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Newbie questions on Tactics, Thanks!


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#1
wolfwarp

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 Hi,

I reckon I need to learn how to use tactics well, as my party is wiped very often.

May I know how does the ordering works if the condition is the same?  Right now, my tactic setup is like this for DPS.

1. Enemy of the tank (main character) -> Attack
2. Enemy of the tank (main character) -> Use ability #1
3. Enemy of the tank (main character) ->  Use ability #2
4. Enemy of the tank (main character) ->  Use ability #3
5. If health < 50% -> Use potion.

And for the healer ...

1. Self health < 50% -> Heal
2. Main character's health < 50% -> Heal
3. Main character (Any) -> Rejuvenate
4. (I can't think of anything else to do .. how about attack?).

My questions are (a) is this tactic setup OK and if not, how can I improve? (certainly not working as I get wiped after wiped).  (B) Since the conditions are the same for DPS, would ability #1, #2, #3 fire off once the cooldown is up?

Thanks for your response.  I am still trying to get this game work for me.  And it is a bit tiring ... lol.

#2
RurouniSaiya-jin

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You might want to ask this in the gameplay forum. I'm sure there's plenty of experts with plenty of advice.

#3
booke63

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In my games, DPS characters are mages or rogues, and I don't know of a way to effectively deal DPS using tactics. Direct control is the key for me, and tactics are there just to fill gaps. Overall tactics in my groups are for keeping everyone alive using heals and using disabling spells or talents.



A DPS mage, for example, will have tactics something like this.

self health < 50% Heal

tank health < 50% heal

ally health < 50% heal

self attacked my melee attack Mind blast or winter grasp (or some other disabling spell)

enemy any attack



I usually end with the "enemy any attack" to be sure SOME bit of damage is always being dealt. Tactics work from top down, so I will put the most important and the most narrowly defined tactic(s) first, less important and more broadly defined tactics down the list. Damage spells, crowd control spells, area of effect spells I fire off with my direct control. If I have enough slots, and depending on what spells I have, I might have other tactics like:

Ally grabbed Stonefist

self mana < 10% (some sustainable like frost or fire blade--whatever it's called)

self mana < 10% use lessor lyrium potion

self attacked by ranged attack misfire hex--whatever it's called



All that said, I would consider that your approach to your battles might be flawed. I'm not a very experienced gamer, so I had to learn how to use a tank, how to manage aggro, so the bad guys mostly attacked my tank. That way, I mostly only had to keep my tank alive with healing and crowd control and disabling spells as well as focus firing and DPS. If you have a rogue, get him/her attacking from the back. Choke points can reduce the number of bad guys attacking at one time. You can even draw a few bad guys into battle at a time by using ranged attacks from bow or spell and keep the whole mob from attacking at once.



You'll get it!

#4
Pubknight

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wolfwarp wrote...

 Hi,

I reckon I need to learn how to use tactics well, as my party is wiped very often.

May I know how does the ordering works if the condition is the same?  Right now, my tactic setup is like this for DPS.

1. Enemy of the tank (main character) -> Attack
2. Enemy of the tank (main character) -> Use ability #1
3. Enemy of the tank (main character) ->  Use ability #2
4. Enemy of the tank (main character) ->  Use ability #3
5. If health Use potion.

And for the healer ...

1. Self health Heal
2. Main character's health Heal
3. Main character (Any) -> Rejuvenate
4. (I can't think of anything else to do .. how about attack?).

My questions are (a) is this tactic setup OK and if not, how can I improve? (certainly not working as I get wiped after wiped).  (B) Since the conditions are the same for DPS, would ability #1, #2, #3 fire off once the cooldown is up?

Thanks for your response.  I am still trying to get this game work for me.  And it is a bit tiring ... lol.


Tactics will go down the list, from top to bottom, until they find a trigger condition.
Then they will execute that action, and go back to the top and repeat.
So, with that in mind, this sequence:
1. Enemy of the tank (main character) -> Attack
2. Enemy of the tank (main character) -> Use ability #1
3. Enemy of the tank (main character) ->  Use ability #2
4. Enemy of the tank (main character) ->  Use ability #3
Isn't going to do what you want it to.
Assuming the main character always has a target, tactic #2 would never be executed.

Default attack tactics are usually best to put as the very last tactic.... so if nothing else happens, attack.
Self healing tactics (i.e. potions) are usually best to put as the very first tactic, so they will always be checked first.

But if you keep in mind that as a tactic line executes, the 'pointer' goes back to the top of the list, that should help a lot for figuring out the logic of how to structure them.

Keep in mind that there is a difference in the condition of "Target of the tank", and "Enemy Attacking the tank".

For abilities if they are on cooldown, the tactic line would not trigger.
So in your attack sequence example, if you moved line 1 to the bottom, what would happen is:
- can ability #1 be used?  If yes, do it, then start sequence over, if not:
- can ability #2 be used? If yes, do it, then start sequence over, if not:
- can ability #3 be used? If yes, do it, then start sequence over, if not:
- do default attack on "enemy" (target of, or attacking) of main tank.  execute one default attack, then start sequence over

One thing a lot of people overlook is if you are controlling a character (main or npc), your control overrides tactics, and tactics are not executed at all for that character you are controlling.

Modifié par Pubknight, 24 février 2010 - 03:17 .


#5
Pubknight

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Nice article in the dragon age wiki on tactics: http://dragonage.wik...om/wiki/Tactics

#6
wolfwarp

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Pubknight wrote...

Nice article in the dragon age wiki on tactics: http://dragonage.wik...om/wiki/Tactics


Thanks.  It is a nice article.  Still doesn't quite answer my question on whether or not there is a need to repeat all the different offensive abilities on the same conditions though.  Maybe I shall keep trying.  Thanks for the reply.

#7
Pubknight

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repeating the offensive abilities on the same conditions works.
It's the cooldown factor.
Let's say you had tactic 1: overpower, tactic 2: shield bash, tactic 3: pommel strike
If overpower is good to go, it executes.
Then the pointer goes back to the top, and checks if overpower can be done again.
It would be on cooldown, so that condition would pass, then it would go to 2, and do a shield bash.
Back to the top again, rechecks for overpower (still on cooldown), checks for shield bash (cooldown), then checks pommel strike and executes.
then back to the top again.

It was just in your example you had condition = basic attack first.
Which will always be ready to go, so it would always execute the basic attack and never move past it.

Modifié par Pubknight, 24 février 2010 - 03:43 .


#8
Janni-in-VA

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Basically, the tactics will go "fire" in numerical order, so you'll want to keep heals in your first and second tactics slots. If you have multiple tactics set for the same key event, then they will be utilized in numerical order, i.e. #2, #3, #4. This may not be the best thing to do, since they will be used in rapid succession. So, you may have your warrior using Precise Striking (which is okay, since it's a sustained ability), then in quick succession using Shield Bash and Shield Pummel. Since both of those abilities can stun your target, it's a bit of overkill to have them so close together. I'd just look carefully at what abilities you're utilizing and make sure that it's the most effective combination that you can come up with based on your character's current abilities.

#9
wolfwarp

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Thanks guys for the comments. It surely gives me a lot to think about! Time to fine tune the tactic to make it work. I must say, for someone who is new to this kind of game mechanic, the learning curve is pretty steep. Good to see help inside this forum :)