I would prefer combat/gameplay that changes based on if your playing a tech or biotic, stealth/distance or combat/close type character. right now the classes just give you abilities for very similar combat experiences.
the biotics should be pushing things around and changing the enviroment with some of their 'gravity powers'.
the techs should be hacking the lights, hacking/turning objects on and off, sealing doors to prevent flanking ect.
close combat should be fast, and brutal. the enemy knows were you are and you are disabling them or knocking them out fast.
distance or stealth combat should be about misdirection. the enemy is confused and doesn't know where you are or can't hit you. they are shooting blind or trying to get closer to you to fight.
soldier- any type of combat (you can kill the enemy anywhere)
sentinel- biotic and tech (you make the battlefield your ally)
adept- biotic and distance ( you wont let the enemy touch you)
engineer- tech and close ( your the last thing an enemy will touch)
infiltrator-tech and far( they wont know who you are or when you'll strike)
vanguard- biotic and close ( the closer you get to them, the closer they get to death )
it could also use more robots... giant ones preferably
Yorick of the Damned wrote...
Real men also bring knives to gunfights. Maybe Bioware should completely replace guns with Bayonettes. As guns in third person shooters are way to overused.
lol Metal Gear Solid (ok so they do have guns but you do bring a knife)
HarnessedYeti wrote...
I would almost take turn based combat over the cover system.
lol valkyria chronicles...
guru7892 wrote...
it could also use more robots... giant ones preferably
lol mechwarrior