Roxlimn wrote...
nofanboy:
I find the reverse is true. All classes need to put some attention into killing health because a significant number of powers and modifications are weak against Health, specifically. This is especially true of the Sentinel whose stock in trade: Warp and Overload, are anti-defense powers and his Tech Armor already aids his survivability (so he doesn't need further help there, really).
If you're not careful you can end up with a tough Sentinel that can't actually kill anything.
In fact, Warp, Overload, and Reave are best used as defense-stripping powers in order to allow you to utilize your actual uber-powers to work, which you hopefully haven't skimped on. Sentinel is relatively gimped in this regard because his best power against Health is Cryo Blast and you can't open that until you have Rank 2 in Tech Armor, and Rank 2 in Overload - takes quite a while and spreads out your points a lot.
Stripping defenses is only important if you keep thinking about what you can't do rather than what you can do. They don't kill the guy. They don't incapacitate the guy. Defense strippers don't DO anything in and of themselves other than deal HP damage, and allow you to use the powers that actually matter. The best power applications are powers that kill outright, or incapacitate enemies, singly or en masse. Those are powers that WIN.
We mustn't put the donkey before the cart. Defense stripping is important in that it allows you to use the powers that win the game. They're still not as important as those powers.
I could not disagree more. In this game the most valuable powers are those that strip protection. I don't know how anyone who has played this game on higher difficulty settings think that health stripping abilities are more important than protection stripping abilities.
If that was the case why is reave and AP/warp ammo considered the best bonus skills on most classes. If health stripping was more important then everyone would just use shredder ammo, which does more damage to health than any other ammo type. But no one does, becuse shredder ammo sucks. The reason is because health can be dealt with so many ways. Until then you're limited as to what you can do. I'll use your sentinel as an example. With an armored or shield enemy you only have two choices, either shoot or use overload/warp. Once you get that enemy down to health, the number of powers that can kill the enemy doubles. Now you can also spam throw or cryo blast away.




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