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Should Bioware ditch the cover based combat?


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#1
HarnessedYeti

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I for one think so. It's trite, tired and cliched. For all
ME's strengths, this just about breaks the game for me. It
would probably make the level design feel more natural since
they wouldn't constantly be having to make sure that you've got a
crate or desk to duck behind every ten feet.

Was this some higher ups bright idea that this go in and stay in for all
three games or something?

It just does not go with the rest of the game. Period.

#2
Noobius_Maximo

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Let's be like Master Chief and survive twenty bullets to the face! Yes!

#3
Nostradamoose

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How about...









Spoiler


#4
FiOth

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I suppose you would love some point an click combat system where everything would be decided upon dice rolls or maybe one where characters would be moving on a grid attacking in turns?



No, I disagree.

#5
Daerog

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Right, because no one uses cover in real combat, a warrior stands in the middle of an open field when enemies are on roofs and behind brush, but still take no damage and is able to kill every enemy.

Edit: Also, cover was also in ME1, I didn't see much difference with that except you have to actually press A instead of just running into the wall.

However, if they can make the battle sights a little less obvious when you enter them, that'll be great.

Modifié par DaerogTheDhampir, 24 février 2010 - 05:15 .


#6
Yorick of the Damned

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Cover is a primary gameplay element to Mass Effect, ever since the first game. Mass Effect has always been about realistic and modern tactical combat. The armed forces pressure their soldiers to use cover. Try staying out in the open taking hundreds of shots from enemys who are smart enough to use cover. See how long you survive.

#7
MarloMarlo

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I agree with abandoning cover-based combat in favor of combat that revolves around punching people in the face. You see an enemy, challenge them to a punch-off, and then the two of you stand there taking turns trading punches. It's like that guy in the movie "Armageddon" said: You can't have guns in space.



Alternatively, ME3 can revolve around using the electric slide against the reapers. It's electric! Boogie woogie woogie!

#8
Beeno4Life

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I know! Let's add knives and abilities that allow you to jump twenty feet with the knife! Then we could make the knife an instant-kill! Also, you can't forget that it's totally illogical to try to shield yourself from attack. I TOTALLY agree.

/sarcasm.

#9
ImperialOperative

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Real combat in IRL with real men doing real things there is no cover, that is for people with vaginas.

#10
Space Shot

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Having chest-high walls all over the place does leave something to be desired from level design....

...but I think we could make do if we had objects with variable height and less aesthetic uniformity. Rainbow Six, for example, uses a cover system but it doesn't choke up the game with identical blocks and OSHA certified railings because of the way Ubisoft naturally integrated cover elements with with the scenery.

However, it think it would be even better if Bioware created a new combat mechanic instead of conforming to an industry standard.  I know it's much easier said than done but Bioware's got more than their fair share of intelligent people working for them.

Modifié par Space Shot, 24 février 2010 - 05:18 .


#11
Yorick of the Damned

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Space Shot wrote...

Having chest-high walls all over the place does leave something to be desired from level design....

...but I think we could make do if we had objects with variable height and less aesthetic uniformity. Rainbow Six, for example, uses a cover system but it doesn't choke up the game with identical blocks and OSHA certified railings because of the way Ubisoft naturally integrated cover elements with with the scenery.

However, it think it would be even better if Bioware created a new combat mechanic instead of conforming to an industry standard.


Unreal Ed doesn't leave very much to the imagination. Rainbow Six was designed specifically for having very realistic cover based combat. But Mass Effect's level design was meant to encompass the dark stylistic direction the game went in. So you may need to wait until the next game to see more realistically designed levels.

Also how is it an industry standard? Bioware put cover based combat in it's game before it became popular. Here they just refined it.

Modifié par Yorick of the Damned, 24 février 2010 - 05:19 .


#12
ImperialOperative

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Space Shot wrote...

...but I think we could make do if we had objects with variable height and less aesthetic uniformity. Rainbow Six, for example, uses a cover system but it doesn't choke up the game with identical blocks and OSHA certified railings because of the way Ubisoft naturally integrated cover elements with with the scenery.
.


Much easier to do in a real life setting.

#13
thinker029

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I don't mind it so much, but I'd like it more if it felt more dynamic - like you had to move around more to survive

#14
Yorick of the Damned

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thinker029 wrote...

