Aller au contenu

Photo

Should Bioware ditch the cover based combat?


  • Ce sujet est fermé Ce sujet est fermé
146 réponses à ce sujet

#76
TornadoADV

TornadoADV
  • Members
  • 291 messages

Seraphael wrote...

HarnessedYeti wrote...

I for one think so. It's trite, tired and cliched. For all ME's strengths, this just about breaks the game for me.

Doesn't sound like you have any clue whatsoever about real combat. Cover is a HUGE improvement both in terms of realism and in gameplay. Running and gunning without pause, now THAT is trite, tired and cliched.


Funny how cover in real life combat isn't indestructable waist high crates. But don't let stop you as lauding it as the zenith of realistic gameplay.

#77
Qwepir

Qwepir
  • Members
  • 352 messages
Ahem.

Qwepir wrote...
Back in my day, cover was going behind a burned out tank and crouching. We had to actually expose ourselves to see if we were in danger.


I'm not saying that we should be some hybrid of man and refrigerator, but the whole snap-to-cover system is just pretty boring, because you run behind  a box, wait for the enemy to stop firing, then pop up and start shooting back. It's almost like you're taking turns.

#78
TornadoADV

TornadoADV
  • Members
  • 291 messages

Qwepir wrote...

Ahem.

Qwepir wrote...
Back in my day, cover was going behind a burned out tank and crouching. We had to actually expose ourselves to see if we were in danger.


I'm not saying that we should be some hybrid of man and refrigerator, but the whole snap-to-cover system is just pretty boring, because you run behind  a box, wait for the enemy to stop firing, then pop up and start shooting back. It's almost like you're taking turns.


Probably because you are. Unless you're getting charged. Image IPB

#79
Qwepir

Qwepir
  • Members
  • 352 messages
Now I love gunning down ****** AI as much as the next guy, but one thing I hated in ME1 was the ****s who would use immunity and run right into your squad. Just sitting there. Like an ****. And of course your squadmates would never do anything about it, they're too busy shooting that box across the room.

#80
TornadoADV

TornadoADV
  • Members
  • 291 messages

Qwepir wrote...

Now I love gunning down ****** AI as much as the next guy, but one thing I hated in ME1 was the ****s who would use immunity and run right into your squad. Just sitting there. Like an ****. And of course your squadmates would never do anything about it, they're too busy shooting that box across the room.


Yes, that was quite hilarous, mostly because combat turned into a mosh pit in ME1, but rather a mosh pit then nice lines hiding behind nicely arranged boxes trying to take potshots like it's World War 1.

#81
Qwepir

Qwepir
  • Members
  • 352 messages
I loved the trenches on the last mission. Rockets, snipers, slowly gaining ground. **** was insane.

#82
TornadoADV

TornadoADV
  • Members
  • 291 messages

Qwepir wrote...

I loved the trenches on the last mission. Rockets, snipers, slowly gaining ground. **** was insane.


Yes, specially having to watch out for those rocket turrets while Soverign tore apart the tower with Geth Destroyers and Snipers everywhere.

#83
Qwepir

Qwepir
  • Members
  • 352 messages

TornadoADV wrote...

Qwepir wrote...

I loved the trenches on the last mission. Rockets, snipers, slowly gaining ground. **** was insane.


Yes, specially having to watch out for those rocket turrets while Soverign tore apart the tower with Geth Destroyers and Snipers everywhere.

Tough choice, between the trenches guarded by turrets snipers and destroyers, or a hallway full of krogan. Oh wait, not a hard choice, I'll take trenches every time. Those 5 krogan always end up ganking me.

#84
asaiasai

asaiasai
  • Members
  • 1 391 messages
My biggest issue is that they took crouch and jump out of the game, which means i am forced to use the cover in the way they want me to. I have to go to cover first before i can jump over an object seems weird, like a road block, where they say " well you have skills, can do more than one thing at a time, so we need to slow you down some, poof no jump, poof no crouch" and i say "abracadabra annoying".



Asai

#85
TornadoADV

TornadoADV
  • Members
  • 291 messages

Qwepir wrote...

TornadoADV wrote...

Qwepir wrote...

I loved the trenches on the last mission. Rockets, snipers, slowly gaining ground. **** was insane.


Yes, specially having to watch out for those rocket turrets while Soverign tore apart the tower with Geth Destroyers and Snipers everywhere.

Tough choice, between the trenches guarded by turrets snipers and destroyers, or a hallway full of krogan. Oh wait, not a hard choice, I'll take trenches every time. Those 5 krogan always end up ganking me.


