DragonKain3:I want to clear the air here a little bit. I'd like some detailed instructions and some specific material here. I WANT to see the awesomeness that is Area Reave, but I just haven't been able to do it. Since you say it's better than Warp, I just want to know that we're on the same page.
In Insanity? Trying to clear IFF mission with WE's (impossible) and Dominates (inefficient) might be possible, but I certainly don't think you'd have no problem doing it. Or at least, not nearly as easy as it would've been if you used Area Reave. >_>
Don't use Warp Explosions or Dominates for that. I use Throw and Throw Field.
Incorrect. Enemies at a sliver of their hp does as much damage as full hp. You still have to exercise caution when 'mopping' up enemies this way, especially since anyone caught in the explosion with protection still up (which is all the enemies around the WE'ed guy) will not be thrown off by the blast. This means they are still shooting at you, allowing the exploded guy time back up, AND you need to set up another WE to clear them all.
Which in total is more or less 2.5 cds worth of warp (since you need to do the lifting yourself for the second WE, as your third member is the one who stripped the defenses in the first place) to clear just one group of enemies. Note that while doing this tactic, you will NOT be using your gun often since you have no way to recharge your health apart from not taking damage for 5 seconds or so.
Compare this to double Area Reave with a teammate. One Area Reave to clear protection, another to CC/damage them. After its just a matter of shooting them down, which should be real quick since you get a damage bonus already. Then you move on to your next target.
Granted, Samara's CD won't be up by the time Shepard's will be, but that's the beauty of the timing. You can strip another group of their protection with Shephard at around the 3.6sec mark, then at 7.2s mark when both Samara's and Shephards CD are both up again, you can now choose between the two who gets to CC the unprotected group in order to regain health. This usually ends up being Shepard because enemies tend to shoot at him; in any case, the fact that from on you should have at least one unprotected enemy means that you can regen 200+ health every 3.2seconds from now on. Allowing you to shoot for as long as you like, of course.
So in essence, you can clear 1 group of enemies within maybe 1 to 1.5 cds worth of warp. Why so much faster than WE? Because, again, you can shoot your gun non-stop because you know you regen 200+ health every 3.2 seconds or so.
Well, here's the thing. Even on Insanity, even on the Suicide Mission, guys like Drones are easily cleared of defenses AND thrown off with one application of Unstable Warp (not even Heavy Warp). Average Gatsby demonstrates how to do this on his Suicide Mission video run, if you want to see a demo of it. I know it works because that's what I do (except I don't generally use Singularity to start off the Warp Explosion).
This should work for most of the game since you can easily ramp up biotic upgrades especially after Horizon, and Reave and Warp are both biotic powers with similar defense stripping capabilities anyway.
I can confirm that even full-protection enemies caught in the WE blast WILL be thrown off as long as the defense is stripped and some Health damage is taken. You can also see this in rumination888's video in the ***** Biotics thread where he uses Reave on a Soldier to strip defenses and Pull+Warp for the win.
Generally, a well-placed WE will clear the encounter area of most significant threats and you can just advance aggressively without anyone shooting at you. Then finish off the threats with Pulls and Throws to keep them down.
This takes up 2 Warps (or Overload), and 1 Pull, which is half the cooldown of Warp - 2.5 CDs spread over the squad as you figure. It also covers a 7 meter radius, which is no small thing.
My problem with using Reave in my games is that its area is only 3 meters in radius, which is usually only enough to catch 2 enemies, where an encounter could have 6 or 7, and 2 applications of Area Reave will only usually remove 2 enemies, with the remaining enemies still having their protections up.
Specific point to illustrate: Collector platform. When those things come in, the Drones are usually spaced such that they cannot be all be hit with a 3 meter radius power (or so I noted - am I mistaken?). You can remove one Drone with 2 applications of Area Reave, but one Unstable Warp Explosion placed correctly will clear the platform even before it sets down - and the next platforms usually arrive long enough that any cool down is moot (self-tested. Can provide notes).
Example #2: In the Grunt recruitment mission, Heavies will sometimes place themselves at opposite ends of a long panel cover. From my use of Throw Field to control these enemies, I can estimate a 3 meter radius area, and that is in no way sufficient to cover more than 2 enemies in most cases. Unstable Warp's 7 meter radius is more than twice the radius - over FIVE times the area. This is easily enough to cover nearly half a Collector Platform - enough to span a medium length cover panel, enough, in fact, to engulf the entire back cover of a large crate with generous room to spare. It covers nearly the entirety of an end corridor segment in Ilium.
It is common for me to catch three enemies in this area, sometimes 4 or 5 in close quarters like Ilium Spaceport or Eclipse Headquarters.
How can I cover the same area with Area Reaves? Is there some trick to getting them to bunch up?
My estimate of the limits of 3 meters is the three bunched Collectors you stumble on in the Tech section of the Suicide Mission. THOSE you can double Area Reave and I have no doubt that in that instance, you will gain 1 Pull's worth of cool down on a WE.
Do we have video of Area Reave in action here on the forums?
Defenses its not my problem; that can be taken care of with enough time. Its the amount of time and resources taken in order to set up WEs that's my problem.
Time? No time. It's nearly instant, as I said. Additional resources is 1 Pull extra.
Considering I played the tactic of 'clearing entire sections of the game without firing a shot at all' for all the times before I got Area Reave, I think I know what I'm talking about how incredibly inefficient it is. I can tell you know, WE was my bread and butter before I unlocked Samara's loyalty mission. And once I started Area Reaving + shooting non-stop against organics, I NEVER looked back, because organic missions proceeded so much smoother because of it.
Is that the secret? So I'm not supposed to seek cover? The times I've tried that under Reave on Insanity I almost always died. Is there some trick to it?