You need to slap your quality control and beta testers around for screwing this one up. I'm really trying to like the game. Love the story so far. I really expected something a bit more polished from Bioware. Getting very tired of sprinting to cover, only to get stuck on top of said cover or just walking around and getting stuck up/in some terrain or structure, and having to reload my game. Apparently, nobody in the future, seems to know how to do something as simple as jump anymore? They can vault over a box or wall sometimes, but they can't jump down from one? Would help get alot of people unstuck. Hell, I'd even settle for a hotkey that would transport me back to the starting point of the zone if I got stuck, without having to reload and replay through it all, as I have had to do a few times now.
Other than that, everything else seems to be running fine for me.
Please fix the Clipping/geometry issue...
Débuté par
Valas88
, févr. 24 2010 09:26
#1
Posté 24 février 2010 - 09:26
#2
Posté 28 février 2010 - 03:00
Ran into another clipping issue in the Tuchonka camp, next to the speaker for the women, after the Rite. Stuck on pipes next to the emissary, unable to hop down.
#3
Posté 28 février 2010 - 05:09
@valas88 calm down. YOu can't blame the QA people they can only detect so much and the clipping issue is random I've known peolpe to only experience it once or never it does need a fix but it's a very minor bug IMO.
#4
Posté 28 février 2010 - 05:16
I don't know if this is something you can fix, as it seems to be a sort of byproduct of how the engine handles its collision; if I remember correctly this was also a (more limited) problem in the first game. However, it'd be nice if we had access to a command console or some other sort of tool that can get a player "unstuck" if needed.
Though I should probably say, obsessive-compulsive quicksaving is a good habit to get into.
Though I should probably say, obsessive-compulsive quicksaving is a good habit to get into.
#5
Posté 28 février 2010 - 07:44
I have had the same issue at various points in the game as well. It is totally random. I have also noticed when buying a drink at the bar on Illium, where you stand in relation to the bar when ordering a drink affects the animation, from being off screen to standing inside or behind the bar.
I have even had an issue once in ME1 where I fell through a planet's surface and died.
I have even had an issue once in ME1 where I fell through a planet's surface and died.
#6
Posté 21 mars 2010 - 05:33
I have also had A LOT of clipping issues that have forced me to reload plenty of times where I am on top an invisible object and am unable to get down from said object. ALWAYS where I get the grenade launcher in the beginning of the game and also on the ramps on Aigela (shipwreck that falls into a ravine at the end). There are plenty of other places where this happens and it detracts from an overall well made game.
#7
Posté 21 mars 2010 - 02:46
The bugs are not random, they are located. What's worse is that the sudden airlift with no escape happens at obvious crucial places you don't have to search for but step in and fall flat face. When picking up the grenade launcher (and then probably walking forward against the glass fence), but also next to the elevator before entering (probably triggered by letting Shepard's shoulder touch the wall), -and that's where the game has just started- are only two of the massive amount of spots throughout the game where it can happen. The obvious crates, rocks and pillars to take cover behind... and be lifted on top, no escape, dead.
Reloading savegame you try to avoid touching a fence or wall, avoid the rock or crate you were uplifted and killed, avoid the cabinet you were taking cover behind and got shot right through. It partly ruins the gameplay experience because part of you is constantly trying to avoid those.
Great game. But unbelievable it was released in this state.
Horrible bugs
airlift
cover standup
Shepard eye issue
more bugs and other flaws
I hope these get fixed in a patch.
Reloading savegame you try to avoid touching a fence or wall, avoid the rock or crate you were uplifted and killed, avoid the cabinet you were taking cover behind and got shot right through. It partly ruins the gameplay experience because part of you is constantly trying to avoid those.
Great game. But unbelievable it was released in this state.
Horrible bugs
airlift
cover standup
Shepard eye issue
more bugs and other flaws
I hope these get fixed in a patch.
Modifié par ME-BlindNero, 21 mars 2010 - 03:04 .





Retour en haut