Yeah, on insanity they were all Battlemasters. That little hallway was the hardest spot in the game!

#86
guru7892

guru7892
  • Members
  • 144 messages
I would prefer combat/gameplay that changes based on if your playing a tech or biotic, stealth/distance or combat/close type character. right now the classes just give you abilities for very similar combat experiences.

the biotics should be pushing things around and changing the enviroment with some of their 'gravity powers'.
the techs should be hacking the lights, hacking/turning objects on and off, sealing doors to prevent flanking ect.

close combat should be fast, and brutal. the enemy knows were you are and you are disabling them or knocking them out fast.
distance or stealth combat should be about misdirection. the enemy is confused and doesn't know where you are or can't hit you. they are shooting blind or trying to get closer to you to fight.

soldier- any type of combat (you can kill the enemy anywhere)
sentinel- biotic and tech (you make the battlefield your ally)

adept- biotic and distance ( you wont let the enemy touch you)
engineer- tech and close ( your the last thing an enemy will touch)

infiltrator-tech and far( they wont know who you are or when you'll strike)
vanguard- biotic and close ( the closer you get to them, the closer they get to death )

it could also use more robots... giant ones preferably

Yorick of the Damned wrote...

Real men also bring knives to gunfights. Maybe Bioware should completely replace guns with Bayonettes. As guns in third person shooters are way to overused.


lol Metal Gear Solid (ok so they do have guns but you do bring a knife)

HarnessedYeti wrote...
  I would almost take turn based combat over the cover system. 


lol valkyria chronicles...

guru7892 wrote...
it could also use more robots... giant ones preferably


lol  mechwarrior

#87
Qwepir

Qwepir
  • Members
  • 352 messages

guru7892 wrote...
lol  mechwarrior


Behold! The ORIGINAL Loki Mech!
Image IPB

and Fenris
Image IPB

and Ymir
Image IPB

Modifié par Qwepir, 24 février 2010 - 09:57 .


#88
Seraphael

Seraphael
  • Members
  • 353 messages

TornadoADV wrote...

Seraphael wrote...

HarnessedYeti wrote...

I for one think so. It's trite, tired and cliched. For all ME's strengths, this just about breaks the game for me.

Doesn't sound like you have any clue whatsoever about real combat. Cover is a HUGE improvement both in terms of realism and in gameplay. Running and gunning without pause, now THAT is trite, tired and cliched.

Funny how cover in real life combat isn't indestructable waist high crates. But don't let stop you as lauding it as the zenith of realistic gameplay.

What a foolish comment! I never said the game was anything like a zenith of realistic gameplay did I? Cover based combat is however, much more realistic than running and gunning as seems to be the alternative the OP (and yourself?) wants the series to degenerate back to.

Cover in real life combat (of which I have experience with) is indeed anything that actually provides cover. Be it a natural depression in the ground, a wall, a brick fence or a crate (some of them very much destructable). ME2 has almost all of these. Gameplay must take priority over realism thus allowances must be made, but whenever possible the best outcome is by combining both. ME2 is certainly a vast improvement over ME1 in this regard. 

#89
kelmar6821

kelmar6821
  • Members
  • 708 messages
no, i like it

#90
Kondorr

Kondorr
  • Members
  • 366 messages
Cover system should stay, maybe should get enhanced somehow... but I think it's great!

#91
kraze07

kraze07
  • Members
  • 258 messages

Seraphael wrote...

TornadoADV wrote...

Seraphael wrote...

HarnessedYeti wrote...

I for one think so. It's trite, tired and cliched. For all ME's strengths, this just about breaks the game for me.

Doesn't sound like you have any clue whatsoever about real combat. Cover is a HUGE improvement both in terms of realism and in gameplay. Running and gunning without pause, now THAT is trite, tired and cliched.

Funny how cover in real life combat isn't indestructable waist high crates. But don't let stop you as lauding it as the zenith of realistic gameplay.

What a foolish comment! I never said the game was anything like a zenith of realistic gameplay did I? Cover based combat is however, much more realistic than running and gunning as seems to be the alternative the OP (and yourself?) wants the series to degenerate back to.

Cover in real life combat (of which I have experience with) is indeed anything that actually provides cover. Be it a natural depression in the ground, a wall, a brick fence or a crate (some of them very much destructable). ME2 has almost all of these. Gameplay must take priority over realism thus allowances must be made, but whenever possible the best outcome is by combining both. ME2 is certainly a vast improvement over ME1 in this regard. 


No it isn't.

#92
Massadonious1

Massadonious1
  • Members
  • 2 792 messages
Yes it is.

