garrus and Tali and run up the stairs. They do the banter thing. No forced waiting required. You're doing something in game already.

What most people actually want it the banter but enforced waiting to hear banter (which either repeats or runs out) is not a good idea at any angle.

The news reports using the terminals are already much much better then enforced waiting. What is missing is placing a new report terminal + a tv screen with emily wong in the captain's quarters and allowing quick channel change so i do not have to hear all the previous reports of destiny ascension's 20 planet cruise just to get to the latest news .

#39
devnullprime

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I hated the elevators after about 3 of them. I hate the loading screens. Why don't devs come up with more creative ways of loading things in the background - other games have. Why can't I scan for resources while I'm waiting...give me something to do or something interesting to watch or listen to -- and I can't believe they decided to have four decks on the Normandy. It takes just over 30 seconds to go from deck to deck so talking with team members becomes a chore.

#40
jojon2se

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Hmm, never saw any elevator freezes... Anyway,. that's hardly the fault of the elevators.



Just add the option to warp to the end of the ride, as soon as loading is finished and it will be exactly as quick as the loading screens, without breaking continuity the way they do.



One advantage of taking in news reports and banter in the elevators, that I haven't noticed anyone mentioning, is that it avoids the situation I keep having (in many games from many developers, not just BW), with "spontaneous" discourse triggered while running around, where some character begins talking the exact same second I'm activating one thing or other, or walking through a door, which cuts the conversation and flags it as played, never to return. Now THAT has had me reloading a not recent enough save, more than a few times.

#41
zarr25

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Yeah elevators!!! It just wasn't the same without them haha. I'm all for it if they just figure out how to make them faster

#42
Sidney

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Computron2000 wrote...

What most people actually want it the banter but enforced waiting to hear banter (which either repeats or runs out) is not a good idea at any angle.


You are going to wait one way or the other, this is what folk seem to miss. There's a not a seamless way for the game to happen so, during load screens, your choices are:

1. Codex Stuuf (DAO)
2. Odd schematics (ME2)
3. Elevator rides (ME1)

Take your pick and #3 looks spiffy to me.

#43
Thundertactics

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The elevators were annoying, the squad banter was awesome though.

(I demand comments from Tali and Garrus on the Mako once we get the Hammerhead.)

#44
Daeion

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Computron2000 wrote...

Daeion wrote...
I don't think it's being implied that they go back in exactly as they were implimented before with the extra built in time, but instead put them back in with party banter and glactic news and as soone as that's over you are out of the loading screen, no adding 5-10 more seconds so that you feel like you were really high up.


Even then they are a useless mechanism. Take Garrus and Tali and run up the stairs. They do the banter thing. No forced waiting required. You're doing something in game already.

What most people actually want it the banter but enforced waiting to hear banter (which either repeats or runs out) is not a good idea at any angle.

The news reports using the terminals are already much much better then enforced waiting. What is missing is placing a new report terminal + a tv screen with emily wong in the captain's quarters and allowing quick channel change so i do not have to hear all the previous reports of destiny ascension's 20 planet cruise just to get to the latest news .


How is it useless?  We need to have loading screens, that's a simple fact of games now days.  So we can either sit there and look at the same loading screen over and over, or we an sit in an elevator and listen to our party members talk to each other and hear what's going on in the universe.

#45
z4t001

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real elevators and elevator chatter was better than loading screens filled with pictures of elevators

#46
Ecael

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Daeion wrote...
How is it useless?  We need to have loading screens, that's a simple fact of games now days.  So we can either sit there and look at the same loading screen over and over, or we an sit in an elevator and listen to our party members talk to each other and hear what's going on in the universe.

I think the problem there is that because loading times vary from PC to PC (and the actual loading times aren't that bad at all), it would be hard to implement conversations without cutting people off mid-sentence.

BioWare already tried to critic-proof ME2 by removing the elevators, so I doubt they'll change their minds with that. Critics are less likely to complain about loading screens because it's like you said - that's a simple fact of games nowadays.

#47
ExtremeOne

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Daeion wrote...

ExtremeOne wrote...

I am glad they yanked them from ME 2

Serogon wrote...

The elevators were annoying. Get over it. Hearing that damn music and the same news reports over and over again sucked.


And staring at the same loading screen and hearing the same loading sounds over and over was so much better?

 


loading screens are much better 

#48
ZennExile

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I support making all loading screens into elevator scenes or travel scenes instead of a retarded loading screen that is twice as boring as the elevators ever were AND kills any sense of RPG immersion you could possibley enjoy.

#49
ReubenLiew

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I want the elevators back. Loading screens are a serious bore.

Just speed up the elevator scene a little and we're all set.

#50
Herr Uhl

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As long as they don't bring back "Decontamination in progress" I support the elevators.