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State of the Nation: Custom Content Creation


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#1
Sunjammer

Sunjammer
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As part of my "state of the nation" investigations into the various aspects of the Dragon Age Modding community I would like to know how far Custom Content Creation (CCC) has progressed since the release of DA:O; what the challenges stil have to be overcome and what obstacles are preventing you reaching your goals?

I'm normally a scripter (please be gentle) so I've been browsing the forums, projects and external sites to try and get a basic understanding.  From my relatively uninformed perspective it seems that there has been some progress in several areas: file formats have been documented (to a degree); some tools exist; creators are producing several different types of content. But what is missing?

From what I've seen  it is appears we (well technically you) can currently modify and/or create the following:
  • textures (skin, eyes, diffuse maps, tint maps, terrain, etc)
  • props (i.e. models for levels)
  • placeables (i.e. models for areas)
  • hair and beards
  • simple items (weapons, shields)
  • complex items (cloths, armour)
Is this accurate?  Are there any caveats to the above, for example is it only inanimate placeables? Would I be right in thinking that a) new creatures/phenotypes aren't possible and that B) armor and clothes can only be created for existing creatures/phenotypes?  Also it possible to create entirely new animations?

Similarly how strong is the CCC community at the moment? Who are the key CCC people and are they still active?  What are the key projects that are currently pushing the boundaries of what can be done? How is information being shared?

Finally what are the main obstacles that need to be overcome?  Are these things that the community can address or are they entirely within BioWares control?

Modifié par Sunjammer, 26 février 2010 - 06:30 .


#2
BryanDerksen

BryanDerksen
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I've rustled up the .meta files that go with the .mmh and .msh files I posted a few months back and updated the package to include them. They're at http://social.biowar...m/project/2122/

Hope the .meta files are helpful, I'm afraid I don't really know how the details work myself.

#3
BryanDerksen

BryanDerksen
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Whoops. Made the files public now. I guess it's good to have them default to the "safe" setting like that, but hrmph. :)