#93
LostHH

LostHH
  • Members
  • 385 messages
They should keep the cover mechanic but refine it more.

They should ditch the planet scanning, the no depth upgrade system for something more akin to ME1's. Ditch the flying around the "My First Galaxy Map" fisher price feel.

#94
TornadoADV

TornadoADV
  • Members
  • 291 messages

Seraphael wrote...

TornadoADV wrote...

Seraphael wrote...

HarnessedYeti wrote...

I for one think so. It's trite, tired and cliched. For all ME's strengths, this just about breaks the game for me.

Doesn't sound like you have any clue whatsoever about real combat. Cover is a HUGE improvement both in terms of realism and in gameplay. Running and gunning without pause, now THAT is trite, tired and cliched.

Funny how cover in real life combat isn't indestructable waist high crates. But don't let stop you as lauding it as the zenith of realistic gameplay.

What a foolish comment! I never said the game was anything like a zenith of realistic gameplay did I? Cover based combat is however, much more realistic than running and gunning as seems to be the alternative the OP (and yourself?) wants the series to degenerate back to.

Cover in real life combat (of which I have experience with) is indeed anything that actually provides cover. Be it a natural depression in the ground, a wall, a brick fence or a crate (some of them very much destructable). ME2 has almost all of these. Gameplay must take priority over realism thus allowances must be made, but whenever possible the best outcome is by combining both. ME2 is certainly a vast improvement over ME1 in this regard. 


Let's not have a military service ****-slaping fight, it's rather droll. ME1 is scores better in believeable cover then ME2 and doesn't depend on it to provide an engaging combat experience like ME2 is little more then GoW2 without the Lancer Chain-Saw Kills.

If I had my way, it'd be like Bad Company in terms of cover, where it actually feels organic and natural. Not solid lumps of unpiercibanium aligned in neat rows right where you're about to fight some baddies!

#95
GodWood

GodWood
  • Members
  • 7 954 messages
Shepard is a soldier.

Mass Effect is set in the future with guns.

Shooter combat is approprate for the game.

#96
Flash_in_the_flesh

Flash_in_the_flesh
  • Members
  • 277 messages
Cover system feels more realistic. No sane soldier would run on the battlefield out in the open.

#97
Seraphael

Seraphael
  • Members
  • 353 messages

TornadoADV wrote...

Let's not have a military service ****-slaping fight, it's rather droll. ME1 is scores better in believeable cover then ME2 and doesn't depend on it to provide an engaging combat experience like ME2 is little more then GoW2 without the Lancer Chain-Saw Kills.

See, when you state ridiculous things like this as facts, you make me feel I like a military service pissing contest is in order. Fistly, how do you reckon ME1 is more believable than ME2 in this regard? All you did there was to move upright behind cover. You can do as much and more in ME2. Secondly, you didn't really need cover in ME1 as anyone remotely capable could control the field, while also being virually indestructable. Better indistructable crates than that.

If I had my way, it'd be like Bad Company in terms of cover, where it actually feels organic and natural. Not solid lumps of unpiercibanium aligned in neat rows right where you're about to fight some baddies!

As would I. But a game cannot be all things to all people. It certainly can't realistically be as good as the best and most realistic (though the free for all setting is way over the top) new dedicated shooter out there while also having great story, deep characters and meaningful interaction.

Modifié par Seraphael, 24 février 2010 - 11:40 .


#98
Cris Shepard

Cris Shepard
  • Members
  • 197 messages
It's not the cover based combat that bothers me, its the fact that cover is just conveniently placed everywhere, it should just be random pillars, I can understand crates in a warehouse but crates elsewhere is just ridiculous..

#99
Seraphael

Seraphael
  • Members
  • 353 messages

Cris Shepard wrote...

It's not the cover based combat that bothers me, its the fact that cover is just conveniently placed everywhere, it should just be random pillars, I can understand crates in a warehouse but crates elsewhere is just ridiculous..


I concede that point, the pop-up covers and over reliance on crates for cover seems a bit ridiculous. However, allowances must be made for gameplay purposes. Ideally, we'd have much more varied combat grounds, the ability to go prone and more. But the conveniently placed covers in ME2 is still the next best thing. Something to wish for in ME3 I guess (but don't expect "RPG-fundamentalists" to silently accept such changes) . B)

Modifié par Seraphael, 24 février 2010 - 11:55 .


#100
Athelius

Athelius
  • Members
  • 109 messages
more styles of cover would be nice (obvious boxes kinda alert you to enemies), but all in all I like the cover system-makes things a bit more tactical and a bit less twitch-based. Also brings things like flanking etc.