I don't mind it so much, but I'd like it more if it felt more dynamic - like you had to move around more to survive


Well Harbinger always made me go "**** **** ****" When he fired one of those attacks that pushed Shepard out of cover

#15
Vagrant91684

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They should definitely keep the cover system... It actually adds a lot to the firefights, and makes you feel like a bad ass changing weapons as fire goes over your head. The only thing they need to fix there is how one button is used for too many things...leading to me jumping over the wall into fire when I was really just trying to get BEHIND the wall...ugh. On an average playthrough, it probably happens at least 50 or so times...

#16
CatatonicMan

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Yes.

I very much dislike this type of combat, so I would prefer that it be changed to something not itself.

If only there could be a combat system that doesn't rely on obnoxious and ubiquitous chest high walls.

Then again, maybe it is just the way they implemented the combat system. The AI acts completely differently if you are glued to a wall verses just standing behind it, which is just stupid. If they just eliminated the need to affix yourself to cover for it to actually work, then maybe the system wouldn't be so bad.

Modifié par CatatonicMan, 24 février 2010 - 05:30 .


#17
Space Shot

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Yorick of the Damned wrote...

Also how is it an industry standard? Bioware put cover based combat in it's game before it became popular. Here they just refined it.


It doesn't matter who started it.  What does is how prevalent it has become even in just mainstream third person shooters.  By that point, it's rather hackneyed and while convenient to simply slap on a game and refine it from there one could potentially do much better in trying to reinvent the wheel, as it were, with a new combat mechanic.


ImperialOperative wrote...

Much easier to do in a real life setting.

If bioware was creating an entirely fantastical environment from scratch then that might be true, but as seeing that they are just co-opting existing objects  (walls, tables, crates) for use as cover you can still compare the two games on an ideally equal basis.

#18
Ari Kagura

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Sounds like you want to be part of a Hollywood action movie. Like your band of 3 merry men versus a whole horde of collectors. It works like this: the Collectors keep shooting you but for some magical reason or another, they always miss, even though you're standing still ... okay, maybe doing a fancy acrobatic once in a while, but 95% of the time, you're standing still. It's not really god mode ... it's just that the bad guys have intentionally bad accuracy.



Okay, on a more seriously note, it would be nice if there were covers of varying heights and shapes. But at least some covers are destructible, for example, fragile crates and exploding gas containers, so it adds some kind of tactical element.

#19
ImperialOperative

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Space Shot wrote...


It doesn't matter who started it.  What does is how prevalent it has become even in just mainstream third person shooters.  By that point, it's rather hackneyed and while convenient to simply slap on a game and refine it from there one could potentially do much better in trying to reinvent the wheel, as it were, with a new combat mechanic.


I'd rather have a familiar system that is well done and polished than a garbage choppy "innovative" system.

#20
Daveastation

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Love the cover-based combat.

#21
Yorick of the Damned

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Space Shot wrote...

Yorick of the Damned wrote...

Also how is it an industry standard? Bioware put cover based combat in it's game before it became popular. Here they just refined it.


It doesn't matter who started it.  What does is how prevalent it has become even in just mainstream third person shooters.  By that point, it's rather hackneyed and while convenient to simply slap on a game and refine it from there one could potentially do much better in trying to reinvent the wheel, as it were, with a new combat mechanic.


So Bioware should phase out a specific kind of gameplay just because it's becoming popular? If that was the industry way of doing things the First person Shooter would have been a thing of the past after Quake 3

Ari Kagura wrote...
Okay, on a more seriously note, it would
be nice if there were covers of varying heights and shapes. But at
least some covers are destructible, for example, fragile crates and
exploding gas containers, so it adds some kind of tactical
element.


Stranglehold did that, but it worked much better in that game as you could dive out from cover and jump on things and whatnot.

Modifié par Yorick of the Damned, 24 février 2010 - 05:33 .


#22
Frotality

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uh...the sci-fi realism is waning enough without abandoning a basic tactic of combat. what should we do? stand wide open shooting our M-60 everywhere while magically avoiding the dozen or so machine gun crossfires flying at you? one thing thats great about ME2's combat is that if your out in the open, your ass is getting shot; thats how it should be.

if anything is tired its circle-strafing; so id rather that not become the only tactic in ME3.

#23
tommythetomcat

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Real men have guns big enough to shot through cover so...

#24
EphelDuath666

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not sure how I would have survived at all on insanity difficulty without the cover system, despite the glitches.

#25
Yorick of the Damned

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tommythetomcat wrote...

Real men have guns big enough to shot through cover so...


Real men also bring knives to gunfights. Maybe Bioware should completely replace guns with Bayonettes. As guns in third person shooters are way to overused.