I could not disagree more. In this game the most valuable powers are those that strip protection. I don't know how anyone who has played this game on higher difficulty settings think that health stripping abilities are more important than protection stripping abilities.
If that was the case why is reave and AP/warp ammo considered the best bonus skills on most classes. If health stripping was more important then everyone would just use shredder ammo, which does more damage to health than any other ammo type. But no one does, becuse shredder ammo sucks. The reason is because health can be dealt with so many ways. Until then you're limited as to what you can do. I'll use your sentinel as an example. With an armored or shield enemy you only have two choices, either shoot or use overload/warp. Once you get that enemy down to health, the number of powers that can kill the enemy doubles. Now you can also spam throw or cryo blast away.
How is it that Reave and AP/Warp ammo are considered the best bonus skills on most classes? Misinformation and hype, partially. Partially because Reave, AP, and Warp Ammo are ALL powers that are very good to use against Health. Check it.
Your reasoning is unsound. Just because Health stripping is important doesn't mean that Shredder Ammo is any good. In the first place, the additional damage advantage is small, and in the second place, it only affects organics. If Shredder Ammo did +100% Health damage to all target across the board, you bet your ass I'd use it.
Just because Health can be dealt with in many ways doesn't mean that you should neglect ways to deal with Health, or that the powers that do so are bad or less important. This is particularly true on difficulty levels that don't sport a great deal of enemy protections, which comprises 3 of the 5 settings in this game.
Warp is not more important than Throw simply because Throw is most effective against Health and Warp most effective against Armor and Barrier (but not Health). Between them, Throw is still the more important and more powerful power - so much so, in fact, that even rank 1 of Throw compares with rank 4 of Warp.
NO amount of Warping will shut down an opponent well, as it only ever gives about a half second stun on all targets, and is particularly bad against Health targets. Throw gives you solid insta-kill and fire control on the back half or so of your target's HP. You only value Warp because it allows you to use Throw afterwards.




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